403 lines
10 KiB
C
403 lines
10 KiB
C
/*
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* $Id$
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*/
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/*
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* Harbour Project source code:
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* Video subsystem for OS/2 compilers
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*
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* Copyright 1999 {list of individual authors and e-mail addresses}
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* www - http://www.harbour-project.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version, with one exception:
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*
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* The exception is that if you link the Harbour Runtime Library (HRL)
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* and/or the Harbour Virtual Machine (HVM) with other files to produce
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* an executable, this does not by itself cause the resulting executable
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* to be covered by the GNU General Public License. Your use of that
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* executable is in no way restricted on account of linking the HRL
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* and/or HVM code into it.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA (or visit
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* their web site at http://www.gnu.org/).
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*
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*/
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/*
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* This module is partially based on VIDMGR by Andrew Clarke and modified
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* for the Harbour project
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*/
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/* NOTE: User programs should never call this layer directly! */
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#define INCL_VIO
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#define INCL_NOPMAPI
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#include <string.h>
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#include <os2.h>
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#include "gtapi.h"
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static char hb_gt_GetCellSize( void );
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static void hb_gt_SetCursorSize( char start, char end, int visible );
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/*
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static void hb_gt_GetCursorSize( char * start, char * end );
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*/
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void hb_gt_Init( void )
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{
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_Init()"));
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/* TODO: Is anything required to initialize the video subsystem? */
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}
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void hb_gt_Done( void )
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{
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_Done()"));
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/* TODO: */
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}
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BOOL hb_gt_IsColor( void )
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{
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/* Chen Kedem <niki@actcom.co.il> */
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VIOMODEINFO vi;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_IsColor()"));
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vi.cb = sizeof( VIOMODEINFO );
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VioGetMode( &vi, 0 );
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return vi.fbType != 0; /* 0 = monochrom-compatible mode */
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}
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USHORT hb_gt_GetScreenWidth( void )
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{
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VIOMODEINFO vi;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_GetScreenWidth()"));
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vi.cb = sizeof( VIOMODEINFO );
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VioGetMode( &vi, 0 );
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return vi.col;
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}
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USHORT hb_gt_GetScreenHeight( void )
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{
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VIOMODEINFO vi;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_GetScreenHeight()"));
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vi.cb = sizeof( VIOMODEINFO );
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VioGetMode( &vi, 0 );
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return vi.row;
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}
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void hb_gt_SetPos( USHORT uiRow, USHORT uiCol )
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{
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_SetPos(%hu, %hu)", uiRow, uiCol));
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VioSetCurPos( uiRow, uiCol, 0 );
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}
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USHORT hb_gt_Row( void )
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{
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USHORT x, y;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_Row()"));
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VioGetCurPos( &y, &x, 0 );
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return y;
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}
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USHORT hb_gt_Col( void )
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{
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USHORT x, y;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_Col()"));
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VioGetCurPos( &y, &x, 0 );
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return x;
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}
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void hb_gt_Scroll( USHORT usTop, USHORT usLeft, USHORT usBottom, USHORT usRight, BYTE attr, SHORT sVert, SHORT sHoriz )
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{
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/* Chen Kedem <niki@actcom.co.il> */
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BYTE bCell[ 2 ]; /* character/attribute pair */
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_Scroll(%hu, %hu, %hu, %hu, %d, %hd, %hd)", usTop, usLeft, usBottom, usRigth, (int) attr, sVert, sHoriz));
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bCell [ 0 ] = ' ';
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bCell [ 1 ] = attr;
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if( ( sVert | sHoriz ) == 0 ) /* both zero, clear region */
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VioScrollUp ( usTop, usLeft, usBottom, usRight, 0xFFFF, bCell, 0 );
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else
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{
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if( sVert > 0 ) /* scroll up */
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VioScrollUp ( usTop, usLeft, usBottom, usRight, sVert, bCell, 0 );
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else if( sVert < 0 ) /* scroll down */
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VioScrollDn ( usTop, usLeft, usBottom, usRight, -sVert, bCell, 0 );
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if( sHoriz > 0 ) /* scroll left */
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VioScrollLf ( usTop, usLeft, usBottom, usRight, sHoriz, bCell, 0 );
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else if( sHoriz < 0 ) /* scroll right */
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VioScrollRt ( usTop, usLeft, usBottom, usRight, -sHoriz, bCell, 0 );
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}
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}
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/* QUESTION: not been used, do we need this function ? */
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/* Answer: In the dos version, this gets called by hb_gt_GetCursorStyle()
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as that function is written below, we don't need this */
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/*
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static void hb_gt_GetCursorSize( char * start, char * end )
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{
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VIOCURSORINFO vi;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_GetCursorSize(%p, %p)", start, end));
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VioGetCurType( &vi, 0 );
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*start = vi.yStart;
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*end = vi.cEnd;
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}
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*/
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static void hb_gt_SetCursorSize( char start, char end, int visible )
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{
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/* Chen Kedem <niki@actcom.co.il> */
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VIOCURSORINFO vi;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_SetCursorSize(%d, %d, %d)", (int) start, (int) end, visible));
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vi.yStart = start;
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vi.cEnd = end;
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vi.cx = 0;
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vi.attr = ( visible ? 0 : -1 );
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VioSetCurType( &vi, 0 );
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}
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static char hb_gt_GetCellSize()
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{
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/* Chen Kedem <niki@actcom.co.il> */
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char rc ;
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VIOMODEINFO vi;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_GetCellSize()"));
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vi.cb = sizeof( VIOMODEINFO );
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VioGetMode( &vi, 0 );
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rc = ( char )( vi.row ? ( vi.vres / vi.row ) - 1 : 0 );
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return rc;
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}
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USHORT hb_gt_GetCursorStyle( void )
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{
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/* Chen Kedem <niki@actcom.co.il> */
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int rc;
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char cellsize;
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VIOCURSORINFO vi;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_GetCursorStyle()"));
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VioGetCurType( &vi, 0 );
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if( vi.attr )
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rc = SC_NONE;
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else
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{
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cellsize = hb_gt_GetCellSize();
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if( vi.yStart == 0 && vi.cEnd == 0 )
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rc = SC_NONE;
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else if( ( vi.yStart == cellsize - 1 || vi.yStart == cellsize - 2 ) && vi.cEnd == cellsize )
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rc = SC_NORMAL;
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else if( vi.yStart == cellsize / 2 && vi.cEnd == cellsize )
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rc = SC_INSERT;
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else if( vi.yStart == 0 && vi.cEnd == cellsize )
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rc = SC_SPECIAL1;
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else if( vi.yStart == 0 && vi.cEnd == cellsize / 2 )
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rc = SC_SPECIAL2;
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else
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rc = SC_NONE;
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}
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return rc;
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}
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void hb_gt_SetCursorStyle( USHORT style )
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{
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/* Chen Kedem <niki@actcom.co.il> */
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char cellsize;
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VIOCURSORINFO vi;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_SetCursorStyle(%hu)", style));
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cellsize = hb_gt_GetCellSize();
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switch( style )
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{
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case SC_NONE:
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hb_gt_SetCursorSize( 0, 0, 0 );
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break;
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case SC_NORMAL:
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hb_gt_SetCursorSize( cellsize - 1, cellsize, 1 );
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break;
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case SC_INSERT:
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hb_gt_SetCursorSize( cellsize / 2, cellsize, 1 );
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break;
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case SC_SPECIAL1:
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hb_gt_SetCursorSize( 0, cellsize, 1 );
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break;
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case SC_SPECIAL2:
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hb_gt_SetCursorSize( 0, cellsize / 2, 1 );
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break;
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default:
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break;
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}
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}
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void hb_gt_Puts( USHORT usRow, USHORT usCol, BYTE attr, BYTE * str, ULONG len )
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{
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_Puts(%hu, %hu, %d, %p, %lu)", usRow, usCol, (int) attr, str, len));
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VioWrtCharStrAtt( ( char * ) str, ( USHORT ) len, usRow, usCol, ( BYTE * ) &attr, 0 );
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}
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void hb_gt_GetText( USHORT usTop, USHORT usLeft, USHORT usBottom, USHORT usRight, BYTE *dest )
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{
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USHORT width, y;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_GetText(%hu, %hu, %hu, %hu, %p)", usTop, usLeft, usBottom, usRigth, dest));
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width = ( USHORT ) ( ( usRight - usLeft + 1 ) * 2 );
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for( y = usTop; y <= usBottom; y++ )
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{
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VioReadCellStr( dest, &width, y, usLeft, 0 );
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dest += width;
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}
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}
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void hb_gt_PutText( USHORT usTop, USHORT usLeft, USHORT usBottom, USHORT usRight, BYTE *srce )
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{
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USHORT width, y;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_PutText(%hu, %hu, %hu, %hu, %p)", usTop, usLeft, usBottom, usRigth, srce));
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width = ( USHORT ) ( ( usRight - usLeft + 1 ) * 2 );
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for( y = usTop; y <= usBottom; y++ )
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{
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VioWrtCellStr( srce, width, y, usLeft, 0 );
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srce += width;
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}
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}
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void hb_gt_SetAttribute( USHORT usTop, USHORT usLeft, USHORT usBottom, USHORT usRight, BYTE attr )
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{
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/* Chen Kedem <niki@actcom.co.il> */
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/*
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TODO: work with DispBegin DispEnd
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*/
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USHORT width, y;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_SetAttribute(%hu, %hu, %hu, %hu, %d)", usTop, usLeft, usBottom, usRigth, (int) attr));
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/*
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assume top level check that coordinate are all valid and fall
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within visible screen, else if width cannot be fit on current line
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it is going to warp to the next line
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*/
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width = ( USHORT ) ( usRight - usLeft + 1 );
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for( y = usTop; y <= usBottom; y++ )
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VioWrtNAttr( &attr, width, y, usLeft, 0 );
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}
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void hb_gt_DispBegin( void )
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{
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_DispBegin()"));
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/* TODO: Is there a way to change screen buffers?
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ie: can we write somewhere without it going to the screen
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and then update the screen from this buffer at a later time?
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We will initially want to copy the current screen to this buffer.
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*/
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}
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void hb_gt_DispEnd( void )
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{
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_DispEnd()"));
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/* TODO: here we flush the buffer, and restore normal screen writes */
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}
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BOOL hb_gt_SetMode( USHORT uiRows, USHORT uiCols )
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{
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VIOMODEINFO vi;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_SetMode(%hu, %hu)", uiRows, uiCols));
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VioGetMode( &vi, 0 ); /* fill structure with current settings */
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vi.row = uiRows;
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vi.col = uiCols;
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return ( BOOL ) VioSetMode( &vi, 0 ); /* 0 = Ok, other = Fail */
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}
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void hb_gt_Replicate( BYTE c, ULONG ulLen )
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{
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_Replicate(%d, %lu)", (int) c, ulLen));
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/* TODO: this will write character c nlength times to the screen.
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Note that it is not used yet
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If there is no native function that supports this, it is
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already handled in a generic way by higher level functions.
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*/
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c = ' ';
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ulLen = 0;
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}
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BOOL hb_gt_GetBlink()
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{
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/* Chen Kedem <niki@actcom.co.il> */
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VIOINTENSITY vi;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_GetBlink()"));
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vi.cb = sizeof( VIOINTENSITY ); /* 6 */
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vi.type = 2; /* get intensity/blink toggle */
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VioGetState( &vi, 0 );
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return ( vi.fs == 0 ); /* 0 = blink, 1 = intens */
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}
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void hb_gt_SetBlink( BOOL bBlink )
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{
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/* Chen Kedem <niki@actcom.co.il> */
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VIOINTENSITY vi;
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HB_TRACE(HB_TR_DEBUG, ("hb_gt_SetBlink(%d)", (int) bBlink));
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vi.cb = sizeof( VIOINTENSITY ); /* 6 */
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vi.type = 2; /* set intensity/blink toggle */
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vi.fs = ( bBlink ? 0 : 1 ); /* 0 = blink, 1 = intens */
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VioSetState( &vi, 0 );
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}
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