217 lines
6.3 KiB
C
217 lines
6.3 KiB
C
/*
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* $Id$
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*/
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/*
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Harbour Project source code
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Harbour mouse subsystem for OS/2 compilers.
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Copyright 1999 by Chen Kedem <niki@actcom.co.il>
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www - http://www.harbour-project.org
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version, with one exception:
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The exception is that if you link the Harbour Runtime Library (HRL)
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and/or the Harbour Virtual Machine (HVM) with other files to produce
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an executable, this does not by itself cause the resulting executable
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to be covered by the GNU General Public License. Your use of that
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executable is in no way restricted on account of linking the HRL
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and/or HVM code into it.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA (or visit
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their web site at http://www.gnu.org/).
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V 1.0 Chen Kedem Initial version.
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*/
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#include "mouseapi.h"
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/*---------------------------------------------------------------------------*/
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/* TODO: those exist in os2.h which I don't have */
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/* #define INCL_???? as needed */
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/* #include <os2.h> */
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typedef unsigned BOOL;
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typedef unsigned short USHORT;
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typedef unsigned long ULONG;
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#define API unsigned extern far pascal
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#define TRUE 1
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#define FALSE 0
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API MouOpen ( void far *, unsigned far * );
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API MouClose ( unsigned );
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API MouDrawPtr ( unsigned );
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API MouRemovePtr ();
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API MouGetPtrPos ();
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API MouSetPtrPos ();
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API MouGetNumButtons ();
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API MouReadEventQue ();
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typedef struct _NOPTRRECT {
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USHORT row;
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USHORT col;
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USHORT cRow;
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USHORT cCol;
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} NOPTRRECT;
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typedef struct _PTRLOC {
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USHORT row;
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USHORT col;
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} PTRLOC;
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typedef struct _MOUEVENTINFO {
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USHORT fs; /* Bit(s) Significance (if set) Mask ?
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0 mouse move, no buttons down MOUSE_MOTION
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1 mouse move, button 1 down MOUSE_MOTION_WITH_BN1_DOWN
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2 button 1 down MOUSE_BN1_DOWN
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3 mouse move, button 2 down MOUSE_MOTION_WITH_BN2_DOWN
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4 button 2 down MOUSE_BN2_DOWN
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5 mouse move, button 3 down MOUSE_MOTION_WITH_BN3_DOWN
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6 button 3 down MOUSE_BN3_DOWN
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7-15 reserved (0) */
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ULONG time;
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USHORT row;
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USHORT col;
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} MOUEVENTINFO;
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/*---------------------------------------------------------------------------*/
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static unsigned suMouHandle; /* mouse logical handle */
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void hb_mouse_Init()
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{
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if ( MouOpen ( 0L, &suMouHandle ) ) /* try to open mouse */
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suMouHandle = 0; /* no mouse found */
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}
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void hb_mouse_Exit(void)
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{
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if ( suMouHandle )
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{
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MouClose ( suMouHandle ); /* relese mouse handle */
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suMouHandle = 0;
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}
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}
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BOOL hb_mouse_IsPresent(void)
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{
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return ( suMouHandle != 0 );
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}
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void hb_mouse_Show(void)
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{
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if ( suMouHandle )
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MouDrawPtr ( suMouHandle );
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}
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void hb_mouse_Hide(void)
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{
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/*
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NOTE: mouse cursor always visible if not in full screen
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*/
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NOPTRRECT rect;
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if ( suMouHandle )
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{
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/*
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QUESTION: should I call the GT function ?
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pro: encapsulating of the GetScreen function
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con: calling function from another module, GT must be linked in
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con: VioGetMode is been called twice
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may be a just a call to MaxRow/Col would be enough
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*/
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rect.row = 0; /* x-coordinate upper left */
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rect.col = 0; /* y-coordinate upper left */
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rect.cRow = 20/*hb_gt_GetScreenHeight()*/; /* x-coordinate lower right */
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rect.cCol = 60/*hb_gt_GetScreenWidth()*/; /* y-coordinate lower right */
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MouRemovePtr ( &rect, suMouHandle );
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}
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}
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/*
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QUESTION: when getting mouse coordinate you normally need both
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row and column, we should think about using just one function
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hb_mouse_GetPos( &row, &col ) or something like that
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*/
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int hb_mouse_Col(void)
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{
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PTRLOC pos;
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if ( suMouHandle )
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{
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MouGetPtrPos ( &pos, suMouHandle );
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}
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return ( (int)pos.col );
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}
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int hb_mouse_Row(void)
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{
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PTRLOC pos;
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if ( suMouHandle )
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{
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MouGetPtrPos ( &pos, suMouHandle );
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}
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return ( (int)pos.row );
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}
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void hb_mouse_SetPos( int row, int col )
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{
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PTRLOC pos;
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if ( suMouHandle )
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{
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pos.row = (USHORT)row;
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pos.col = (USHORT)col;
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MouSetPtrPos ( &pos, suMouHandle );
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}
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}
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BOOL hb_mouse_IsButtonPressed( int iButton )
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{
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/*
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TODO: just a sample, a work should be done here !
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*/
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BOOL bPressed = FALSE;
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USHORT WaitOption = 0; /* 1 = wait until mouse event exist, 0 = don't */
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MOUEVENTINFO MouEvent;
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if ( suMouHandle )
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{
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MouReadEventQue ( &MouEvent, &WaitOption, suMouHandle );
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/*
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now MouEvent.fs contain the mask for the mouse event,
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what to do next?
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*/
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}
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return ( bPressed );
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}
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int hb_mouse_CountButton(void)
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{
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USHORT usButtons = 0;
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if ( suMouHandle )
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{
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MouGetNumButtons ( &usButtons, suMouHandle );
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}
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return ( (int)usButtons );
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}
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void hb_mouse_SetBounds( int iTop, int iLeft, int iBottom, int iRight )
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{
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/*
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NOTE: I don't know if the OS/2 got a function to do that,
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the old book I'm using does not have such.
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*/
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}
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void hb_mouse_GetBounds( int * piTop, int * piLeft, int * piBottom, int * piRight )
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{
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/*
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NOTE: I don't know if the OS/2 got a function to do that,
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the old book I'm using does not have such.
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*/
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}
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