* contrib/hbide/hbide.ch
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideenviron.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/idefunctions.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesaveload.prg
* contrib/hbide/ideshortcuts.prg
* contrib/hbide/idesources.prg
* contrib/hbide/idetools.prg
+ Remodelled: ::aINI - hbide.ini variables container.
It is now encapsulated in a object - ::aINI => ::oINI.
This implementation has made this construct extendible to
any extent. Earlier it was a real mess to add one more
option on top of the existing one.
* contrib/hbide/resources/curlinehilight.png
+ contrib/hbide/resources/horzruler.png
* contrib/hbide/resources/togglelinenumber.png
* contrib/hbide/resources/toolsutilities.ui
* contrib/hbide/resources/toolsutilities.uic
* contrib/hbide/resources/setup.ui
* contrib/hbide/resources/setup.uic
* contrib/hbqt/qth/HBQPlainTextEdit.qth
* contrib/hbqt/qth/QTableWidget.qth
- contrib/hbqt/qth/HBQSyntaxHighLighter.qth
+ contrib/hbqt/qth/HBQSyntaxHighlighter.qth
* contrib/hbqt/doc/en/class_hbqplaintextedit.txt
* contrib/hbqt/doc/en/class_hbqsyntaxhighlighter.txt
* contrib/hbqt/qtgui/HBQPlainTextEdit.cpp
* contrib/hbqt/qtgui/QTableWidget.cpp
* contrib/hbqt/qtgui/THBQPlainTextEdit.prg
* contrib/hbqt/qtgui/HBQSyntaxHighlighter.cpp
* contrib/hbqt/qtgui/THBQSyntaxHighlighter.prg
* contrib/hbqt/hbqt_hbqplaintextedit.cpp
* contrib/hbqt/hbqt_hbqplaintextedit.h
* contrib/hbqt/hbqt_hbqsyntaxhighlighter.cpp
* contrib/hbqt/hbqt_hbqsyntaxhighlighter.h
* contrib/hbide/hbide.hbp
* contrib/hbide/hbide.ch
* contrib/hbide/hbide.prg
+ contrib/hbide/idedict.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideedit.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idesaveload.prg
* contrib/hbide/ideshortcuts.prg
* contrib/hbide/idestylesheets.prg
* contrib/hbide/idethemes.prg
* contrib/hbide/idetools.prg
% Widened padding for menubar prompts to show up at a proper distance.
+ Controlled "RETURN" keyword not to jump to first indentation place,
with env variable - HBIDE_RETURN_ATBEGINING=yes. Scheduled to be
included in "Setup" interface.
+ Allowed hbIDE execution with any text type file. It was accepting .PRG.CPP only.
+ Broadened the scope of keyword coloring for any case, mixed or absolute.
It was all lower or all upper previously.
+ Prepared ground for user defined keywords through user dictionaries.
+ Added new flags in "Setup" dialog ( yet not active ).
Please have a look into the contents of different pages and
let me know what else can qualify to be included therein.
+ More macro for Tools parameter - ${source_fullname_less_ext}
% Tools & Utilities dialog made modeless. At times it is desirable
to execute a tool multiple times and also to gather output logs.
+ Tools & Utilities dialog now remembers its last opened position.
+ Implemented: user-configurable 5 toolbars which can be populated
through Tool & Utilities interface. Invoke "Tools & Utilities"
interface and play with the toolbars. You will find it really
rewarding. I am also trying to find a way to hook
"Kayboard Mappings" macros to be included under this interface.
Your input is welcome. I will write the help in about a week,
but interface is straight enough to grab/grasp/use.
+ Implemented: to switch on/off horizontal ruler.
+ Implemented: to remember the last settings for next run for
Horizontal Ruler, Line Numbers display and Current Line highlighting.
+ contrib/hbqt/qth/QHideEvent.qth
+ contrib/hbqt/qth/QShowEvent.qth
+ contrib/hbqt/qth/QWindowStateChangeEvent.qth
+ Added new classes.
+ contrib/hbqt/qtgui/QHideEvent.cpp
+ contrib/hbqt/qtgui/QShowEvent.cpp
+ contrib/hbqt/qtgui/QWindowStateChangeEvent.cpp
+ contrib/hbqt/qtgui/TQHideEvent.prg
+ contrib/hbqt/qtgui/TQShowEvent.prg
+ contrib/hbqt/qtgui/TQWindowStateChangeEvent.prg
+ Auto generated.
* contrib/hbqt/qtgui/filelist.mk
+ Classes auto added.
* contrib/hbide/resources/fullscreen.png
+ Added image for trayicon context menu.
* contrib/hbqt/generator/qt45.qtp
+ Added new classes.
* contrib/hbqt/hbqt.ch
+ Added QSystemTrayIcon_* constants.
* contrib/hbqt/hbqt.h
+ Constants for new classes.
* contrib/hbqt/hbqt_base.cpp
+ HBQT_ISQTSTATICLINKED() function provided by CarozoDeQuilmes.
* contrib/hbqt/hbqt_garbage.h
* Auto generated.
* contrib/hbqt/hbqt_hbslots.cpp
* contrib/hbqt/hbqt_hbslots.h
+ Signal/Slots for QSystemTrayIcon():activated(...).
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideobject.prg
+ Implemented: minimize action on hbIDE window landing in system tray
instead of statusbar. For now this is the default but provision is
in place to base it on user request. Once minimized in system tray,
left-click will restore the window and icon in tray will disappear.
Right-click on tray icon will bring forward a menu with "Show" and
"Exit" options. Exit is equivalant to toolbar's exit icon.
This feature will be available only on those OSes which support
system tray area. Please test on all aupported systems. I am also
interested to know which other actions can make-up in the
icon's context menu.
+ contrib/hbide/resources/setup.ui
+ contrib/hbide/resources/setup.uic
+ New dialog to hold setup and ini information - in the making.
* contrib/hbide/hbide.prg
! "Output Console" made hidded even if at previous run it was visible.
* contrib/hbide/ideactions.prg
+ New menu option <Setup><hbIDE Setup> to invoke Setup dialog.
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
! Fixed error reported by few which appears randomely
and I could not reproduce.
* contrib/hbide/idesaveload.prg
+ Added class IdeSetup() - in the making.
* contrib/hbqt/hbqt_hbqplaintextedit.cpp
* contrib/hbide/hbide.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideedit.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideobject.prg
+ Implemented: interface to find next/previous occurance of selected
text in the current editing instance.
The moment some text is selected in the editor, two tool-buttons will
automatically show-up on the lower-right corner of the editing window
to facilitate you execute "find" operation for selected text up or down.
Buttons will disappear where there is no more selected text.
The feature was requested by Antonio Linares.
* contrib/hbqt/generator/hbqtgen.prg
! A minor fix, no effect on sources.
* contrib/hbqt/doc/en/class_hbqplaintextedit.txt
* contrib/hbqt/hbqt_hbqplaintextedit.cpp
* contrib/hbqt/hbqt_hbqplaintextedit.h
* contrib/hbqt/qtgui/HBQPlainTextEdit.cpp
* contrib/hbqt/qtgui/THBQPlainTextEdit.prg
* contrib/hbqt/qth/HBQPlainTextEdit.qth
+ Added more PRG callable methods.
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/idedocwriter.prg
* contrib/hbide/ideedit.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idefunctions.prg
* contrib/hbide/ideharbourhelp.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/ideshortcuts.prg
+ Implemented: selection "persistancy" controllable programatically"
Ctrl+F11 is designated for this task. A slot in "Keyboard Mappings"
is also provided. By default persistant selection is disabled and
hence behaves exectly like it was before persistancy and more natural
like other editors. Ctrl+F11 toggles it on/off and if switched on,
behaviour will follow the implemenation just before this commit.
If selection mode is activated programatically, behavior remains
the same as before. Please test, bumps are expected.
% Some major artifacts how cursor should behave after paste, etc.
+ Implemented: document writer is now capable to pulls the existing
help body and correctly reinstates the changes. This implies that
for your sources help it can be used in real-time. Please test
and post if you find difficulties.
TODO: the same behavior with disk files.
* contrib/hbqt/hbqt_hbqplaintextedit.cpp
* contrib/hbqt/hbqt_hbqplaintextedit.h
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideedit.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideobject.prg
! Fixed: selected text when viewed in a narrow window and
using horizontal scrollbars was showing incorrectly.
+ Implemented: current source's thumbnail view.
It is presented in a right-hand docking widget which
can be activated via <View> menu. it is almost identical with
current editor but with a significant difference that
it is loaded from the disk whenever the dock is brought to view.
It contains smaller font and is entirely idependent
of main editing instance.
It is just a quick commit. Refinement will follow.
Please submit your suggestions.
Re-compile hbQT alongwith hbIDE.
* contrib/hbide/hbide.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesources.prg
+ Implemented: "new" source opens a file save dialog to provide
a valid name with extention. Syntax highlighting will be based on that.
+ Implemented: "new" project opens a Select Path dialog to
designate the project location. The path obtained as such is
posted in the "Project Location field of "Project Properties".
* contrib/hbide/plugins/savebackup.hrb
* contrib/hbide/plugins/savebackup.prg
! Fine tuned to receive correct number of parameters.
* contrib/hbqt/doc/en/class_hbqplaintextedit.txt
* contrib/hbqt/hbqt_hbqplaintextedit.cpp
* contrib/hbqt/hbqt_hbqplaintextedit.h
* contrib/hbqt/qtgui/HBQPlainTextEdit.cpp
* contrib/hbqt/qtgui/THBQPlainTextEdit.prg
* contrib/hbqt/qth/HBQPlainTextEdit.qth
* contrib/hbide/hbide.prg
* contrib/hbide/idedocks.prg
+ Added Icon: Toggle current Line Highlight in "Lines" toolbar.
Public API method is ::toggleCurrentLineHilight().
* contrib/hbide/ideedit.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideenviron.prg
! Reverted: line edits font - monospace to GUI.
* contrib/hbide/ideobject.prg
* contrib/hbide/ideplugins.prg
! tuned to send oIDE and cVer as first and second
argument to {plugin}_init( oIde, cVer ).
* contrib/hbide/ideprojmanager.prg
! Reverted: line edits font - monospace to GUI.
* contrib/hbide/ideshortcuts.prg
+ Public Method - ::toggleCurrentLineHilight().
Toggles displaying current line in distinct color.
* contrib/hbide/idethemes.prg
+ Activated: Selection Background slot.
It facilitates to control the color of selections per theme basis.
+ Prepared to toggle matching braces mode - both vs single.
"Setup" dialog will contain its place holder.
% Fixed many other artifacts coming into way, and possibly
might have broken a few ones, please report.
* contrib/hbxbp/xbptoolbar.prg
! Issued: setWindowaTitle() for main menubar.
+ contrib/hbide/resources/keyboardmappings.png
+ Icon for "keyboard Mappings" menu option.
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideshortcuts.prg
+ Implemented: almost all the docks can be placed on any of the areas.
Exception is "Output Console" which is only dockable to top or bottom.
+ Main toolbar and statusbar featured to toggle. Statusbar, however is
session dependant, i.e., is not saved for next run.
! Many artifacts fixed for Search/Replace engine, all the three variants.
! "Exppression" edit fixed to respect "Enter" key press to start searching.
! More artifacts I must be forgetting.
* contrib/hbqt/hbqt_hbqplaintextedit.cpp
! Little formatting.
* contrib/hbxbp/xbpdialog.prg
+ Added :removeEventFilter() on destruction.
* contrib/hbide/resources/environments.ui
* contrib/hbide/resources/environments.uic
* contrib/hbide/resources/projectpropertiesex.ui
* contrib/hbide/resources/projectpropertiesex.uic
* contrib/hbide/resources/shortcuts.ui
* contrib/hbide/resources/shortcuts.uic
* contrib/hbide/hbide.ch
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/idehome.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesaveload.prg
* contrib/hbide/ideshortcuts.prg
! Removed keyboard shortcuts from menu items.
! Attempted fix on nixes when project folder is not created before
definition is saved.
! Dialog control labels: Exit => Close.
! More fixes to detect the executable from linker output ( still not perfect ).
! Changed the way project is launched. hope it will be useful for *nixes.
+ Implemented user-defined keyboard macros with following functionality:
New : whatever definition is typed-in the relevant fields is validated
with existing ones and if unique is appended at the end of list.
The macro is also validated for compilation.
Set : current hilighted macro is redefined from values from fields
after duplicate validation. The macro is also validated for compilation.
Test : Attempts to compile the macro as a block and reports back if
successful or not. It just compiles but not evaluates.
delete : deletes the highlighted macro after confirmation.
Load : loads macros from a disk-file and merges them with existing ones.
In case of duplicacy, last loaded macro is retained.
Save : Saves the macros in hbide.scu disk-file in hb_serialize()d form.
Save As: Saves the macros in a disk-file with any name but with .scu extension.
Any change is visible instantly,
Unless <Save> is clicked, current loaded macros are not saved on disk.
This allows to use temporary created macros for current session.
More info at http://hbide.vouch.info/ ( Topic: Keyboard Mappings )
* contrib/hbide/ideobject.prg
* contrib/hbide/idefunctions.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/idesources.prg
* contrib/hbide/idethemes.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/hbide.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/idesaveload.prg
* contrib/hbide/ideshortcuts.prg
* contrib/hbide/ideprojmanager.prg
! Replaced static hbide_dbg() function call with HB_TRACE( HB_TR_ALWAYS, ... )
calls. This should also fix excessive permanently enabled debug
messages when using HBIDE. Pls keep it that way.
BTW, probably HB_TR_ALWAYS should be changed to some lower priority.
* contrib/hbqt/hbqt_hbqplaintextedit.cpp
! Removed some debug calls.
+ contrib/hbide/resources/shortcuts.ui
+ contrib/hbide/resources/shortcuts.uic
+ Added shortcuts interface widget.
* contrib/hbide/resources/themesex.ui
* contrib/hbide/resources/themesex.uic
! Fixed some resizing issues when objects were appearing at
dis-proportioned locations.
* contrib/hbide/hbide.hbp
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideshortcuts.prg
* contrib/hbide/idetools.prg
* contrib/hbide/idewizard.prg
* contrib/hbide/resources/check.png
+ Implemented: interface to define keyborad shortcuts.
This implementation is like xMate and provides a powerful
mechanism to write developer-friendly code to simulate
exact same behavior he/she might be adept to other editors.
The development is under progress, just play with its interface
and let me know if some more elements can be added.
More on http://hbide.vouch.info/ ( Topic: Keyboard Mappings )
* contrib/hbide/resources/panel_8.png
+ contrib/hbide/resources/toolsutilities.ui
+ contrib/hbide/resources/toolsutilities.uic
+ Added one more dialog to interface "Tools & Utilities" implementation.
* contrib/hbide/hbide.ch
* contrib/hbide/hbide.hbp
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/idedocwriter.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideharbourhelp.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idesaveload.prg
* contrib/hbide/ideskeletons.prg
* contrib/hbide/idesources.prg
* contrib/hbide/idestylesheets.prg
* contrib/hbide/idethemes.prg
* contrib/hbide/idetools.prg
+ Implemented: "Tools & Utilities" option.
It can be invoked via a new top-toolbar icon with two components,
1) Click the icon itself to define a tool,
2) Select from icon's drop-down list to execute.
The execution is also available from within its interface <Execute> button.
! Reworked: "Panels" interface. Now it is a toolbar icon with drop-down menu.
This interface is much-more elegant and effective in operations.
+ Implemented: auto-saving a source in the background.
Legend: after every minute the contents of the source are inspected,
if the source is modified, it is saved with ".tmp" extension
concating after its original name. c:\x\my.prg => c:\x\my.prg.tmp
if application exits normally, theis temp file is deleted,
the same is done with every "SAve" invocation.
if at next run, this file is detected, it is asked to replace the
original one.
+ Introduced: again, the animated controls, i.e., gradients on the menus, toolbars, etc,
but are controlled via "Toggle Animation" option in the "View" sub-menu of main menu.
This implementation is not made persistent, need to hera from you.
! Removed: "Always_On_Top" flag of Harbour Splash Screen. It was causing that in case
of startup error, or info rendering, user was unable to view the same.
. Back to the pavilion, after a tiring outing. So I could not compile
all the changes I did before leaving, so please be patient if something goes weired.
* contrib/hbide/hbide.hbp
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideobject.prg
+ contrib/hbide/ideskeletons.prg
+ Reworked and greatly enhanced "snippets->skeletons" management.
How it works:
=============
1. Creating of skelton is as before with same interface.
2. In addition, the selected text in the current editor
can be saved as a skeleton via "Save as Skeleton..."
option in right-click context menu. A "Name" will be
asked via a modal input edit dialog.
3. A new "Skeletons" tree-view is implemented at the Left-hand
docking area which displays all skeletons by name.
4. Hovering cursor over the name node shows up the body of
skeleton as a tooltip, very handy.
5. Double-click on the node in tree-view will insert the
skeleton text at the current cursor position.
6. Alternatively, as before, menu can be activated via CTRL+K.
7. Skeletons body now supports meta data as follows:
---
DO WHILE .T.
IF cVar == "<-PROMPT>"
xVar := <-DtoC( Date() )>
ENDIF
<-CUR>
EXIT
ENDDO
---
You can see there are 3 occurances of <-*> token.
<-PROMPT> will execute an input dialog and the resultant
string will be inserted here.
<-DtoC( Date() )> will evaluate the expression, which in
this case, - "03/18/2010" - will be inserted. This means
any valid Harbour expression which returns a string
can be designated as meta-expression.
<-CUR> will position the cursor at this place.
This is what I thought it should behave.
Please let me know it anything else can make it more productive.
+ contrib/hbide/resources/arguments.png
+ contrib/hbide/resources/description.png
* contrib/hbide/resources/docviewgenerator.ui
* contrib/hbide/resources/docviewgenerator.uic
+ contrib/hbide/resources/docwriter.png
+ contrib/hbide/resources/docwriter.ui
+ contrib/hbide/resources/docwriter.uic
+ contrib/hbide/resources/editstree.png
+ contrib/hbide/resources/example.png
+ contrib/hbide/resources/helpdoc.png
+ contrib/hbide/resources/load_1.png
+ contrib/hbide/resources/load_2.png
+ contrib/hbide/resources/load_3.png
+ contrib/hbide/resources/panel_8.png
+ contrib/hbide/resources/projtree.png
* contrib/hbide/resources/tabs.png
+ contrib/hbide/resources/tests.png
* contrib/hbide/resources/togglelinenumber.png
+ contrib/hbide/resources/unload_1.png
+ Added more images, refind few.
* contrib/hbqt/hbqt_hbqplaintextedit.cpp
! More artifacts corrected.
* contrib/hbqt/hbqt_hbslots.cpp
* contrib/hbqt/hbqt_hbslots.h
+ Added more slots.
* contrib/hbxbp/xbptoolbar.prg
! Provided the "objectName" TO main toolbar.
* contrib/hbide/hbide.hbp
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
+ contrib/hbide/idedocwriter.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideharbourhelp.prg
* contrib/hbide/idehome.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idestylesheets.prg
* contrib/hbide/idethemes.prg
! Corrected many artifacts, so many that cannot be mensioned precisely.
+ Implemented: basic documentation writer.
Documentation Writer
--------------------
1. Click on "Documentation Writer" icon on the right-toolbar,
2. Open some source in the editor,
3. Position cursor somewhere inside a function body,
4. Click on "Load from current function" icon on the
top-toolbar of "Document Writer" widget,
5. Look at the contents, few fields will be auto filled
with various info from current function,
6. Complete the other fields with relevent information,
7.1 Click on "Save the documentation with current function",
.2 Look at the function body in the editor,
The NANFORUM compliant documentation will be inserted
at the top of function's prototype.
8.1 Click on "Save written/updated documentation" icon,
and provide the filename to save on disk,
.2 Copy such generated .txt in /harbour/doc/en,
.3 Open "Harbour Document Viewer" and you should be viweing
newly written documentation there.
.4 Such generated file is ready to be uploaded to SVN,
just send it to the list and group will decide if it needs
something extra.
It is a quick way to generate help. You can keep the documentation
in your sources or can create a tree like Harbour's. I know
there is a lot more to be done in this tool, but at least group
can start using it.
My humble request is: start writing the documentation. I will polish
this tool in coming week, so be assured that everything which need
be done will be done. You cooperation is more important than this tool.
;TODO: Loading existing doc and merging it back after edits, on disk.
Loading doc from source file and replacing old with new one.
And many more, plus, whatever you will demand.
* contrib/hbqt/doc/en/class_hbqplaintextedit.txt
* contrib/hbqt/hbqt_hbqplaintextedit.cpp
* contrib/hbqt/hbqt_hbqplaintextedit.h
* contrib/hbqt/qtgui/HBQPlainTextEdit.cpp
* contrib/hbqt/qtgui/THBQPlainTextEdit.prg
* contrib/hbqt/qth/HBQPlainTextEdit.qth
* contrib/hbide/hbide.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idefunctions.prg
* contrib/hbide/ideobject.prg
+ Implemented "Code Completion" feature.
How it works:
1. Load prototype tags in "Projects Functions Lookup".
2. Activate some editor tab.
3. Start typing a function proto.
4. After 3 characters a popup will appear beneth the cursor.
5. Select from the list, by mouse or use navigation keys.
6. Prototype will be there in the editor exactly with
same cases your prototype is defined.
Input is welcome.
* contrib/hbide/resources/funclist.ui
* contrib/hbide/resources/funclist.uic
! Shifted "Projects Selection" list downwards.
* contrib/hbide/hbide.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideobject.prg
! Reworked behavior of function's prototype display as tooltip.
Now it stays there until you press ")", i.e., a function call is
made complete. If you move the cursor anywhere in the editor,
the tooltip will disappear, and will reappear when cursor
will be past the "(" opening brace. The same holds true
if you play with another widget. Tooltip has a suspended
and active behavior.
! Changed the behavior of "line numbers" display in the editor tabs.
Now it is active for all the tabs on all the panels. The icon
at the left will visualize as active or passive accordingly.
! Corrected behavior of navigation in "Editor tabs" also as
par with behavior in "Projects Tree".
* contrib/hbqt/hbqt_hbslots.cpp
* contrib/hbqt/hbqt_hbslots.h
+ Added more slots for QTableWidget().
* contrib/hbqt/hbqt_hbqplaintextedit.cpp
* contrib/hbqt/hbqt_hbqplaintextedit.h
* contrib/hbqt/doc/en/class_hbqplaintextedit.txt
* contrib/hbqt/qtgui/HBQPlainTextEdit.cpp
* contrib/hbqt/qtgui/THBQPlainTextEdit.prg
* contrib/hbqt/qth/HBQPlainTextEdit.qth
+ Added method hbShowPrototype().
! All existing methods prefixed with "hb".
Please update your code if it relies on HBQPlaintTextEdit().
* contrib/hbqt/THbQtUI.prg
! More optimization in destructor.
* contrib/hbide/resources/environments.ui
* contrib/hbide/resources/environments.uic
* contrib/hbide/resources/selectionlist.ui
* contrib/hbide/resources/selectionlist.uic
! Simplified grid layouts.
* contrib/hbide/hbide.ch
* contrib/hbide/hbide.hbp
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideenviron.prg
* contrib/hbide/idefindreplace.prg
+ contrib/hbide/idefunctions.prg
* contrib/hbide/ideharbourhelp.prg
* contrib/hbide/idehome.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesaveload.prg
* contrib/hbide/idethemes.prg
+ Implemented: next step of "intellisense" by way of tagging
the functions prototypes. For its realization, added one
more docking widget containing controls to execute
required actions which can be activated via right-toolbar icon.
+ Rearranged icons on the right-toolbar as per logical
distribution. The same scheme is applied in "View" menu.
+ Implemented one more panel in statusbar to show current theme.
! Simplified editor-tabs methods for more grandalurity.
This commit implements next level of intellisense.
How it works:
1. Click on "ffn" icon on the right-toolbar or select
"Projects Functions Lookup" in "View" menu.
2. In the opened dock-widget, click on "Mark Projects" button.
3. On the top of widget, a list of all projects loaded will appear.
4. Click in the little check boxes left to the project titles.
You can choose n number of combinations.
5. Click on "Re-Tag" button, if this is the first time you are
tagging project(s), or "Load Tags" if you already have tagged before.
6. Keep a watch on right-corner of "Syntax" box, it will show the
running commentary.
7. After a while the table above will be populated with function info:
Name Type Line Project Source.
8. Type some alphabets in the top-most edit control. It will
position the function matching the typed characters in the table.
9. Double-click on some function in the table, it will be opened
in the editor.
Now the "intellisense" part, above was basic mechanism to gather contents:
1. Type in the editor a function name which you think must have made up
in the exercise carried above. The moment you will type "(" a nicely
formatted tooltip, displying the prototype of this function will
appear beneth the caret position. The prototype will remain there for
10 seconds ( finding a way how it can be controlled the way I want ).
2. Position editor caret somewhere in some function characters and
activate context menu with right click. Select "Goto Function" option.
It will open the underlying source with cursor positioned on the
function proto. Siultaneously, the function will be made current
in the table in "Projects Functions Lookup" widget.
More is on the way, please forward shortcomings of above mechanism.
NOTE: A point to cheer, this commit do not produce GPF at exit.
==== It is tested with mingw 4.4.0. However, MSVC 8.0 still generates.
+ contrib/hbide/resources/fl_c.png
+ contrib/hbide/resources/fl_dll.png
+ contrib/hbide/resources/fl_exe.png
+ contrib/hbide/resources/fl_ini.png
+ contrib/hbide/resources/fl_lib.png
+ contrib/hbide/resources/fl_prg.png
+ contrib/hbide/resources/fl_res.png
+ contrib/hbide/resources/fl_txt.png
* contrib/hbide/resources/hb-16x16.png
* contrib/hbide/resources/hb-32x32.png
* contrib/hbide/resources/hbide.png
+ contrib/hbide/resources/hbidesplashwatermark.png
+ contrib/hbide/resources/panel_2.png
+ contrib/hbide/resources/panel_3.png
+ contrib/hbide/resources/panel_4.png
+ contrib/hbide/resources/panel_5.png
+ contrib/hbide/resources/panel_6.png
+ contrib/hbide/resources/panel_7.png
+ contrib/hbide/resources/source_c.png
+ contrib/hbide/resources/source_cpp.png
+ contrib/hbide/resources/source_h.png
+ contrib/hbide/resources/source_o.png
+ contrib/hbide/resources/source_prg.png
+ contrib/hbide/resources/source_res.png
+ contrib/hbide/resources/source_txt.png
+ contrib/hbide/resources/source_unknown.png
+ Added more images for user interface.
* contrib/hbide/resources/projectpropertiesex.ui
* contrib/hbide/resources/projectpropertiesex.uic
- Removed xMate ".xhp" project loading icon.
* contrib/hbxbp/xbpwindow.prg
! Commented out "resize" event as it was hanging the
applications without any graspable reason. Will be
investigated deeply in future.
* contrib/hbide/hbide.hbp
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idehome.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesaveload.prg
* contrib/hbide/idestylesheets.prg
+ contrib/hbide/idethemes.prg
! This commit corrects/fixes issues reported by Viktor.
Please scratch them again. I might have missed a couple
of them.
+ Implemented: A root panel called "Stats" containing,
presently, "Welcome" and "FAQ's" tabs, detailed below.
Now hbIDE has a mechanism to hold as many informative
slots as the development will demand in future.
<Welcome>: It holds the exiting "Projects" information:
Title Type Sources Last_Modified Location
The field <Title> is a link to open detailed view of its
contents which contain fields:
Source Type Size Last_Modified Location
Clicking on a <Source> opens it in the editor under "Main" panel.
<Home> icon is added in the top-toolbar next to <Exit> icon
which leads you to <Stats> panel holding <Welcome> and <FAQs> tabs.
Projects -> Detail -> Source : backward navigation is enabled
through context menu withing browser. The options within thus
context menu has <Print> option which leads to print preview
dialog and eventually to printing on the paper.
<FAQs>: This holds short questions and answers as per the
industry standards. I could put only two of them still.
Please forward the ones you consider should go to this list.
! Changed: main window icon as previous one was not giving a
strong impression to be remember for long.
! Loading/Opening a project: now offers .hbp or .xhp options.
.xhp is converted to .hbp and is written to disk and project
is loaded as usual. This should be a one-time process.
! Click on function list now position the clicked function
in the center of the editor.
! IdeSettings.ini is now hbide.set and is saved where hbide.ini
is residing. The change is name was nessary as to avoid
wrong impression of .ini nature as a text file. It is binary
by nature.
! Many more artifacts which I tend to forget, please bear it
with my age.
* contrib/hbqt/hbqt_garbage.h
* contrib/hbqt/THbQtUI.prg
! A massive effort to stream-line GPF at exit.
At least now I know that it is caused by the way
QLayout has relation with parent and children both.
To some extent I am been able to cover it, but not
completely, at least till now.
* contrib/hbxbp/xbptreeview.prg
+ Implemented tooltip and changed the way context menu is fired.
- contrib/hbide/projects/hbide.hbi
! Totally abandoned .hbi project protocol.
* contrib/hbide/resources/environments.ui
* contrib/hbide/resources/environments.uic
* contrib/hbide/resources/projectpropertiesex.ui
* contrib/hbide/resources/projectpropertiesex.uic
* contrib/hbide/resources/themesex.ui
* contrib/hbide/resources/themesex.uic
! Simplified layouts to cover GPFs at exit.
* contrib/hbide/hbide.hbp
+ Added ideenviron.prg.
* contrib/hbide/hbide.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
+ contrib/hbide/ideenviron.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideharbourhelp.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesources.prg
* contrib/hbide/idethemes.prg
+ Restructured project management.
+ Implemented: .hbp as project definition protocol.
Exploited -3rd= token to keep hbIDE specific data.
Now you can open any existing .hbp and build it
out of the box. You must have set the build env
beforehand OR take use of hbIDE's .env protocol.
+ Implemented: relative paths. The relative paths are
are computed downwards and from .hbp location.
Upper level paths still remain absolute. If your
projects structure is well thought of, then this
feature means this project tree is transferable
across different OS's and drives.
The relative paths posed many difficulties. The
facts had to be resolved while search operations,
while opening the files from Project Tree, and more.
Now all are in perfect syncronization.
+ Managed: .hbp filters on source level and are
handelled transparently. In Project Tree source
is shown without filters. Search operations are
also transparent. So, an entry like:
{msvc|bcc}vouch/scandocument.prg
is respected by hbIDE.
! The other changes:
- Project Properties dialogs contents.
It is now very simple to understand and manage.
- Concept of meta-data is eliminated.
- The output executable is automatically recognized
from linker output. So "Destination folder" is
kept for only "Launch" option which, in fact, does
not know where executable is located. "Build & Launch"
and "Rebuild & Launch" options do not look for
"Destination folder" at all.
- Project location is always pulled from .hbp file.
It is not retained anywhere to make the project
portable.
- Many more facts I cannot recollect at present.
; TODO: {hbmk2} slot in hbide.env protocol to pass
command-line parameters.
; NOTE: delete hbide.ini, idesettings.ini, all .hbi's
and start with clean state.
Regression is highly possible and I am eager
to hear from you. This commit is just for
stramlining project management, though there
few other features implemented less important
to mention.
+ contrib/hbide/resources/harbour_splash.png
* contrib/hbide/resources/themesex.ui
* contrib/hbide/resources/themesex.uic
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idesaveload.prg
* contrib/hbide/idethemes.prg
+ Splash screen popping up at the startup before main
window is displayed. Your comments are welcome.
! Enabled menu options which were accidentally got disabled some
time back, do not remember - why.
! Themes: centralized "Set as Default" option in "Images" dialog.
Removed from <Setup> menu option.
! Some more rationalizations.
* contrib/hbide/resources/docviewgenerator.ui
* contrib/hbide/resources/docviewgenerator.uic
* contrib/hbide/resources/environments.ui
* contrib/hbide/resources/environments.uic
* contrib/hbide/resources/finddialog.uic
* contrib/hbide/resources/findinfiles.uic
* contrib/hbide/resources/findinfilesex.ui
* contrib/hbide/resources/findinfilesex.uic
* contrib/hbide/resources/findsource.uic
* contrib/hbide/resources/mainwindow.uic
* contrib/hbide/resources/projectproperties.uic
* contrib/hbide/resources/projectpropertiesex.ui
* contrib/hbide/resources/projectpropertiesex.uic
* contrib/hbide/resources/searchreplace.ui
* contrib/hbide/resources/searchreplace.uic
* contrib/hbide/resources/searchreplacepanel.ui
* contrib/hbide/resources/searchreplacepanel.uic
* contrib/hbide/resources/selectionlist.uic
* contrib/hbide/resources/selectproject.uic
* contrib/hbide/resources/skeletons.ui
* contrib/hbide/resources/skeletons.uic
* contrib/hbide/resources/themes.uic
* contrib/hbide/resources/themesex.ui
* contrib/hbide/resources/themesex.uic
! A thourough uniform naming protocol adapted.
+ contrib/hbide/resources/harbourhelp.png
+ contrib/hbide/resources/projectstree.png
+ contrib/hbide/resources/richtext.png
+ contrib/hbide/resources/syntaxhiliter.png
+ contrib/hbide/resources/tabs.png
* contrib/hbide/resources/blockcomment.png
+ contrib/hbide/resources/codeskeletons.png
* contrib/hbide/resources/dc_function.png
+ Added more images.
* contrib/hbqt/hbqt_hbslots.cpp
* contrib/hbqt/hbqt_hbslots.h
+ Added slots for QDockWidget().
* contrib/hbqt/THbQtUI.prg
! Refined destructor.
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideharbourhelp.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesaveload.prg
* contrib/hbide/idethemes.prg
+ This commit is mainly uplifts and rationlizes the menus,
toolbars, and docking widgets plus a big consideration of
parent child relationship is achieved.
* Implemented: right-side toolbar which contains the toggle
icons for docking widgets. The same functionality is available
also in <Docks> main-menu option.
* Menu options are reworked and all actions pertaining to docking
widgets are removed from there. The same is applied to
top-toolbar also. All actions pertaining to block operations
are cornered at the left-side toolbar. Thus menus, toolbars are
in perfect synchronization.
* Harbour-help is now loaded on demand. Only when help icon is
toggled on the right-toolbar.
* hbIDE icon is changed as I committed before. No one forwarded
his opinions, so I assume it is appropriate image.
; NOTE: This commit now presents hbIDE to the external world
with almost-profession look and feel, so we can spread the word.
; This commit is with heavy changes so regression is possible.
Please speak-out if you find something weired.
* contrib/hbide/ideobject.prg
! :connect()/disconnect() now returns failure or success.
* contrib/hbide/ideharbourhelp.prg
% Fixed the night-haunter exiting GPF. Qt the beast.
This all belongs to parent child relationship, which,
if not handlled properly can kill the application.
It is a moment to take sigh of relief, at least for now.
+ contrib/hbide/resources/dc_delete.png
+ contrib/hbide/resources/dc_down.png
+ contrib/hbide/resources/dc_folder.png
+ contrib/hbide/resources/dc_function.png
+ contrib/hbide/resources/dc_home.png
+ contrib/hbide/resources/dc_left.png
+ contrib/hbide/resources/dc_plus.png
+ contrib/hbide/resources/dc_print.png
+ contrib/hbide/resources/dc_quit.png
+ contrib/hbide/resources/dc_refresh.png
+ contrib/hbide/resources/dc_right.png
+ contrib/hbide/resources/dc_textdoc.png
+ contrib/hbide/resources/dc_textdocument.png
+ contrib/hbide/resources/dc_up.png
+ contrib/hbide/resources/docviewgenerator.ui
+ contrib/hbide/resources/docviewgenerator.uic
* contrib/hbide/resources/help.png
+ contrib/hbide/resources/searchreplace.ui
+ contrib/hbide/resources/searchreplace.uic
+ Added few more images and redefined a prev one.
* contrib/hbqt/THbQtUI.prg
+ Added some more hbqt.ch defined constants in the engine.
* contrib/hbide/hbide.ch
* contrib/hbide/hbide.hbp
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideharbourhelp.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesaveload.prg
* contrib/hbide/idestylesheets.prg
+ Implemented an html viewer for Harbour's documentation .txt
files with slots to make it a "writer" too if it fits the purpose.
! Reimplemented the "Search-Replace" user interface and working.
A work-in-progrss which I will explain later.
; Harbour Documentation Viewer - How to Invoke
* Close any docking pane is visible at the right panel.
* Point to <Docks> option on <Main Menu> and click on
<Document Viewer>
* A right-side "Document Viewer" window will appear.
* Provide Harbour's installation root path in
"Harbour Installation Root:" field, i.e., C:\harbour
* OR alternatively, you can choose one by clicking
"Harbour Installation Root Path" icon on the right of
field.
* Click "Refresh" icon on the toolbar of "Document Viewer"
window" only once and wait a couple of seconds.
* "Contents" tab will be populated with /doc and /doc/en
folders.
* Double-click on one to expand - you will be able to
view .txt file names.
* Double-click on some .txt node, wait a couple of seconds,
and you will be able to see "functions" nodes.
* Double-click on the function's node and you will be
presented with html display in the "View" tab on the right.
* Navigate other tabs on the right, you will understand the
contents.
* Next time hbIDE will remember Harbour's installation root path.
* :( On exit expect to receive a GPF, investigating.
Right now only "Viewer" part is ready per preliminary stages.
I have a lot of ideas on my drawing-board and would like to
hear your opinions. Basic components to write a document are
also in place, but I need to gather more info and what else
can be included.
In the next several days I will be focussing on this tool.
Bacco and Vailton, please bear with me, as this interface
is the basic requirement of hbIDE which I had kept postponed
till now. A stand alone viewer and writer has its own purpose,
space, and audience.
+ contrib/hbide/resources/searchreplacepanel.ui
+ contrib/hbide/resources/searchreplacepanel.uic
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idestylesheets.prg
+ Prepared to use panel instead of "Replace/Find" dialog.
! Vaiables name uniformity for docking widgets.
! Simplification and centralization of creation of "Docking" widgets.
% Fixed to not crash when "Find in Files" was not called before exit.
; Press CTRL+F and see a panel appearing inbetween editor and statusbar.
This widget has to be matured a little and will facilitate that
search and replace action will never hide any part of the
editing area. A final ( uptil now ) reform in user-interface.
+ contrib/hbide/resources/blockcomment.png
+ contrib/hbide/resources/environments.ui
+ contrib/hbide/resources/environments.uic
+ contrib/hbide/resources/findinfilesex.ui
+ contrib/hbide/resources/findinfilesex.uic
+ contrib/hbide/resources/projectpropertiesex.ui
+ contrib/hbide/resources/projectpropertiesex.uic
+ contrib/hbide/resources/streamcomment.png
+ contrib/hbide/resources/themesex.ui
+ contrib/hbide/resources/themesex.uic
* contrib/hbqt/THbQtUI.prg
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idestylesheets.prg
* contrib/hbide/idethemes.prg
+ This commit implements all other windows ( except Find/Replace )
opened as a docked-window of the main-frame. This facilitates
a greater control over the various actions together. This is a
major change in the interface, please update your notes.
Find/Replace window is scheduled to be contained in separate panel
at the bottom of the editor area, right on top of the "Output Console",
as is implemented in Qt Creator itself. Please express your opinions.
The above should have been the way since begining, but you know,
programming skills are polished with time.
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idestylesheets.prg
+ Started left-hand toolbar(s) to present visual interactions for
a number of hidden actions. A work-in-progress.
* contrib/hbqt/THbQtUI.prg
! Fixed object destruction sequence per latest changes in HbQtUI() class.
* contrib/hbqt/hbqt_hbqplaintextedit.cpp
* contrib/hbqt/hbqt_hbqplaintextedit.h
* contrib/hbqt/qtgui/HBQPlainTextEdit.cpp
* contrib/hbqt/qtgui/THBQPlainTextEdit.prg
* contrib/hbqt/qth/HBQPlainTextEdit.qth
* contrib/hbide/resources/skeletons.ui
* contrib/hbide/resources/skeletons.uic
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idesaveload.prg
+ Implemented "Invert Case" feature.
% All operations applied on selected text do not remove selections.
However "undo/redo" does not respect selections.
+ Added <Docks> main-menu option which presents toggling feature
for all implemented docked windows. It facilitates clubbing
all toggle actions at one convenient place.
+ Implemented "Code Skeletons".
How to write
============
* Click <Docks> main-menu option and select <Code Skeletons>.
* "Code Skeletons" window will open at the right-docking area.
* Close other docks if open to make room for its components.
* Click <Add New> button, a dialog will appear requesting a "Name".
* Enter recognizable name for this skeleton, i.e., "DO CASE 3",
where "3" will represent that this case statement contains 3
iterations of CASE statement. It is just an example, follow
your way of recognitions.
* After you click <ok> the name will appear in "Identity" list-box.
* Start writing in "Code Snippet" editor, like:
DO CASE
CASE x ==
CASE x ==
CASE x ==
ENDCASE
* After you are done with it, click <Update>.
* Repeat the process for some other skeletons.
* Do not forget to click <Update> even after slightest modification.
This will ensure that your skeleton is always in order.
* If you wish to change the name, click on that "Name" in
"Identity" list-box and click <Rename>, follow next process.
Click <Update> to save permanently.
* <Delete> is not working yet.
* Navigate the skeletons by clicking on the prompts; you will
find the attached code in the editor below.
How to Call
===========
* While in the editor tab, position your editing cursor at
desired column.
* Press Ctrl+K, a context menu will appear near left-upper part
of the editing tab containing all skeletons you wrote.
* Use arrow-up/down keys to desired skeleton and press <Enter>.
* The code skeleton will be inserted in the source aligned
to the column you started with. The cursor will be anchored
on the same place.
* Alternativly you can use mouse, but keyboard navigation is
simple in this context.
* Note that alignment and indent of inserted code skeleton is
perfect to starting column.
Note: Your suggessions are welcome to enhance this feature.
* contrib/hbqt/generator/qt45.qtp
* contrib/hbqt/hbqt.h
* contrib/hbqt/hbqt_garbage.h
* contrib/hbqt/hbqt_hbslots.cpp
* contrib/hbqt/qtgui/filelist.mk
+ contrib/hbqt/qtgui/QPlainTextDocumentLayout.cpp
+ contrib/hbqt/qtgui/TQPlainTextDocumentLayout.prg
+ contrib/hbqt/qth/QPlainTextDocumentLayout.qth
+ Added one more class.
+ contrib/hbide/resources/skeletons.ui
+ contrib/hbide/resources/skeletons.uic
+ Added widget definition to hold user input for "code skeletons".
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idesaveload.prg
* contrib/hbide/idesources.prg
* contrib/hbide/idethemes.prg
+ Prepared to fetch "Code Skeletons" from the user which will be
made available to be inserted into the source being edited.
To have a preview as to what will go inside the implementation,
click on "{}" icon on the toolbar.
! Fixed not to load whole document and highlight when hbIDE is
terminated. This reduces termination time to bare minimum.
+ Implemented "Convert Single Quotes to Double" and its reverse,
accessible from <Edit><Block...> main-menu options. First select the
part of the source you want to apply these options, then click
on relevant menu option. A toolbar implementation will be better
which I am looking into how it can be presented in an aesthetic way.
! Fixed many more artifacts.
; NOTE: Regression is possible, please report issues, if any.
+ contrib/hbide/docs
+ contrib/hbide/docs/idemainpage.html
+ contrib/hbide/docs/interfaceelements.html
+ contrib/hbide/docs/multiviews.html
* contrib/hbide/resources/help.png
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideobject.prg
+ Implemented basics of ib-build help mechanism.
It is working in a limited manner and is scheduled to be
matured in next few days, at-least from operations
point-of-view. QtextBrowser() accepts a sub-set of
html commands and hence is very limited in appearnce.
As we have decided against QtWebkit, this implementation
may not look highly professional, will surely solve
our purpose.
If someone is willing to extend help in this direction,
then following are the guidelines how you should design
html page:
1. Open Qt Creator
2. Create a widget in the designer.
3. Place a QTextBrowser control somewhere.
4. Double-click within the control.
5. A rich-text editing box will appear.
6. Design the page.
7. Click on the "Source" tab at the bottom.
8. Select the whole source with Ctrl+A and copy with Ctrl+C.
9. Create a .html file with notepad, paste the source, and save.
The process is lengthy, but no other html editor solves our
purpose due to limited html tags availability in QTextBrowser.
* contrib/hbide/hbide.ch
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idesaveload.prg
* contrib/hbide/idesources.prg
+ Implemented multiple views.
How it works:
* Select "New..." from drop-down menu of "Views" combo-box in toolbar.
* An input dialog opens, provide a useful name,
keep it "one word" if possible
* Press <ENTER> or click "Ok", a blank edit area will come-up.
* Make ususal operations to add/delete/move sources.
* You must be able to see view's name in the status-bar in blue.
* Thus created "view" name will appear in the drop-down list.
* To switch to another view, select it from same drop-down.
* To verify, come out of the hbIDE and re-enter.
* Voila, you have the "views" created.
* "Main" view or say "root" view is always present.
;Please report if anything is missing or could be better.
* contrib/hbide/hbide.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideobject.prg
% More ground cover in preperation of multiple views.
Just to versionize changes.
;NOTE: Unreleased memory blocks have reduced considerably
after parent/child relations fix in prev commit.
This implies that in sometime in near future,
memory issue is going to be the ghost of past.
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idesources.prg
* contrib/hbqt/generator/qt45.qtp
* contrib/hbqt/hbqt.h
* contrib/hbqt/hbqt_hbqplaintextedit.cpp
* contrib/hbqt/hbqt_hbqplaintextedit.h
* contrib/hbqt/hbqt_hbqsyntaxhighlighter.cpp
* contrib/hbqt/hbqt_hbqsyntaxhighlighter.h
* contrib/hbqt/qtgui/filelist.mk
* contrib/hbqt/qtgui/HBQPlainTextEdit.cpp
* contrib/hbqt/qtgui/HBQSyntaxHighlighter.cpp
+ contrib/hbqt/qtgui/QStackedWidget.cpp
* contrib/hbqt/qtgui/THBQPlainTextEdit.prg
* contrib/hbqt/qtgui/THBQSyntaxHighlighter.prg
+ contrib/hbqt/qtgui/TQStackedWidget.prg
* contrib/hbqt/qth/HBQPlainTextEdit.qth
* contrib/hbqt/qth/HBQSyntaxHighLighter.qth
+ contrib/hbqt/qth/QStackedWidget.qth
+ Added one more class in hbQT.
+ Prepared to present multiple-views of tabbed-editor.
The term multiple-view is a bit confusing. The concept
I am thinking of is to present stacked tabs of common interest
together switchable from "Editor" tree-presentation or from
a combo-box containing such different "views".
A better name to this feature is requested.
% Code shifting, normalization.
+ Started to have block(column)copy and paste operation.
But appears it is a huge task, probably leading to
rewriting the whole HBQPlainTextEdit() class.
I must confess that the more I try in the direction,
the more I am in troubles. Reason: Qt does not provide
any inbuild mechanism to achieve it.
* contrib/hbide/resources/findinfiles.ui
* contrib/hbide/resources/findinfiles.uic
* contrib/hbide/hbide.ch
* contrib/hbide/hbide.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idesaveload.prg
! Fixed for RegEx to be compiled with case sensivity.
BTW, hb_regEx( compiledRegExp, cString, lCaseSensitive, ... )
does not honor <lCaseSensitive> attribute. Only
hb_compRegEx() honors.
+ Implemented to remember last find folder and search expression.
* contrib/hbide/resources/findinfiles.ui
* contrib/hbide/resources/findinfiles.uic
* contrib/hbqt/qtgui/QSizePolicy.cpp
* contrib/hbqt/qth/QSizePolicy.qth
* contrib/hbqt/THbQtUI.prg
* contrib/hbide/hbide.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideobject.prg
+ Added more info in "Results".
! Core normalization.
+ Implemented RegEx search.
I am not good at this engine, please test.
% Changed TODO => DONE in one entry in ChangeLog.
* contrib/hbxbp/Makefile
* contrib/hbxbp/hbpprocess.prg
+ Implemented first HbpProcess() class ( Harbour Extension )
which is based on Qt's process management classes.
The usage concept is well defined in
/contrib/hbide/ideprojmanager.prg.
I will write the documentation at some later date.
* contrib/hbide/resources/projectproperties.ui
+ More components.
* contrib/hbide/projects/hbide.hbi
+ More info.
* contrib/hbide/hbide.ch
* contrib/hbide/hbide.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesaveload.prg
! Updated to hold Development Environments concept introduced.
Read below.
- contrib/hbide/hbide.env
+ contrib/hbide/resources/hbide.env
+ The environment skeletons (working) on my machine connecting
hbIDE to hbMK2 engine. You can copy it and place it
in projects folder with suitable path amendments and
call it in hbIDE. This implementation facilitae to
generate any project on any compiler from within
single instance of hbIDE without leaving it.
Here are the implementation details:
FORMAT
======
[ BCC55 5.5.1 Command Line Tools ]
{hb_comp} bcc
{shell} cmd.exe
{ext} bat
#
{content} set HB_COMPILER=bcc
{content} set PATH=c:\harbour_dev;c:\harbour_dev\bcc\bin;C:\harbour_dev\harbour\bcc\bin;
[ MINGW 4.4.2 Windows ]
{hb_plat} win
{hb_comp} mingw
{content} set PATH=c:\mingw\bin;c:\qt\2009.03\qt\bin;
{content} set PATH=c:\harbour_dev;c:\harbour_dev\harbour\mingw\bin;%path%
{content} set HB_WITH_QT=c:\qt\2009.03\qt
...
{hb_plat} == set HB_ARCHITECTURE=
{hb_comp} == set HB_COMPILER=
{shell} == shell command to execute
{ext} == the extension of shell commands file
{content} == active contents placed in the shell commands file
Any lines with {contents} marker will form the
body of commands file. You can place remarks
preceded with # sign.
Currently {contents} are implemented, rest will take a couple of days.
PLACEHOLDER
===========
<Environments Tab> in <Project Properties> dialog but with separate
button to save this and its path information alone. Just avoided one
more dialog.
ACTIVATION
==========
Right-click on <Projects> node in "Projects" tree and select <Environments...>.
The selected environment will become the default for current session and will
be saved for next invocation until it is changed. Next build will respect
this setting.
EFFECTIVENESS
=============
Create a desktop icon pointing to hbIDE.exe and place the only parameter
poing to "hbide.env" file. You can copy it anywhere in your project tree,
amend it to suit your requirements, and just execute hbIDE on your desktop.
NOTE: you _MUST NOT_ set any compiler specific variables before invoking
hbIDE. Your working slate must be clean.
WHAT_IS_NOT_DONE
================
The bash commands and their shell invocation. But I know a lot of you
will implement that in no time.
* contrib/hbqt/generator/qt45.qtp
+ contrib/hbqt/qth/HBQPlainTextEdit.qth
* contrib/hbqt/qth/QApplication.qth
* contrib/hbqt/qth/QPlainTextEdit.qth
* contrib/hbqt/qtgui/filelist.mk
* contrib/hbqt/qtgui/QApplication.cpp
* contrib/hbqt/qtgui/QPlainTextEdit.cpp
+ contrib/hbqt/qtgui/HBQPlainTextEdit.cpp
+ contrib/hbqt/qtgui/THBQPlainTextEdit.prg
* contrib/hbqt/filelist.mk
* contrib/hbqt/hbqt.h
* contrib/hbqt/hbqt_garbage.h
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesources.prg
+ Added HBQPlainTextEdit() class which implements some constructs
which were not possible in pure prg code. The underlying code has
been borrowed from TextEdit.c of QWriter - a work of
Gancov Kostya <kossne@mail.ru>, a big thank you. The code has been
extensively formatted and changed to adopt to Harbour standards.
The direct benefits by adopting this class are:
:
* Current line highlighting is absolutely ok now.
* Line numbers display is extremely fast and optimized.
* Book-marks are shown at the left of line-numbers.
* Parenthesis matching is absolutely delightful.
* To Upper/Lower implementation is accurate spanning many lines.
* Stream commenting is made possible.
* Book-marks management is smooth.
In IDE book-marks are implemented in different way than
most IDE's offer. Here is the description:
* Click on "Toggle Mark" icon on the toolbar.
* A small dot will appear on the left of current line.
* Look at status-bar, a small colored pushbutton will appear.
* Navigate the document as usual.
* Click on the colored push button staying in statusbar.
* The editing cursor will stay at book-mark represented by
that colored button and current line will appear highlighted
with the same color as that of button.
* Navigate to another location and click again on "Toggle Mark" icon.
* A new dot and one more colored button will appear in the statusbar.
* You can create 6 book marks as such and all will have different colors.
* You can click on any of desired usage.
* To delete a book-mark click on the button then "Toggle Mark"
* One button at the right will disappear.
* All tabs will contain their own book-marks.
* And every split window will have its own.
* Navigating different tabs or split windows will rearrange the
buttons according to its own settings.
; QUESTION : Is it worth the effort to save book-marks settings for next session?
* contrib/hbqt/hbqt_hbqsyntaxhighlighter.cpp
* contrib/hbqt/hbqt_hbqsyntaxhighlighter.h
! More improved syntax highlighting, specially in quoted strings.
* contrib/hbide/hbide.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idethemes.prg
+ Ctrl+D - Duplicate Line.
! Improved current line highlighting.
But seems some more work is required.
! Tried to disable zooming in line numbers area but seems
Qt has it by default. In edit area zooming is now made available
via toolbar icons only.
* contrib/hbide/hbide.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideobject.prg
+ Started : auto indentation and keyword capitalization.
; Please test and forward your suggessions.
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idesources.prg
* contrib/hbide/idethemes.prg
! Updated to honor latest changes.
+ Added: ZoomIn, ZoomOut feature, currently via toolbar.
! Fixed: open dialog respecting last opened path.
! Fixed: to display codec in the statusbar at the startup.
! Fixed: context menu gpf'ing if no prompt is selected.
+ Prepared: to allow extended book-"Mark" feature.
+ Prepared: to handle extended syntax highlighting.
! More artifacts I must be missing.
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idethemes.prg
! Fixed: to ensure that next invocation correctly sets the last
working codec. [ Marco Bra ]
! Fixed: to correctly dispay the last line nos while inserting
or deleting bottom lines. [ Marco Bra ]
! Enabled HBQT_RELEASE_WITH_DELETE protocol for hbIDE.
* contrib/hbide/hbide.ch
* contrib/hbide/hbide.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idesaveload.prg
+ Implemented current line highliting.
Currently it is ON by default. Later when all components
will be in place then it will fall under generic category
in thought of "Setup" dialog.
+ Implemented to show number of selection characters in status-bar.
Requested by: Rodrigo Machado.
+ Implemented to retain last selected codec from the main menu
to be populated at next run. It is also displayed
in the status-bar.
; Please comment.
* contrib/hbide/ideeditor.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/idesources.prg
+ Implemented line numbers in editing objects.
I used a very simplified way to achieve which
otherwise is implemented in altogether different ways
in Qt examples scattered over the net.
+ Thoughly reworked Edit engine. Please text.
TODO: Synchronize method definitions with declarations.
* contrib/hbide/hbide.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
! Code cleanup.
! Started preparations for line nos dispaly commented out with
#if 0/#endif construct.
* contrib/hbqt/hbqt_hbslots.cpp
! Fixed to initialize the C to PRG calling block with correct
parameters number.
* contrib/hbide/hbide.ch
* contrib/hbide/hbide.prg
* contrib/hbide/ideactions.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idefindreplace.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesources.prg
+ Implemented various actions on current editing window
honoring splitted windows indivisually, i.e., Find/Replace,
Goto, Function activated via Function List, etc., etc.
Though I have attempted resonable debugging but still
for sure I must have left undesirable, please report.
+ Thoroughly overhauled "Editor Tab" management, more elegant
and encapsulated.
+ contrib/hbide/resources/folder.png
+ Added new image to be placed on "Property Dialog"s
folder selection push buttons.
* contrib/hbide/resources/projectproperties.ui
+ Made resizable. Now it renders more usefulness.
* contrib/hbide/hbide.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/ideeditor.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesources.prg
! Fixed and corrected many artifacts.
Mainly in the area of project building, please test.