* contrib/hbqt/hbqt_destruct.cpp
+ Added prg callable function hbqt_setCodecForCStrings( cCodec ).
This is base function to exploit codepages.
* contrib/hbxbp/xbpdialog.prg
* contrib/hbxbp/xbpwindow.prg
! Fixed a long standing bug which was preventing the mouse
events to be submitted to parent widget.
* contrib/hbxbp/xbpgeneric.prg
+ Added HbXbp_SetCodec( cCodec )
This function takes as parameter the Qt's codec (codepage)
name and set it for conversion of CStrings automatically.
NOTE: This is an attempt to introduce CodePage concept in
HBQT but, because I am not conversant with codepage
terminology and usage, it is a shot in the dark.
Please test. I will try to hook a menu option to
select a codec to hook into HBIDE.
* contrib/hbide/resources/mainwindow.ui
* contrib/hbide/idestylesheets.prg
* contrib/hbide/hbide.prg
+ Implemented resizable docking widgets to hold <Projecs>,
<Editor Tabs>, <Functions List>, <Output Console>.
This has rendered HBIDE very flexible and expandable
with futuristic elements.
44 lines
1002 B
XML
44 lines
1002 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>mainWindow</class>
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<widget class="QMainWindow" name="mainWindow">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>851</width>
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<height>473</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>MainWindow</string>
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</property>
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<property name="documentMode">
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<bool>true</bool>
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</property>
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<property name="tabShape">
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<enum>QTabWidget::Triangular</enum>
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</property>
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<property name="dockNestingEnabled">
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<bool>false</bool>
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</property>
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<property name="dockOptions">
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<set>QMainWindow::AnimatedDocks</set>
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</property>
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<widget class="QWidget" name="drawingArea"/>
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<widget class="QMenuBar" name="menuBar">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>851</width>
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<height>24</height>
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</rect>
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</property>
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</widget>
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<widget class="QStatusBar" name="statusBar"/>
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</widget>
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<resources/>
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<connections/>
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</ui>
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