/* * $Id$ */ /* * xHarbour Project source code: * Random number generator routine * * Copyright 2003 Giancarlo Niccolai * www - http://www.harbour-project.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA (or visit the web site http://www.gnu.org/). * * As a special exception, the Harbour Project gives permission for * additional uses of the text contained in its release of Harbour. * * The exception is that, if you link the Harbour libraries with other * files to produce an executable, this does not by itself cause the * resulting executable to be covered by the GNU General Public License. * Your use of that executable is in no way restricted on account of * linking the Harbour library code into it. * * This exception does not however invalidate any other reasons why * the executable file might be covered by the GNU General Public License. * * This exception applies only to the code released by the Harbour * Project under the name Harbour. If you copy code from other * Harbour Project or Free Software Foundation releases into a copy of * Harbour, as the General Public License permits, the exception does * not apply to the code that you add in this way. To avoid misleading * anyone as to the status of such modified files, you must delete * this exception notice from them. * * If you write modifications of your own for Harbour, it is your choice * whether to permit this exception to apply to your modifications. * If you do not wish that, delete this exception notice. * */ #include #include #include #ifndef HB_OS_WIN_32 #include #endif /* Globally available data, no need to MT it */ static volatile int s_fInit = 0; /* * HB_RANDOM * * HB_RANDOM() --> returns a real value n so that 0 <= n < 1 * HB_RANDOM( x ) --> returns a real number n so that 0 <= n < x * HB_RANDOM( x, y) --> Returns a real number n so that x <= n < y */ HB_FUNC( HB_RANDOM ) { double dRnd = hb_random_num(); if( ! ISNUM( 1 ) ) hb_retnd( dRnd ); else if( ! ISNUM( 2 ) ) hb_retnd( dRnd * hb_parnd( 1 ) ); else { double dX = hb_parnd( 2 ); double dY = hb_parnd( 1 ); if ( dX > dY ) { double dZ = dY; dY = dX; dX = dZ; } hb_retnd( dRnd * ( dY - dX ) + dX ); } } /* * HB_RANDOMINT * * HB_RANDOMINT() --> returns 0 or 1, evenly distributed * HB_RANDOMINT( N ) --> returns an integer between 1 and N (inclusive) * HB_RANDOMINT( x, y) --> Returns a real number between x and y (inclusive) * The integer returned is of the longest type available */ HB_FUNC( HB_RANDOMINT ) { double dRnd = hb_random_num(); if( ! ISNUM( 1 ) ) hb_retni( dRnd >= 0.5 ? 0 : 1 ); else if( ! ISNUM( 2 ) ) hb_retnint( ( HB_LONG ) ( 1 + ( dRnd * hb_parnint( 1 ) ) ) ); else { HB_LONG lX = hb_parnint( 1 ); HB_LONG lY = hb_parnint( 2 ); if ( lX > lY ) { HB_LONG lZ = lY; lY = lX; lX = lZ; } hb_retnint( ( HB_LONG ) ( lX + ( dRnd * ( lY - lX + 1 ) ) ) ); } } HB_FUNC( HB_RANDOMSEED ) { srand( ISNUM( 1 ) ? ( unsigned ) hb_parni( 1 ) : ( unsigned ) time( NULL ) ); s_fInit = TRUE; } /* Returns a double value between 0 and 1 */ double hb_random_num() { double d1, d2; if( !s_fInit ) { srand( ( unsigned ) time( NULL ) ); s_fInit = TRUE; } d1 = ( double ) rand(); d2 = ( double ) RAND_MAX; #ifdef HB_OS_WIN_32 /* It seems that on win32 platform there some weirdness about EPSILON value so that a float division using an epsilon smaller than 1e-10 may be rounded. Must dig if it's a borland lib bug or a windows problem. */ d2 += 0.001; #else d2 += DBL_EPSILON; #endif return d1 / d2; }