214 lines
6.1 KiB
C
214 lines
6.1 KiB
C
/*
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* $Id$
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*/
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/*
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* Harbour Project source code:
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* Harbour mouse subsystem for OS/2 compilers
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*
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* Copyright 1999 Chen Kedem <niki@actcom.co.il>
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* www - http://www.harbour-project.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version, with one exception:
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*
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* The exception is that if you link the Harbour Runtime Library (HRL)
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* and/or the Harbour Virtual Machine (HVM) with other files to produce
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* an executable, this does not by itself cause the resulting executable
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* to be covered by the GNU General Public License. Your use of that
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* executable is in no way restricted on account of linking the HRL
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* and/or HVM code into it.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA (or visit
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* their web site at http://www.gnu.org/).
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*
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*/
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/*
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* ChangeLog:
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*
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* V 1.3 Chen Kedem hb_mouse_Hide() now work in any text
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* screen mode by calling VioGetMode.
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* hb_mouse_IsButtonPressed() now return
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* TRUE if any button was pressed.
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* V 1.0 Chen Kedem Initial version.
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*
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*/
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#define INCL_MOU
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#define INCL_VIO /* needed only for VioGetMode/VIOMODEINFO */
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#define INCL_NOPMAPI /* exclude Presentation Manager Include File */
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#include <os2.h>
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#include "hbapigt.h"
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static HMOU s_uMouHandle; /* mouse logical handle */
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void hb_mouse_Init()
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{
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USHORT fsEvents = MOUSE_MOTION_WITH_BN1_DOWN | MOUSE_BN1_DOWN |
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MOUSE_MOTION_WITH_BN2_DOWN | MOUSE_BN2_DOWN |
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MOUSE_MOTION_WITH_BN3_DOWN | MOUSE_BN3_DOWN ;
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if ( MouOpen ( 0L, &s_uMouHandle ) ) /* try to open mouse */
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s_uMouHandle = 0; /* no mouse found */
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else
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MouSetEventMask ( &fsEvents, s_uMouHandle ); /* mask some events */
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}
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void hb_mouse_Exit(void)
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{
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if ( s_uMouHandle )
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{
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MouClose ( s_uMouHandle ); /* relese mouse handle */
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s_uMouHandle = 0;
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}
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}
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BOOL hb_mouse_IsPresent(void)
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{
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return ( s_uMouHandle != 0 );
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}
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void hb_mouse_Show(void)
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{
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if ( s_uMouHandle )
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MouDrawPtr ( s_uMouHandle );
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}
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void hb_mouse_Hide(void)
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{
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/*
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NOTE: mouse cursor always visible if not in full screen
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*/
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NOPTRRECT rect;
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VIOMODEINFO vi; /* needed to get max Row/Col */
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if ( s_uMouHandle )
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{
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/*
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QUESTION: should I call the GT MaxRow/Col function ?
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pro: encapsulating of the GetScreen function
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con: calling function from another module, GT must be linked in
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con: VioGetMode is been called twice
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*/
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vi.cb = sizeof(VIOMODEINFO);
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VioGetMode(&vi, 0);
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rect.row = 0; /* x-coordinate upper left */
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rect.col = 0; /* y-coordinate upper left */
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rect.cRow = vi.row - 1; /* x-coordinate lower right */
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rect.cCol = vi.col - 1; /* y-coordinate lower right */
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MouRemovePtr ( &rect, s_uMouHandle );
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}
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}
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/*
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QUESTION: when getting mouse coordinate you normally need both
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row and column, we should think about using just one function
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hb_mouse_GetPos( &row, &col ) or something like that
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*/
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int hb_mouse_Col(void)
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{
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PTRLOC pos;
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if ( s_uMouHandle )
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{
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MouGetPtrPos ( &pos, s_uMouHandle );
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}
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return ( (int)pos.col );
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}
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int hb_mouse_Row(void)
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{
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PTRLOC pos;
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if ( s_uMouHandle )
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{
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MouGetPtrPos ( &pos, s_uMouHandle );
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}
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return ( (int)pos.row );
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}
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void hb_mouse_SetPos( int row, int col )
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{
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PTRLOC pos;
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if ( s_uMouHandle )
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{
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pos.row = (USHORT)row;
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pos.col = (USHORT)col;
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MouSetPtrPos ( &pos, s_uMouHandle );
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}
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}
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BOOL hb_mouse_IsButtonPressed( int iButton )
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{
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/*
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TOFIX: every time I read event from the queue I lose the result
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so I can not check if iButton was pressed, so for now I ignore
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iButton and return TRUE if the last event saved had DOWN in it.
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also to keep the noise level down I mask out MOUSE_MOTION events.
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*/
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USHORT uMask = 0x0000;
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USHORT WaitOption = 0; /* 1 = wait until mouse event exist, 0 = don't */
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MOUEVENTINFO MouEvent;
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if ( s_uMouHandle )
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{
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MouReadEventQue ( &MouEvent, &WaitOption, s_uMouHandle );
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uMask = MouEvent.fs;
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#ifdef PLEASE_PLEASE_MAKE_IT_WORK
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switch(iButton)
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{
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case 1:
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uMask &= ( MOUSE_MOTION_WITH_BN1_DOWN | MOUSE_BN1_DOWN );
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break;
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case 2:
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uMask &= ( MOUSE_MOTION_WITH_BN2_DOWN | MOUSE_BN2_DOWN );
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break;
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case 3:
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uMask &= ( MOUSE_MOTION_WITH_BN3_DOWN | MOUSE_BN3_DOWN );
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break;
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}
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#else
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uMask &= (
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MOUSE_MOTION_WITH_BN1_DOWN | MOUSE_BN1_DOWN |
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MOUSE_MOTION_WITH_BN2_DOWN | MOUSE_BN2_DOWN |
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MOUSE_MOTION_WITH_BN3_DOWN | MOUSE_BN3_DOWN
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) ;
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#endif
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}
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return ( uMask != 0 );
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}
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int hb_mouse_CountButton(void)
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{
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USHORT usButtons = 0;
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if ( s_uMouHandle )
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{
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MouGetNumButtons ( &usButtons, s_uMouHandle );
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}
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return ( (int)usButtons );
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}
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void hb_mouse_SetBounds( int iTop, int iLeft, int iBottom, int iRight )
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{
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/*
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TODO: (I don't think that the OS/2 got a function to do it)
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*/
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}
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void hb_mouse_GetBounds( int * piTop, int * piLeft, int * piBottom, int * piRight )
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{
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/*
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TODO: (I don't think that the OS/2 got a function to do it)
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*/
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}
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