- contrib/btree
+ contrib/hbbtree
- contrib/directx
+ contrib/hbw32ddr
* contrib/hbw32ddr/Makefile
* contrib/hbw32ddr/common.mak
- contrib/firebird
+ contrib/hbfbird
* contrib/hbfbird/Makefile
* contrib/hbfbird/common.mak
- contrib/freeimage
+ contrib/hbfimage
* contrib/hbfimage/Makefile
* contrib/hbfimage/common.mak
- contrib/gd
+ contrib/hbgd
- contrib/hbzlib
+ contrib/hbziparch
* contrib/hbziparch/make_b32_dll.bat
* contrib/hbziparch/make_b32_dll.mak
* contrib/Makefile
* contrib/make_b32_all.bat
* contrib/make_vc_all.bat
* Contrib lib rename continued.
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// $Workfile: ZipPlatformComm.cpp $
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// $Archive: /ZipArchive/ZipPlatformComm.cpp $
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// $Date$ $Author$
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////////////////////////////////////////////////////////////////////////////////
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// This source file is part of the ZipArchive library source distribution and
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// is Copyright 2000-2003 by Tadeusz Dracz (http://www.artpol-software.com/)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// For the licensing details see the file License.txt
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////////////////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "zipplatform.h"
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using namespace ZipPlatform;
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bool ZipPlatform::DirectoryExists(LPCTSTR lpszDir)
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{
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CZipString sz;
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if (!GetCurrentDirectory(sz))
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return false;
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if (!ChangeDirectory(lpszDir))
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return false;
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ChangeDirectory(sz);
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return true;
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}
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bool ZipPlatform::ForceDirectory(LPCTSTR lpDirectory)
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{
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ASSERT(lpDirectory);
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CZipString szDirectory = lpDirectory;
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szDirectory.TrimRight(CZipPathComponent::m_cSeparator);
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CZipPathComponent zpc(szDirectory);
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if ((zpc.GetFilePath() == (LPCTSTR) szDirectory) ||
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(FileExists(szDirectory) == -1))
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return true;
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if (!ForceDirectory(zpc.GetFilePath()))
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return false;
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if (!CreateDirectory(szDirectory))
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return false;
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return true;
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}
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