Files
harbour-core/harbour/contrib/hbziparch/ZipPathComponent_win.cpp
Viktor Szakats 045bfb388a 2008-06-23 10:45 UTC+0200 Viktor Szakats (harbour.01 syenar hu)
* contrib/hbziparch/make_b32_dll.mak
   * contrib/hbziparch/make_b32.bat
   * contrib/hbziparch/make_vc.bat
   * contrib/hbziparch/Makefile
   * contrib/hbziparch/common.mak
   - contrib/hbziparch/lincompile.sh
   - contrib
   - contrib/hbziparch/include -> contrib/hbziparch
   - contrib/hbziparch/Linux
   + contrib/hbziparch/ZipFileMapping.h
   + contrib/hbziparch/ZipPathComponent_lnx.cpp
   + contrib/hbziparch/ZipPlatform_lnx.cpp
   - contrib/hbziparch/zippathcomponent.cpp
   + contrib/hbziparch/ZipPathComponent_win.cpp
   - contrib/hbziparch/zipplatform.cpp
   + contrib/hbziparch/ZipPlatform_win.cpp
     * Directory cleanup.
     ! Fixed #include.
2008-06-23 08:57:51 +00:00

77 lines
2.3 KiB
C++

////////////////////////////////////////////////////////////////////////////////
// $Workfile: ZipPathComponent.cpp $
// $Archive: /ZipArchive/ZipPathComponent.cpp $
// $Date$ $Author$
////////////////////////////////////////////////////////////////////////////////
// This source file is part of the ZipArchive library source distribution and
// is Copyright 2000-2003 by Tadeusz Dracz (http://www.artpol-software.com/)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// For the licensing details see the file License.txt
////////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "zippathcomponent.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CZipPathComponent::~CZipPathComponent()
{
}
void CZipPathComponent::SetFullPath(LPCTSTR lpszFullPath)
{
TCHAR szDrive[_MAX_DRIVE];
TCHAR szDir[_MAX_DIR];
TCHAR szFname[_MAX_FNAME];
TCHAR szExt[_MAX_EXT];
CZipString szTempPath(lpszFullPath);
const CZipString szPrefix = _T("\\\\?\\unc\\");
int i = -1, iLen = szPrefix.GetLength();
if (iLen > szTempPath.GetLength())
iLen = szTempPath.GetLength();
CZipString szPossiblePrefix = szTempPath.Left(iLen);
szPossiblePrefix.MakeLower(); // must perform case insensitive comparison
while (++i < iLen && szPossiblePrefix[i] == szPrefix[i]);
if (i == 2 || i == 4 || i == 8) // unc path, unicode path or unc path meeting windows file name conventions
{
m_szPrefix = szTempPath.Left(i);
szTempPath = szTempPath.Mid(i);
}
else
m_szPrefix.Empty();
_tsplitpath(szTempPath, szDrive , szDir, szFname, szExt);
m_szDrive = szDrive;
m_szDirectory = szDir;
m_szDirectory.TrimLeft(m_cSeparator);
m_szDirectory.TrimRight(m_cSeparator);
SetExtension(szExt);
m_szFileTitle = szFname;
}
CZipString CZipPathComponent::GetNoDrive() const
{
CZipString szPath = m_szDirectory;
CZipString szFileName = GetFileName();
if (!szFileName.IsEmpty() && !szPath.IsEmpty())
szPath += m_cSeparator;
szPath += szFileName;
return szPath;
}