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harbour-core/harbour/source/vm/dynsym.c

401 lines
13 KiB
C

/*
* $Id$
*/
/*
* Harbour Project source code:
* Dynamic symbol table management
*
* Copyright 1999 Antonio Linares <alinares@fivetech.com>
* www - http://www.harbour-project.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA (or visit the web site http://www.gnu.org/).
*
* As a special exception, the Harbour Project gives permission for
* additional uses of the text contained in its release of Harbour.
*
* The exception is that, if you link the Harbour libraries with other
* files to produce an executable, this does not by itself cause the
* resulting executable to be covered by the GNU General Public License.
* Your use of that executable is in no way restricted on account of
* linking the Harbour library code into it.
*
* This exception does not however invalidate any other reasons why
* the executable file might be covered by the GNU General Public License.
*
* This exception applies only to the code released by the Harbour
* Project under the name Harbour. If you copy code from other
* Harbour Project or Free Software Foundation releases into a copy of
* Harbour, as the General Public License permits, the exception does
* not apply to the code that you add in this way. To avoid misleading
* anyone as to the status of such modified files, you must delete
* this exception notice from them.
*
* If you write modifications of your own for Harbour, it is your choice
* whether to permit this exception to apply to your modifications.
* If you do not wish that, delete this exception notice.
*
*/
#include "hbapi.h"
#define SYM_ALLOCATED ( ( HB_SYMBOLSCOPE ) -1 )
typedef struct
{
PHB_DYNS pDynSym; /* Pointer to dynamic symbol */
} DYNHB_ITEM, * PDYNHB_ITEM, * DYNHB_ITEM_PTR;
static PDYNHB_ITEM s_pDynItems = NULL; /* Pointer to dynamic items */
static USHORT s_uiDynSymbols = 0; /* Number of symbols present */
/* Closest symbol for match. hb_dynsymFind() will search for the name. */
/* If it cannot find the name, it positions itself to the */
/* closest symbol. */
static USHORT s_uiClosestDynSym = 0; /* TOFIX: This solution is not thread safe. */
void hb_dynsymLog( void )
{
USHORT uiPos;
HB_TRACE(HB_TR_DEBUG, ("hb_dynsymLog()"));
for( uiPos = 0; uiPos < s_uiDynSymbols; uiPos++ ) /* For all dynamic symbols */
printf( "%i %s\n", uiPos + 1, s_pDynItems[ uiPos ].pDynSym->pSymbol->szName );
}
PHB_SYMB hb_symbolNew( char * szName ) /* Create a new symbol */
{
PHB_SYMB pSymbol;
HB_TRACE(HB_TR_DEBUG, ("hb_symbolNew(%s)", szName));
pSymbol = ( PHB_SYMB ) hb_xgrab( sizeof( HB_SYMB ) );
pSymbol->szName = ( char * ) hb_xgrab( strlen( szName ) + 1 );
pSymbol->cScope = SYM_ALLOCATED; /* to know what symbols to release when exiting the app */
strcpy( pSymbol->szName, szName );
pSymbol->pFunPtr = NULL;
pSymbol->pDynSym = NULL;
return pSymbol;
}
PHB_DYNS hb_dynsymNew( PHB_SYMB pSymbol ) /* creates a new dynamic symbol */
{
PHB_DYNS pDynSym;
HB_TRACE(HB_TR_DEBUG, ("hb_dynsymNew(%p)", pSymbol));
pDynSym = hb_dynsymFind( pSymbol->szName ); /* Find position */
if( pDynSym ) /* If name exists */
{
if( ! ( pSymbol->cScope & ( HB_FS_STATIC | HB_FS_INIT | HB_FS_EXIT ) ) ) /* only for HB_FS_PUBLIC */
{
if( ( ! pDynSym->pFunPtr ) && pSymbol->pFunPtr ) /* The DynSym existed */
{
pDynSym->pFunPtr = pSymbol->pFunPtr; /* but had no function ptr assigned */
pDynSym->pSymbol = pSymbol;
pDynSym->ulCalls = 0; /* profiler support */
pDynSym->ulTime = 0; /* profiler support */
pDynSym->ulRecurse = 0;
}
}
pSymbol->pDynSym = pDynSym; /* place a pointer to DynSym */
return pDynSym; /* Return pointer to DynSym */
}
if( s_uiDynSymbols == 0 ) /* Do we have any symbols ? */
pDynSym = s_pDynItems[ 0 ].pDynSym; /* Point to first symbol */
/* *<1>* Remember we already got this one */
else
{ /* We want more symbols ! */
s_pDynItems = ( PDYNHB_ITEM ) hb_xrealloc( s_pDynItems, ( s_uiDynSymbols + 1 ) * sizeof( DYNHB_ITEM ) );
if( s_uiClosestDynSym <= s_uiDynSymbols ) /* Closest < current !! */
{ /* Here it goes :-) */
USHORT uiPos;
for( uiPos = 0; uiPos < ( s_uiDynSymbols - s_uiClosestDynSym ); uiPos++ )
memcpy( &s_pDynItems[ s_uiDynSymbols - uiPos ],
&s_pDynItems[ s_uiDynSymbols - uiPos - 1 ], sizeof( DYNHB_ITEM ) );
} /* Insert element in array */
pDynSym = ( PHB_DYNS ) hb_xgrab( sizeof( HB_DYNS ) );
s_pDynItems[ s_uiClosestDynSym ].pDynSym = pDynSym; /* Enter DynSym */
}
s_uiDynSymbols++; /* Got one more symbol */
pDynSym->pSymbol = pSymbol;
pDynSym->hMemvar = 0;
pDynSym->hArea = 0;
pDynSym->ulCalls = 0; /* profiler support */
pDynSym->ulTime = 0; /* profiler support */
pDynSym->ulRecurse = 0;
if( ! ( pSymbol->cScope & ( HB_FS_STATIC | HB_FS_INIT | HB_FS_EXIT ) ) ) /* only for HB_FS_PUBLIC */
{
if( pDynSym->pFunPtr != pSymbol->pFunPtr ) /* it contains a function pointer */
pDynSym->pFunPtr = pSymbol->pFunPtr; /* place the function at DynSym */
}
pSymbol->pDynSym = pDynSym; /* place a pointer to DynSym */
return pDynSym;
}
PHB_DYNS hb_dynsymGet( char * szName ) /* finds and creates a symbol if not found */
{
PHB_DYNS pDynSym;
char szUprName[ HB_SYMBOL_NAME_LEN + 1 ];
HB_TRACE(HB_TR_DEBUG, ("hb_dynsymGet(%s)", szName));
/* make a copy as we may get a const string, then turn it to uppercase */
/* NOTE: This block is optimized for speed [vszakats] */
{
int iLen = strlen( szName );
char * pDest = szUprName;
if( iLen > HB_SYMBOL_NAME_LEN )
iLen = HB_SYMBOL_NAME_LEN;
pDest[ iLen ] = '\0';
while( iLen-- )
{
char cChar = *szName++;
if( cChar >= 'a' && cChar <= 'z' )
{
*pDest++ = cChar - ( 'a' - 'A' );
}
else if( cChar == ' ' || cChar == '\t' )
{
*pDest = '\0';
break;
}
else
{
*pDest++ = cChar;
}
}
}
pDynSym = hb_dynsymFind( szUprName );
if( ! pDynSym ) /* Does it exists ? */
pDynSym = hb_dynsymNew( hb_symbolNew( szUprName ) ); /* Make new symbol */
return pDynSym;
}
PHB_DYNS hb_dynsymFindName( char * szName ) /* finds a symbol */
{
char szUprName[ HB_SYMBOL_NAME_LEN + 1 ];
HB_TRACE(HB_TR_DEBUG, ("hb_dynsymFindName(%s)", szName));
/* make a copy as we may get a const string, then turn it to uppercase */
/* NOTE: This block is optimized for speed [vszakats] */
{
int iLen = strlen( szName );
char * pDest = szUprName;
if( iLen > HB_SYMBOL_NAME_LEN )
iLen = HB_SYMBOL_NAME_LEN;
pDest[ iLen ] = '\0';
while( iLen-- )
{
char cChar = *szName++;
if( cChar >= 'a' && cChar <= 'z' )
{
*pDest++ = cChar - ( 'a' - 'A' );
}
else if( cChar == ' ' || cChar == '\t' )
{
*pDest = '\0';
break;
}
else
{
*pDest++ = cChar;
}
}
}
return hb_dynsymFind( szUprName );
}
PHB_DYNS hb_dynsymFind( char * szName )
{
HB_TRACE(HB_TR_DEBUG, ("hb_dynsymFind(%s)", szName));
if( s_pDynItems == NULL )
{
s_pDynItems = ( PDYNHB_ITEM ) hb_xgrab( sizeof( DYNHB_ITEM ) ); /* Grab array */
s_pDynItems->pDynSym = ( PHB_DYNS ) hb_xgrab( sizeof( HB_DYNS ) );
/* Always grab a first symbol. Never an empty bucket. *<1>* */
s_pDynItems->pDynSym->hMemvar = 0;
s_pDynItems->pDynSym->pSymbol = NULL;
s_pDynItems->pDynSym->pFunPtr = NULL;
return NULL;
}
else
{
/* Classic Tree Insert Sort Mechanism
*
* Insert Sort means the new item is entered alphabetically into
* the array. In this case s_pDynItems !
*
* 1) We start in the middle of the array.
* 2a) If the symbols are equal -> we have found the symbol !!
* Champagne ! We're done.
* b) If the symbol we are looking for ('ge') is greater than the
* middle ('po'), we start looking left.
* Only the first part of the array is going to be searched.
* Go to (1)
* c) If the symbol we are looking for ('ge') is smaller than the
* middle ('ko'), we start looking right
* Only the last part of the array is going to be searched.
* Go to (1)
*/
USHORT uiFirst = 0;
USHORT uiLast = s_uiDynSymbols;
USHORT uiMiddle = uiLast / 2;
s_uiClosestDynSym = uiMiddle; /* Start in the middle */
while( uiFirst < uiLast )
{
int iCmp = strcmp( s_pDynItems[ uiMiddle ].pDynSym->pSymbol->szName, szName );
if( iCmp == 0 )
{
s_uiClosestDynSym = uiMiddle;
return s_pDynItems[ uiMiddle ].pDynSym;
}
else if( iCmp < 0 )
{
uiLast = uiMiddle;
s_uiClosestDynSym = uiMiddle;
}
else /* if( iCmp > 0 ) */
{
uiFirst = uiMiddle + 1;
s_uiClosestDynSym = uiFirst;
}
uiMiddle = uiFirst + ( ( uiLast - uiFirst ) / 2 );
}
}
return NULL;
}
void hb_dynsymEval( PHB_DYNS_FUNC pFunction, void * Cargo )
{
BOOL bCont = TRUE;
USHORT uiPos;
HB_TRACE(HB_TR_DEBUG, ("hb_dynsymEval(%p, %p)", pFunction, Cargo));
for( uiPos = 0; uiPos < s_uiDynSymbols && bCont; uiPos++ )
bCont = ( pFunction )( s_pDynItems[ uiPos ].pDynSym, Cargo );
}
void hb_dynsymRelease( void )
{
USHORT uiPos;
HB_TRACE(HB_TR_DEBUG, ("hb_dynsymRelease()"));
for( uiPos = 0; uiPos < s_uiDynSymbols; uiPos++ )
{
/* it is a allocated symbol ? */
if( ( s_pDynItems + uiPos )->pDynSym->pSymbol->cScope == SYM_ALLOCATED )
{
hb_xfree( ( s_pDynItems + uiPos )->pDynSym->pSymbol->szName );
hb_xfree( ( s_pDynItems + uiPos )->pDynSym->pSymbol );
}
hb_xfree( ( s_pDynItems + uiPos )->pDynSym );
}
hb_xfree( s_pDynItems );
}
#ifdef HB_EXTENSION
HB_FUNC( __DYNSCOUNT ) /* How much symbols do we have: dsCount = __dynsymCount() */
{
hb_retnl( ( long ) s_uiDynSymbols );
}
HB_FUNC( __DYNSGETNAME ) /* Get name of symbol: cSymbol = __dynsymGetName( dsIndex ) */
{
long lIndex = hb_parnl( 1 ); /* NOTE: This will return zero if the parameter is not numeric */
if( lIndex >= 1 && lIndex <= s_uiDynSymbols )
hb_retc( s_pDynItems[ lIndex - 1 ].pDynSym->pSymbol->szName );
else
hb_retc( "" );
}
HB_FUNC( __DYNSGETINDEX ) /* Gimme index number of symbol: dsIndex = __dynsymGetIndex( cSymbol ) */
{
PHB_DYNS pDynSym = hb_dynsymFindName( hb_parc( 1 ) );
if( pDynSym )
hb_retnl( ( long ) ( s_uiClosestDynSym + 1 ) );
else
hb_retnl( 0L );
}
HB_FUNC( __DYNSISFUN ) /* returns .t. if a symbol has a function/procedure pointer,
given its symbol index */
{
long lIndex = hb_parnl( 1 ); /* NOTE: This will return zero if the parameter is not numeric */
if( lIndex >= 1 && lIndex <= s_uiDynSymbols )
hb_retl( s_pDynItems[ lIndex - 1 ].pDynSym->pFunPtr != NULL );
else
hb_retl( FALSE );
}
HB_FUNC( __DYNSGETPRF ) /* profiler: It returns an array with a function or procedure
called and consumed times { nTimes, nTime }
, given the dynamic symbol index */
{
long lIndex = hb_parnl( 1 ); /* NOTE: This will return zero if the parameter is not numeric */
hb_reta( 2 );
hb_stornl( 0, -1, 1 );
hb_stornl( 0, -1, 2 );
if( lIndex >= 1 && lIndex <= s_uiDynSymbols )
{
if( s_pDynItems[ lIndex - 1 ].pDynSym->pFunPtr ) /* it is a function or procedure */
{
hb_stornl( s_pDynItems[ lIndex - 1 ].pDynSym->ulCalls, -1, 1 );
hb_stornl( s_pDynItems[ lIndex - 1 ].pDynSym->ulTime, -1, 2 );
}
}
}
#endif