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488 lines
15 KiB
Plaintext
488 lines
15 KiB
Plaintext
/*
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* The following parts are Copyright of the individual authors.
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* www - http://harbour-project.org
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*
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* Copyright 2000 Brian Hays <bhays@abacuslaw.com>
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* Documentation for the commands
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*
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* See COPYING.txt for licensing terms.
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*
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*/
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/* $DOC$
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$TEMPLATE$
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Command
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$NAME$
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CLASS
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$CATEGORY$
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Class
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$SUBCATEGORY$
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Definition
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$ONELINER$
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Define a Class for Object Oriented Programming
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$SYNTAX$
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[CREATE] CLASS <ClassName> [ <FROM, INHERIT> <SuperClass1> [,<SuperClassN>] ] [STATIC]
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$ARGUMENTS$
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<ClassName> Name of the class to define. By tradition, Harbour
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classes start with "T" to avoid collisions with user-
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created classes.
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<SuperClass1...n> The Parent class(es) to use for inheritance.
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Harbour supports Multiple Inheritance.
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STATIC This clause causes the class function to be declared
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as a static function. It will therefore not be available outside the current module.
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$DESCRIPTION$
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CLASS creates a class from which you can create objects.
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The CLASS command begins the class specification, in which the VAR
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elements (also known as instance variables) and METHODS of the
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class are named. The following scoping commands may also appear.
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They control the default scope of VAR and METHOD commands that follow them.
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<fixed>
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EXPORTED:
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VISIBLE:
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HIDDEN:
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PROTECTED:
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</fixed>
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The class specification ends with the END CLASS command.
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Classes can inherit from multiple <SuperClasses>, and the chain of
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inheritance can extend to many levels.
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A program uses a Class by calling the Class Constructor, usually the
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New() method, to create an object. That object is usually assigned
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to a variable, which is used to access the VAR elements and
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methods.
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Harbour's OOP syntax and implementation supports Scoping (Protect, Hidden and Readonly)
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and Delegating, and is largely compatible with Class(y)(tm), TopClass(tm)
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and Visual Objects(tm).
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$EXAMPLES$
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CREATE CLASS TBColumn
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VAR Block // Code block to retrieve data for the column
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VAR Cargo // User-definable variable
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VAR ColorBlock // Code block that determines color of data items
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VAR ColSep // Column separator character
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VAR DefColor // Array of numeric indexes into the color table
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VAR Footing // Column footing
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VAR FootSep // Footing separator character
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VAR Heading // Column heading
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VAR HeadSep // Heading separator character
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VAR Width // Column display width
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VAR ColPos // Temporary column position on screen
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METHOD New() // Constructor
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ENDCLASS
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$STATUS$
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R
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$COMPLIANCE$
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H
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$PLATFORMS$
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All
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$SEEALSO$
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HBClass(),Object Oriented Programming,VAR,METHOD
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$END$
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*/
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/* $DOC$
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$TEMPLATE$
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Command
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$NAME$
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VAR
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$CATEGORY$
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Class
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$SUBCATEGORY$
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Data
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$ONELINER$
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Alternate syntax for VAR: instance variable for the objects.
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$SYNTAX$
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VAR <DataName1> [,<DataNameN>] [ AS <type> ] [ INIT <uValue> ]
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[[EXPORTED | VISIBLE] | [PROTECTED] | [HIDDEN]] [READONLY | RO]
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$ARGUMENTS$
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<DataName1> Name of the VAR
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<type> Optional data type specification from the following:
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Character, Numeric, Date, Logical, Codeblock, Nil.
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<uValue> Optional initial value when creating a new object.
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EXPORTED Specifies that this VAR is accessible to functions and
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methods outside of the class. VISIBLE is a synonym for EXPORTED.
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PROTECTED Specifies that this VAR is only accessible to functions and methods within this class and its subclasses.
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HIDDEN Specifies that this VAR is only accessible to the
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class where it was defined, and is not inherited by the
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subclasses.
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READONLY Restricts assignment to the variable. If specified with
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the EXPORTED clause, assignment is only permitted from the current
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class and its subclasses. If specified with the PROTECTED clause,
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assignment is only permitted from the current class.
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RO is a synonym for READONLY.
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$DESCRIPTION$
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VAR elements can also be thought of as the "properties" of an
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object. They can be of any data type, including codeblock.
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Once an object has been created, the VAR elements are referenced
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with the colon (:) as in MyObject:Heading := "Last name".
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Usually a class also defines methods to manipulate the VAR.
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You can use the "AS <type>" clause to enforce that the VAR is
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maintained as a certain type. Otherwise it will take on the type of
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whatever value is first assigned to it.
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Use the "INIT <uValue>" clause to initialize that VAR to <uValue>
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whenever a new object is created.
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VAR can be a synonym for VAR, or it can use a slightly different
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syntax for compatibility with other dialects.
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$EXAMPLES$
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CREATE CLASS TBColumn
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VAR Block // Code block to retrieve data for the column
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VAR Cargo // User-definable variable
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VAR ColorBlock // Code block that determines color of data items
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VAR ColSep // Column separator character
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VAR DefColor // Array of numeric indexes into the color table
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VAR Footing // Column footing
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VAR FootSep // Footing separator character
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VAR Heading // Column heading
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VAR HeadSep // Heading separator character
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VAR Width // Column display width
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VAR ColPos // Temporary column position on screen
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METHOD New() // Constructor
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ENDCLASS
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$STATUS$
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R
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$COMPLIANCE$
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H
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$PLATFORMS$
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All
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$SEEALSO$
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Object Oriented Programming,CLASS,METHOD,CLASS VAR,VAR
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$END$
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*/
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/* $DOC$
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$TEMPLATE$
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Command
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$NAME$
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CLASS VAR
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$CATEGORY$
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Class
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$SUBCATEGORY$
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Data
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$ONELINER$
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Define a CLASS VAR variable for a class (NOT for an Object!)
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$SYNTAX$
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CLASS VAR <DataName1> [,<DataNameN>] [ AS <type> ] [ INIT <uValue> ]
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$ARGUMENTS$
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<DataName1> Name of the VAR
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<type> Optional data type specification from the following:
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Character, Numeric, Date, Logical, Codeblock, Nil
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<uValue> Optional initial value at program startup
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$DESCRIPTION$
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CLASS VAR variables can also be thought of as the "properties" of an
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entire class. Each CLASS VAR exists only once, no matter how many
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objects are created. A common usage is for a counter that is
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incremented whenever an object is created and decremented when one
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is destroyed, thus monitoring the number of objects in existence
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for this class.
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You can use the "AS <type>" clause to enforce that the CLASS VAR is
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maintained as a certain type. Otherwise it will take on the type of
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whatever value is first assigned to it.
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Use the "INIT <uValue>" clause to initialize that VAR to <uValue>
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whenever the class is first used.
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$EXAMPLES$
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CREATE CLASS TWindow
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VAR hWnd, nOldProc
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CLASS VAR lRegistered AS LOGICAL
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ENDCLASS
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$STATUS$
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R
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$COMPLIANCE$
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H
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$PLATFORMS$
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All
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$SEEALSO$
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Object Oriented Programming,CLASS,METHOD,VAR
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$END$
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*/
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/* $DOC$
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$TEMPLATE$
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Command
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$NAME$
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METHOD
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$CATEGORY$
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Class
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$SUBCATEGORY$
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Method
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$ONELINER$
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Declare a METHOD for a class in the class header
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$SYNTAX$
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METHOD <MethodName>( [<params,...>] ) [CONSTRUCTOR]
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METHOD <MethodName>( [<params,...>] ) INLINE <Code,...>
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METHOD <MethodName>( [<params,...>] ) BLOCK <CodeBlock>
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METHOD <MethodName>( [<params,...>] ) EXTERN <NAME>([<args,...>])
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METHOD <MethodName>( [<params,...>] ) SETGET
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METHOD <MethodName>( [<params,...>] ) VIRTUAL
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METHOD <MethodName>( [<param>] ) OPERATOR <op>
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METHOD <MethodName>( [<params,...>] ) CLASS <ClassName>
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$ARGUMENTS$
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<MethodName> Name of the method to define
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<params,...> Optional parameter list
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$DESCRIPTION$
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Methods are "class functions" which do the work of the class.
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All methods must be defined in the class header between the
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CLASS and ENDCLASS commands. If the body of a method is not fully
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defined here, the full body is written below the ENDCLASS command
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using this syntax:
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METHOD <MethodName>( [<params,...>] ) CLASS <ClassName>
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Methods can reference the current object with the keyword "Self:" or
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its shorthand version "::".
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CLAUSES:
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CONSTRUCTOR Defines a special method Class Constructor method,
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used to create objects. This is usually the
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New() method. Constructors always return the new
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object.
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INLINE Fast and easy to code, INLINE lets you define the
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code for the method immediately within the definition
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of the Class. Any methods not declared INLINE or BLOCK
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must be fully defined after the ENDCLASS command.
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The <Code,...> following INLINE receives a parameter
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of Self. If you need to receive more parameters, use
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the BLOCK clause instead.
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BLOCK Use this clause when you want to declare fast 'inline'
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methods that need parameters. The first parameter to
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<CodeBlock> must be Self, as in:
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METHOD <MethodName> BLOCK {| Self, <arg1>, <arg2>, ..., <argN> | ... }
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EXTERN If an external function does what the method needs,
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use this clause to make an optimized call to that
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function directly.
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SETGET For calculated Data. The name of the method can be
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manipulated like a Data element to Set or Get a value.
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VIRTUAL Methods that do nothing. Useful for Base classes where
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the child class will define the method's behavior, or
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when you are first creating and testing a Class.
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OPERATOR Operator Overloading for classes.
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See example tests/testop.prg for details.
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CLASS <ClassName>
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Use this syntax only for defining a full method after
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the ENDCLASS command.
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$EXAMPLES$
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CREATE CLASS TWindow
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VAR hWnd, nOldProc
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METHOD New( ) CONSTRUCTOR
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METHOD Capture() INLINE SetCapture( ::hWnd )
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METHOD End() BLOCK {| Self, lEnd | iif( lEnd := ::lValid(), ;
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::PostMsg( WM_CLOSE ), ), lEnd }
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METHOD EraseBkGnd( hDC )
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METHOD cTitle( cNewTitle ) SETGET
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METHOD Close() VIRTUAL
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ENDCLASS
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METHOD New( ) CLASS TWindow
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LOCAL nVar, cStr
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... <code> ...
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... <code> ...
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RETURN Self
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$STATUS$
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R
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$COMPLIANCE$
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H
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$PLATFORMS$
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All
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$SEEALSO$
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HBClass(),Object Oriented Programming,VAR,CLASS
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$END$
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*/
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/* $DOC$
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$TEMPLATE$
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Command
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$NAME$
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MESSAGE
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$CATEGORY$
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Class
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$SUBCATEGORY$
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Method
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$ONELINER$
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Route a method call to another Method
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$SYNTAX$
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MESSAGE <MessageName> METHOD <MethodName>( [<params,...>] )
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MESSAGE <MessageName>() METHOD <MethodName>( [<params,...>] )
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$ARGUMENTS$
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<MessageName> The pseudo-method name to define
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<MethodName> The method to create and call when <MessageName>
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is invoked.
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<params,...> Optional parameter list for the method
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$DESCRIPTION$
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The MESSAGE command is a seldom-used feature that lets you re-route
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a call to a method with a different name. This can be necessary if
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a method name conflicts with a public function that needs to be
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called from within the class methods.
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For example, your app may have a public function called BeginPaint()
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that is used in painting windows. It would also be natural to have a
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Window class method called :BeginPaint() that the application can
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call. But within the class method you would not be able to call the
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public function because internally methods are based on static
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functions (which hide public functions of the same name).
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The MESSAGE command lets you create the true method with a different
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name (::xBeginPaint()), yet still allow the ::BeginPaint() syntax
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to call ::xBeginPaint(). This is then free to call the public
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function BeginPaint().
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$EXAMPLES$
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CREATE CLASS TWindow
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VAR hWnd, nOldProc
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METHOD New( ) CONSTRUCTOR
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MESSAGE BeginPaint METHOD xBeginPaint()
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ENDCLASS
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$STATUS$
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R
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$COMPLIANCE$
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H
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$PLATFORMS$
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All
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$SEEALSO$
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METHOD,VAR,CLASS,Object Oriented Programming
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$END$
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*/
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/* $DOC$
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$TEMPLATE$
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Command
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$NAME$
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ERROR HANDLER
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$CATEGORY$
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Class
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$SUBCATEGORY$
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Method
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$ONELINER$
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Designate a method as an error handler for the class
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$SYNTAX$
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ERROR HANDLER <MethodName>( [<params,...>] )
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$ARGUMENTS$
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<MethodName> Name of the method to define
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<params,...> Optional parameter list
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$DESCRIPTION$
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ERROR HANDLER names the method that should handle errors for the
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class being defined.
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$EXAMPLES$
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CREATE CLASS TWindow
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ERROR HANDLER MyErrHandler()
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ENDCLASS
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$STATUS$
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R
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$COMPLIANCE$
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H
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$PLATFORMS$
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All
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$SEEALSO$
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Object Oriented Programming,ON ERROR,CLASS,METHOD,VAR
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$END$
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*/
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/* $DOC$
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$TEMPLATE$
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Command
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$NAME$
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ON ERROR
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$CATEGORY$
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Class
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$SUBCATEGORY$
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Method
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$ONELINER$
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Designate a method as an error handler for the class
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$SYNTAX$
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ON ERROR <MethodName>( [<params,...>] )
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$ARGUMENTS$
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<MethodName> Name of the method to define
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<params,...> Optional parameter list
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$DESCRIPTION$
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ON ERROR is a synonym for ERROR HANDLER.
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It names the method that should handle errors for the
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class being defined.
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$EXAMPLES$
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CREATE CLASS TWindow
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ON ERROR MyErrHandler()
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ENDCLASS
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$STATUS$
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R
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$COMPLIANCE$
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H
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$PLATFORMS$
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All
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$SEEALSO$
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Object Oriented Programming,ERROR HANDLER,CLASS,METHOD,VAR
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$END$
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*/
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/* $DOC$
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$TEMPLATE$
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Command
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$NAME$
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ENDCLASS
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$CATEGORY$
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Class
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$SUBCATEGORY$
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Definition
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$ONELINER$
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End the declaration of a class.
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$SYNTAX$
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ENDCLASS
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$ARGUMENTS$
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(This statement has no arguments)
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$DESCRIPTION$
|
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ENDCLASS marks the end of a class declaration.
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It is usually followed by the class methods that are not INLINE.
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$EXAMPLES$
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CREATE CLASS TWindow
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VAR hWnd, nOldProc
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ENDCLASS
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$STATUS$
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R
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$COMPLIANCE$
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H
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$PLATFORMS$
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All
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$SEEALSO$
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Object Oriented Programming,CLASS,METHOD,VAR
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$END$
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*/
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