Files
harbour-core/harbour/examples/misc/mankala.prg
Viktor Szakats 461ea1568f 2009-05-29 11:04 UTC+0200 Viktor Szakats (harbour.01 syenar hu)
- contrib/examples
  + examples
  * doc/dirstruc.txt
  * doc/whatsnew.txt
  * examples/hbdoc/Makefile
  * examples/pp/Makefile
  * examples/hboleold/Makefile
  * examples/hbsqlit2/Makefile
  * examples/misc/Makefile
  * examples/hbapollo/Makefile
  * examples/rdddbt/Makefile
  * examples/guestbk/Makefile
  * examples/pe/Makefile
  * examples/hbgf/hbgfwin/Makefile
  * examples/hbgf/hbgfos2/Makefile
  * examples/hbgf/hbgfgtk/Makefile
  * examples/hbgf/Makefile
  * examples/uhttpd/readme.txt
  * examples/dbu/Makefile
  * examples/hscript/Makefile
  * examples/hbwhat/Makefile
  * examples/rl/Makefile
  * examples/Makefile
    * Moved to flatten our dir layout and sync the locations
      in unified distro and source tree.
    ; TODO: As a next step I'll replace Makefiles with .hbm 
            files. This will allow users to build these parts 
            outside the source distribution.
2009-05-29 09:05:10 +00:00

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/*
* $Id$
*/
//
// Mankala. The first Harbour board game.
//
// Written by Eddie Runia <eddie@runia.com>
// www - http://www.harbour-project.org
//
// Date : 30/04/1999
// Time : 14:00
//
// Placed in the public domain
//
function Main()
local cAnswer := "X"
local cPlayer
local lWon := .F.
local aBoard := {2,2,2,2}
local nMove
local cMove
local nLoop
local nLoop2
QOut( "Mankala. Another Harbour Game Production")
QOut()
if Upper( Read( "Do you want instructions ? " ) ) == "Y"
aEval ( { ;
" Mankala. The first Harbour board game. " , ;
" " , ;
" It is just you against the computer. The board is as follows : " , ;
" " , ;
" Computer " , ;
" ÚÄÄÄÂÄÄÄ¿ " , ;
" ³X X³X X³ " , ;
" ÃÄÄÄÅÄÄÄ´ " , ;
" ³X X³X X³ " , ;
" ÀÄÄÄÁÄÄÄÙ " , ;
" You " , ;
" " , ;
" The game begins with two stones in each square. " , ;
" " }, ;
{| cItem | QOut( cItem )} )
Read( "Pause : ")
aEval ( { ;
" You can choose to play either the left or the right (L/R) square. " , ;
" " , ;
" If you select a square, the stones are moved anti-clockwise through the " , ;
" squares. " , ;
" " , ;
" Example : You select Left. The board will now become : " , ;
" " , ;
" Computer " , ;
" ÚÄÄÄÂÄÄÄ¿ " , ;
" ³X X³XXX³ " , ;
" ÃÄÄÄÅÄÄÄ´ " , ;
" ³ ³XXX³ " , ;
" ÀÄÄÄÁÄÄÄÙ " , ;
" You " , ;
" " , ;
" The person which gets all the stones has won the game " , ;
" " , ;
" Just try to beat the computer :-) " }, ;
{| cItem | QOut( cItem )} )
Read( "Pause:" )
endif
do while cAnswer != "Y" .and. cAnswer != "N"
cAnswer := Read( "Would you like to play first ?" )
cAnswer := Upper( cAnswer ) // Nested functions ??
enddo
if cAnswer == "N"
cPlayer := "Computer"
else
cPlayer := "Human"
endif
do while !lWon
QOut()
QOut("Computer ",aBoard[2],' ',aBoard[1])
QOut("Human ",aBoard[3],' ',aBoard[4])
QOut()
QOut("Player ",cPlayer)
if (aBoard[2]==0 .and. aBoard[1]==0) .or. ;
(aBoard[3]==0 .and. aBoard[4]==0)
lWon := .T.
endif
if !lWon
if cPlayer == "Computer"
do case
case aBoard[1]==0
nMove := 1
case aBoard[1]==3 .and. aBoard[2]==2 .and. ;
aBoard[3]==2 .and. aBoard[4]==1
nMove := 1
case aBoard[1]==1 .and. aBoard[2]==6 .and. ;
aBoard[3]==1 .and. aBoard[4]==0
nMove := 1
case aBoard[1]==1 .and. aBoard[2]==1 .and. ;
aBoard[3]==6 .and. aBoard[4]==0
nMove := 1
case aBoard[1]==4 .and. aBoard[2]==1 .and. ;
aBoard[3]==3 .and. aBoard[4]==0
nMove := 1
case aBoard[1]==3 .and. aBoard[2]==1 .and. ;
aBoard[3]==4 .and. aBoard[4]==0
nMove := 1
otherwise
nMove := 0
endcase
else
nMove := 0
do while nMove == 0
cMove := Read( "Left/Right :" )
cMove := Upper( cMove )
if cMove == "L"
nMove := 2
else
if cMove == "R"
nMove := 3
endif
endif
enddo
lWon := aBoard[nMove+1] == 0
endif
nLoop2 := nMove
nLoop := aBoard[nMove+1]
aBoard[nMove+1] := 0
do while nLoop != 0
nLoop2++
aBoard[(nLoop2 % 4)+1]++ // It works :-)
nLoop--
enddo
if cPlayer == "Human"
cPlayer := "Computer"
else
cPlayer := "Human"
endif
endif
enddo
if cPlayer == "Human"
QOut( "You have beaten me :-)" )
else
QOut( "You'll never learn !" )
endif
return nil
function Read( cPrompt )
return __Accept( cPrompt )