Files
harbour-core/harbour/source/rtl/mouse/mouseos2.c

214 lines
6.1 KiB
C

/*
* $Id$
*/
/*
* Harbour Project source code:
* Harbour mouse subsystem for OS/2 compilers
*
* Copyright 1999 Chen Kedem <niki@actcom.co.il>
* www - http://www.harbour-project.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version, with one exception:
*
* The exception is that if you link the Harbour Runtime Library (HRL)
* and/or the Harbour Virtual Machine (HVM) with other files to produce
* an executable, this does not by itself cause the resulting executable
* to be covered by the GNU General Public License. Your use of that
* executable is in no way restricted on account of linking the HRL
* and/or HVM code into it.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA (or visit
* their web site at http://www.gnu.org/).
*
*/
/*
* ChangeLog:
*
* V 1.3 Chen Kedem hb_mouse_Hide() now work in any text
* screen mode by calling VioGetMode.
* hb_mouse_IsButtonPressed() now return
* TRUE if any button was pressed.
* V 1.0 Chen Kedem Initial version.
*
*/
#define INCL_MOU
#define INCL_VIO /* needed only for VioGetMode/VIOMODEINFO */
#define INCL_NOPMAPI /* exclude Presentation Manager Include File */
#include <os2.h>
#include "mouseapi.h"
static HMOU s_uMouHandle; /* mouse logical handle */
void hb_mouse_Init()
{
USHORT fsEvents = MOUSE_MOTION_WITH_BN1_DOWN | MOUSE_BN1_DOWN |
MOUSE_MOTION_WITH_BN2_DOWN | MOUSE_BN2_DOWN |
MOUSE_MOTION_WITH_BN3_DOWN | MOUSE_BN3_DOWN ;
if ( MouOpen ( 0L, &s_uMouHandle ) ) /* try to open mouse */
s_uMouHandle = 0; /* no mouse found */
else
MouSetEventMask ( &fsEvents, s_uMouHandle ); /* mask some events */
}
void hb_mouse_Exit(void)
{
if ( s_uMouHandle )
{
MouClose ( s_uMouHandle ); /* relese mouse handle */
s_uMouHandle = 0;
}
}
BOOL hb_mouse_IsPresent(void)
{
return ( s_uMouHandle != 0 );
}
void hb_mouse_Show(void)
{
if ( s_uMouHandle )
MouDrawPtr ( s_uMouHandle );
}
void hb_mouse_Hide(void)
{
/*
NOTE: mouse cursor always visible if not in full screen
*/
NOPTRRECT rect;
VIOMODEINFO vi; /* needed to get max Row/Col */
if ( s_uMouHandle )
{
/*
QUESTION: should I call the GT MaxRow/Col function ?
pro: encapsulating of the GetScreen function
con: calling function from another module, GT must be linked in
con: VioGetMode is been called twice
*/
vi.cb = sizeof(VIOMODEINFO);
VioGetMode(&vi, 0);
rect.row = 0; /* x-coordinate upper left */
rect.col = 0; /* y-coordinate upper left */
rect.cRow = vi.row - 1; /* x-coordinate lower right */
rect.cCol = vi.col - 1; /* y-coordinate lower right */
MouRemovePtr ( &rect, s_uMouHandle );
}
}
/*
QUESTION: when getting mouse coordinate you normally need both
row and column, we should think about using just one function
hb_mouse_GetPos( &row, &col ) or something like that
*/
int hb_mouse_Col(void)
{
PTRLOC pos;
if ( s_uMouHandle )
{
MouGetPtrPos ( &pos, s_uMouHandle );
}
return ( (int)pos.col );
}
int hb_mouse_Row(void)
{
PTRLOC pos;
if ( s_uMouHandle )
{
MouGetPtrPos ( &pos, s_uMouHandle );
}
return ( (int)pos.row );
}
void hb_mouse_SetPos( int row, int col )
{
PTRLOC pos;
if ( s_uMouHandle )
{
pos.row = (USHORT)row;
pos.col = (USHORT)col;
MouSetPtrPos ( &pos, s_uMouHandle );
}
}
BOOL hb_mouse_IsButtonPressed( int iButton )
{
/*
TOFIX: every time I read event from the queue I lose the result
so I can not check if iButton was pressed, so for now I ignore
iButton and return TRUE if the last event saved had DOWN in it.
also to keep the noise level down I mask out MOUSE_MOTION events.
*/
USHORT uMask = 0x0000;
USHORT WaitOption = 0; /* 1 = wait until mouse event exist, 0 = don't */
MOUEVENTINFO MouEvent;
if ( s_uMouHandle )
{
MouReadEventQue ( &MouEvent, &WaitOption, s_uMouHandle );
uMask = MouEvent.fs;
#ifdef PLEASE_PLEASE_MAKE_IT_WORK
switch(iButton)
{
case 1:
uMask &= ( MOUSE_MOTION_WITH_BN1_DOWN | MOUSE_BN1_DOWN );
break;
case 2:
uMask &= ( MOUSE_MOTION_WITH_BN2_DOWN | MOUSE_BN2_DOWN );
break;
case 3:
uMask &= ( MOUSE_MOTION_WITH_BN3_DOWN | MOUSE_BN3_DOWN );
break;
}
#else
uMask &= (
MOUSE_MOTION_WITH_BN1_DOWN | MOUSE_BN1_DOWN |
MOUSE_MOTION_WITH_BN2_DOWN | MOUSE_BN2_DOWN |
MOUSE_MOTION_WITH_BN3_DOWN | MOUSE_BN3_DOWN
) ;
#endif
}
return ( uMask != 0 );
}
int hb_mouse_CountButton(void)
{
USHORT usButtons = 0;
if ( s_uMouHandle )
{
MouGetNumButtons ( &usButtons, s_uMouHandle );
}
return ( (int)usButtons );
}
void hb_mouse_SetBounds( int iTop, int iLeft, int iBottom, int iRight )
{
/*
TODO: (I don't think that the OS/2 got a function to do it)
*/
}
void hb_mouse_GetBounds( int * piTop, int * piLeft, int * piBottom, int * piRight )
{
/*
TODO: (I don't think that the OS/2 got a function to do it)
*/
}