2012-07-05 00:43 UTC-0800 Pritpal Bedi (bedipritpal@hotmail.com)

+ contrib/hbqt/qtopengl
  + contrib/hbqt/qtopengl/doc
  + contrib/hbqt/qtopengl/doc/en
  + contrib/hbqt/qtopengl/hbqt_init.cpp
  + contrib/hbqt/qtopengl/hbqtopengl.ch
  + contrib/hbqt/qtopengl/hbqtopengl.hbc
  + contrib/hbqt/qtopengl/hbqtopengl.hbm
  + contrib/hbqt/qtopengl/hbqtopengl.hbp
  + contrib/hbqt/qtopengl/hbqtopengl.hbx
  + contrib/hbqt/qtopengl/hbqtopengls.hbp
  + contrib/hbqt/qtopengl/qth
  + contrib/hbqt/qtopengl/qth/filelist.hbm
  + contrib/hbqt/qtopengl/qth/QGL.qth
  + contrib/hbqt/qtopengl/qth/QGLBuffer.qth
  + contrib/hbqt/qtopengl/qth/QGLColormap.qth
  + contrib/hbqt/qtopengl/qth/QGLContext.qth
  + contrib/hbqt/qtopengl/qth/QGLFormat.qth
  + contrib/hbqt/qtopengl/qth/QGLFramebufferObject.qth
  + contrib/hbqt/qtopengl/qth/QGLFramebufferObjectFormat.qth
  + contrib/hbqt/qtopengl/qth/QGLFunctions.qth
  + contrib/hbqt/qtopengl/qth/QGLPixelBuffer.qth
  + contrib/hbqt/qtopengl/qth/QGLShader.qth
  + contrib/hbqt/qtopengl/qth/QGLShaderProgram.qth
  + contrib/hbqt/qtopengl/qth/QGLWidget.qth
    + Added: QtOpenGL module contained classes.

  * contrib/hbqt/hbmk2_qt.hb
    ! Tuned to adopt some new constants used in QtOpenGL module.
This commit is contained in:
Pritpal Bedi
2012-07-05 07:51:18 +00:00
parent 1ec4c3a223
commit 1f6cb86673
22 changed files with 1583 additions and 14 deletions

View File

@@ -16,6 +16,36 @@
The license applies to all entries newer than 2009-04-28.
*/
2012-07-05 00:43 UTC-0800 Pritpal Bedi (bedipritpal@hotmail.com)
+ contrib/hbqt/qtopengl
+ contrib/hbqt/qtopengl/doc
+ contrib/hbqt/qtopengl/doc/en
+ contrib/hbqt/qtopengl/hbqt_init.cpp
+ contrib/hbqt/qtopengl/hbqtopengl.ch
+ contrib/hbqt/qtopengl/hbqtopengl.hbc
+ contrib/hbqt/qtopengl/hbqtopengl.hbm
+ contrib/hbqt/qtopengl/hbqtopengl.hbp
+ contrib/hbqt/qtopengl/hbqtopengl.hbx
+ contrib/hbqt/qtopengl/hbqtopengls.hbp
+ contrib/hbqt/qtopengl/qth
+ contrib/hbqt/qtopengl/qth/filelist.hbm
+ contrib/hbqt/qtopengl/qth/QGL.qth
+ contrib/hbqt/qtopengl/qth/QGLBuffer.qth
+ contrib/hbqt/qtopengl/qth/QGLColormap.qth
+ contrib/hbqt/qtopengl/qth/QGLContext.qth
+ contrib/hbqt/qtopengl/qth/QGLFormat.qth
+ contrib/hbqt/qtopengl/qth/QGLFramebufferObject.qth
+ contrib/hbqt/qtopengl/qth/QGLFramebufferObjectFormat.qth
+ contrib/hbqt/qtopengl/qth/QGLFunctions.qth
+ contrib/hbqt/qtopengl/qth/QGLPixelBuffer.qth
+ contrib/hbqt/qtopengl/qth/QGLShader.qth
+ contrib/hbqt/qtopengl/qth/QGLShaderProgram.qth
+ contrib/hbqt/qtopengl/qth/QGLWidget.qth
+ Added: QtOpenGL module contained classes.
* contrib/hbqt/hbmk2_qt.hb
! Tuned to adopt some new constants used in QtOpenGL module.
2012-07-04 15:14 UTC+0200 Viktor Szakats (harbour syenar.net)
* doc/en/compiler.txt
* doc/en/var.txt

View File

@@ -1095,8 +1095,8 @@ CREATE CLASS HbQtSource
VAR cFunc
VAR cTrMode
VAR cInt INIT "int,qint16,quint16,short,ushort,unsigned"
VAR cIntLong INIT "qint32,quint32,QRgb"
VAR cInt INIT "int,qint16,quint16,short,ushort,unsigned,GLuint,GLenum,GLint,GLsizei,GLclampf"
VAR cIntLong INIT "qint32,quint32,QRgb,qgl_GLsizeiptr,qgl_GLintptr"
VAR cIntLongLong INIT "qint64,quint64,qlonglong,qulonglong,ulong"
VAR lPaintEvent INIT .f.
@@ -1573,10 +1573,10 @@ METHOD HbQtSource:build()
AAdd( aLine, "" )
AAdd( aLine, "static void s_registerMethods( HB_USHORT uiClass )" )
AAdd( aLine, "{" )
AAdd( aLine, ' hb_clsAdd( uiClass, ' + PadR( '"new"', 35) +', HB_FUNCNAME( ' + PadR( Upper( "NEW" ), 35) + ' ) );' )
AAdd( aLine, ' hb_clsAdd( uiClass, ' + PadR( '"new"', 40 ) +', HB_FUNCNAME( ' + PadR( Upper( "NEW" ), 40 ) + ' ) );' )
FOR EACH oMtd IN ::aMethods
IF ! Empty( oMtd:cHBFunc )
AAdd( aLine, ' hb_clsAdd( uiClass, ' + PadR( '"' + oMtd:cHBFunc +'"', 35 ) +', HB_FUNCNAME( ' + PadR( Upper( oMtd:cHBFunc ), 35) + ' ) );' )
AAdd( aLine, ' hb_clsAdd( uiClass, ' + PadR( '"' + oMtd:cHBFunc +'"', 40 ) +', HB_FUNCNAME( ' + PadR( Upper( oMtd:cHBFunc ), 40 ) + ' ) );' )
ENDIF
NEXT
AAdd( aLine, "}" )
@@ -2335,13 +2335,13 @@ METHOD HbQtSource:parseProto( cProto, fBody_ )
oArg:cDoc := "n" + oMtd:cDocNM
oArg:cTypeHB := "N"
CASE oArg:cCast $ "double,qreal" .AND. oArg:lFar
AAdd( oMtd:aPre, { "qreal qr" + oMtd:cDocNM + " = 0;", oMtd:nHBIdx, "qr" + oMtd:cDocNM, "hb_stornd" } )
CASE oArg:cCast $ "double,qreal,float,GLfloat" .AND. oArg:lFar
AAdd( oMtd:aPre, { oArg:cCast + " qr" + oMtd:cDocNM + " = 0;", oMtd:nHBIdx, "qr" + oMtd:cDocNM, "hb_stornd" } )
oArg:cBody := "&qr" + oMtd:cDocNM
oArg:cDoc := "@n" + oMtd:cDocNM
oArg:cTypeHB := "N*"
CASE oArg:cCast $ "double,qreal,float"
CASE oArg:cCast $ "double,qreal,float,GLfloat"
s := "hb_parnd( " + cHBIdx + " )"
IF ! Empty( oArg:cDefault )
oArg:cBody := "( HB_ISNUM( " + cHBIdx + " ) ? " + s + " : " + oArg:cDefault + " )"
@@ -2406,13 +2406,13 @@ METHOD HbQtSource:parseProto( cProto, fBody_ )
oArg:cDoc := "n" + oMtd:cDocNM
oArg:cTypeHB := "N"
CASE oArg:cCast == "bool" .AND. oArg:lFar
CASE oArg:cCast $ "bool,GLboolean" .AND. oArg:lFar
AAdd( oMtd:aPre, { "bool i" + oMtd:cDocNM + " = 0;", oMtd:nHBIdx, "i" + oMtd:cDocNM, "hb_stornl" } )
oArg:cBody := "&i" + oMtd:cDocNM
oArg:cDoc := "@l" + oMtd:cDocNM
oArg:cTypeHB := "L"
CASE oArg:cCast == "bool"
CASE oArg:cCast $ "bool,GLboolean"
s := "hb_parl( " + cHBIdx + " )"
IF ! Empty( oArg:cDefault )
oArg:cBody := iif( oArg:cDefault == "false", s, "hb_parldef( " + cHBIdx + ", true )" )
@@ -2422,6 +2422,11 @@ METHOD HbQtSource:parseProto( cProto, fBody_ )
oArg:cDoc := "l" + oMtd:cDocNM
oArg:cTypeHB := "L"
CASE oArg:cCast == "void" .AND. oArg:lFar /* and it must be void * */
oArg:cBody := "hb_parptr( " + cHBIdx + " )"
oArg:cDoc := "n" + oMtd:cDocNM
oArg:cTypeHB := "N"
CASE oArg:cCast == "QString"
IF oArg:lFar
oArg:cBody := "( QString * ) hb_parstr_utf8( " + cHBIdx + ", &pText%%%, NULL )"
@@ -2636,7 +2641,7 @@ METHOD HbQtSource:buildCppCode( oMtd )
oRet:lConst .AND. ;
oRet:lConstL
cRef := oRet:cCast
oMtd:cCmd := hbqtgen_Get_Command_1( oRet:cCast, oMtd:cCmn )
oMtd:cCmd := hbqtgen_Get_Command_1( oRet:cCast, oMtd:cCmn, oMtd:nDetachRet != 9 )
oMtd:cPrgRet := "o" + oMtd:cDocNMRet
CASE oRet:lAnd .AND. oRet:lConst
@@ -2849,9 +2854,16 @@ METHOD HbqtArgument:new( cTxt, cQtObject, enum_, lConstL, lIsRetArg )
// Helper Functions
/*----------------------------------------------------------------------*/
STATIC FUNCTION hbqtgen_Get_Command_1( cWgt, cCmn )
RETURN 'hb_itemReturnRelease( hbqt_bindGetHbObject( NULL, ' + 'new ' + cWgt + '( *( ' + cCmn + ' ) )' + ', "' + 'HB_' + Upper( cWgt ) + '", hbqt_del_' + cWgt + ', ' + qth_get_bits( cWgt, .t. ) + ' ) )'
STATIC FUNCTION hbqtgen_Get_Command_1( cWgt, cCmn, lNew )
IF lNew == NIL
lNew := .T.
ENDIF
IF lNew
RETURN 'hb_itemReturnRelease( hbqt_bindGetHbObject( NULL, ' + 'new ' + cWgt + '( *( ' + cCmn + ' ) )' + ', "' + 'HB_' + Upper( cWgt ) + '", hbqt_del_' + cWgt + ', ' + qth_get_bits( cWgt, .t. ) + ' ) )'
ELSE
RETURN 'hb_itemReturnRelease( hbqt_bindGetHbObject( NULL, ' + '( void * ) ' + cCmn + ', "' + 'HB_' + Upper( cWgt ) + '", hbqt_del_' + cWgt + ', ' + qth_get_bits( cWgt, .f. ) + ' ) )'
ENDIF
RETURN ""
/*----------------------------------------------------------------------*/
@@ -2869,7 +2881,6 @@ STATIC FUNCTION hbqtgen_Get_Command( cWgt, cCmn, lNew, isRetDetached )
ELSE
RETURN 'hb_itemReturnRelease( hbqt_bindGetHbObject( NULL, ' + cCmn + ', "' + 'HB_' + Upper( cWgt ) + '", hbqt_del_' + cWgt + ', ' + qth_get_bits( cWgt, isRetDetached ) + ' ) )'
ENDIF
RETURN ""
/*----------------------------------------------------------------------*/
@@ -3383,6 +3394,10 @@ STATIC FUNCTION qth_is_QObject( cWidget )
aadd( aQObjects, "QTreeWidget" )
aadd( aQObjects, "QDeclarativeView" )
aadd( aQObjects, "QTextBrowser" )
aadd( aQObjects, "QGLShader" )
aadd( aQObjects, "QGLShaderProgram" )
aadd( aQObjects, "QGLWidget" )
ENDIF
RETURN ascan( aQObjects, {|e| e == cWidget } ) > 0

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@@ -0,0 +1,98 @@
/*
* $Id$
*/
/*
* Harbour Project source code:
* QT wrapper main header
*
* Copyright 2009 Marcos Antonio Gambeta (marcosgambeta at gmail dot com)
* Copyright 2009 Pritpal Bedi (pritpal@vouchcac.com)
* Copyright 2010 Viktor Szakats (harbour syenar.net)
* www - http://harbour-project.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA (or visit the web site http://www.gnu.org/).
*
* As a special exception, the Harbour Project gives permission for
* additional uses of the text contained in its release of Harbour.
*
* The exception is that, if you link the Harbour libraries with other
* files to produce an executable, this does not by itself cause the
* resulting executable to be covered by the GNU General Public License.
* Your use of that executable is in no way restricted on account of
* linking the Harbour library code into it.
*
* This exception does not however invalidate any other reasons why
* the executable file might be covered by the GNU General Public License.
*
* This exception applies only to the code released by the Harbour
* Project under the name Harbour. If you copy code from other
* Harbour Project or Free Software Foundation releases into a copy of
* Harbour, as the General Public License permits, the exception does
* not apply to the code that you add in this way. To avoid misleading
* anyone as to the status of such modified files, you must delete
* this exception notice from them.
*
* If you write modifications of your own for Harbour, it is your choice
* whether to permit this exception to apply to your modifications.
* If you do not wish that, delete this exception notice.
*
*/
/*----------------------------------------------------------------------*/
#include "hbqt.h"
#include "hbqtinit.h"
#include "hbvm.h"
#include "hbinit.h"
#if QT_VERSION >= 0x040500
/*----------------------------------------------------------------------*/
static void hbqt_registerCallbacks( void )
{
}
/*----------------------------------------------------------------------*/
HB_FUNC( __HBQTOPENGL ) {;}
static void hbqt_lib_init( void * cargo )
{
HB_SYMBOL_UNUSED( cargo );
hbqt_registerCallbacks();
}
static void hbqt_lib_exit( void * cargo )
{
HB_SYMBOL_UNUSED( cargo );
}
HB_CALL_ON_STARTUP_BEGIN( _hbqtopengl_init_ )
hb_vmAtInit( hbqt_lib_init, NULL );
hb_vmAtExit( hbqt_lib_exit, NULL );
HB_CALL_ON_STARTUP_END( _hbqtopengl_init_ )
#if defined( HB_PRAGMA_STARTUP )
#pragma startup _hbqtopengl_init_
#elif defined( HB_DATASEG_STARTUP )
#define HB_DATASEG_BODY HB_DATASEG_FUNC( _hbqtopengl_init_ )
#include "hbiniseg.h"
#endif
#endif

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@@ -0,0 +1,145 @@
/*
* $Id$
*/
/*
* Harbour Project source code:
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* http://harbour-project.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA (or visit the web site http://www.gnu.org/).
*
* As a special exception, the Harbour Project gives permission for
* additional uses of the text contained in its release of Harbour.
*
* The exception is that, if you link the Harbour libraries with other
* files to produce an executable, this does not by itself cause the
* resulting executable to be covered by the GNU General Public License.
* Your use of that executable is in no way restricted on account of
* linking the Harbour library code into it.
*
* This exception does not however invalidate any other reasons why
* the executable file might be covered by the GNU General Public License.
*
* This exception applies only to the code released by the Harbour
* Project under the name Harbour. If you copy code from other
* Harbour Project or Free Software Foundation releases into a copy of
* Harbour, as the General Public License permits, the exception does
* not apply to the code that you add in this way. To avoid misleading
* anyone as to the status of such modified files, you must delete
* this exception notice from them.
*
* If you write modifications of your own for Harbour, it is your choice
* whether to permit this exception to apply to your modifications.
* If you do not wish that, delete this exception notice.
*
*/
#ifndef _HBQTOPENGL_CH
#define _HBQTOPENGL_CH
#define QGL_DoubleBuffer 0x0001 // Specifies the use of double buffering.
#define QGL_DepthBuffer 0x0002 // Enables the use of a depth buffer.
#define QGL_Rgba 0x0004 // Specifies that the context should use RGBA as its pixel format.
#define QGL_AlphaChannel 0x0008 // Enables the use of an alpha channel.
#define QGL_AccumBuffer 0x0010 // Enables the use of an accumulation buffer.
#define QGL_StencilBuffer 0x0020 // Enables the use of a stencil buffer.
#define QGL_StereoBuffers 0x0040 // Enables the use of a stereo buffers for use with visualization hardware.
#define QGL_DirectRendering 0x0080 // Specifies that the context is used for direct rendering to a display.
#define QGL_HasOverlay 0x0100 // Enables the use of an overlay.
#define QGL_SampleBuffers 0x0200 // Enables the use of sample buffers.
#define QGL_DeprecatedFunctions 0x0400 // Enables the use of deprecated functionality for OpenGL 3.x contexts. A context with deprecated functionality enabled is called a full context in the OpenGL specification.
#define QGL_SingleBuffer QGLDoubleBuffer<<16 // Specifies the use of a single buffer, as opposed to double buffers.
#define QGL_NoDepthBuffer QGLDepthBuffer<<16 // Disables the use of a depth buffer.
#define QGL_ColorIndex QGLRgba<<16 // Specifies that the context should use a color index as its pixel format.
#define QGL_NoAlphaChannel QGLAlphaChannel<<16 // Disables the use of an alpha channel.
#define QGL_NoAccumBuffer QGLAccumBuffer<<16 // Disables the use of an accumulation buffer.
#define QGL_NoStencilBuffer QGLStencilBuffer<<16 // Disables the use of a stencil buffer.
#define QGL_NoStereoBuffers QGLStereoBuffers<<16 // Disables the use of stereo buffers.
#define QGL_IndirectRendering QGLDirectRendering<<16 // Specifies that the context is used for indirect rendering to a buffer.
#define QGL_NoOverlay QGLHasOverlay<<16 // Disables the use of an overlay.
#define QGL_NoSampleBuffers QGLSampleBuffers<<16 // Disables the use of sample buffers.
#define QGL_NoDeprecatedFunctions QGLDeprecatedFunctions<<16 // Disables the use of deprecated functionality for OpenGL 3.x contexts. A context with deprecated functionality disabled is called a forward compatible context in the OpenGL specification.
#define QGLBuffer_ReadOnly 0x88B8 // The buffer will be mapped for reading only.
#define QGLBuffer_WriteOnly 0x88B9 // The buffer will be mapped for writing only.
#define QGLBuffer_ReadWrite 0x88BA // The buffer will be mapped for reading and writing
#define QGLBuffer_VertexBuffer 0x8892 // Vertex buffer object for use when specifying vertex arrays.
#define QGLBuffer_IndexBuffer 0x8893 // Index buffer object for use with glDrawElements().
#define QGLBuffer_PixelPackBuffer 0x88EB // Pixel pack buffer object for reading pixel data from the GL server (for example, with glReadPixels()). Not supported under OpenGL/ES.
#define QGLBuffer_PixelUnpackBuffer 0x88EC // Pixel unpack buffer object for writing pixel data to the GL server (for example, with glTexImage2D()). Not supported under OpenGL/ES.
#define QGLBuffer_StreamDraw 0x88E0 // The data will be set once and used a few times for drawing operations. Under OpenGL/ES 1.1 this is identical to StaticDraw.
#define QGLBuffer_StreamRead 0x88E1 // The data will be set once and used a few times for reading data back from the GL server. Not supported under OpenGL/ES.
#define QGLBuffer_StreamCopy 0x88E2 // The data will be set once and used a few times for reading data back from the GL server for use in further drawing operations. Not supported under OpenGL/ES.
#define QGLBuffer_StaticDraw 0x88E4 // The data will be set once and used many times for drawing operations.
#define QGLBuffer_StaticRead 0x88E5 // The data will be set once and used many times for reading data back from the GL server. Not supported under OpenGL/ES.
#define QGLBuffer_StaticCopy 0x88E6 // The data will be set once and used many times for reading data back from the GL server for use in further drawing operations. Not supported under OpenGL/ES.
#define QGLBuffer_DynamicDraw 0x88E8 // The data will be modified repeatedly and used many times for drawing operations.
#define QGLBuffer_DynamicRead 0x88E9 // The data will be modified repeatedly and used many times for reading data back from the GL server. Not supported under OpenGL/ES.
#define QGLBuffer_DynamicCopy 0x88EA // The data will be modified repeatedly and used many times for reading data back from the GL server for use in further drawing operations. Not supported under OpenGL/ES.
#define QGLContext_NoBindOption 0x0000 // Don't do anything, pass the texture straight through.
#define QGLContext_InvertedYBindOption 0x0001 // Specifies that the texture should be flipped over the X axis so that the texture coordinate 0,0 corresponds to the top left corner. Inverting the texture implies a deep copy prior to upload.
#define QGLContext_MipmapBindOption 0x0002 // Specifies that bindTexture() should try to generate mipmaps. If the GL implementation supports the GL_SGIS_generate_mipmap extension, mipmaps will be automatically generated for the texture. Mipmap generation is only supported for the GL_TEXTURE_2D target.
#define QGLContext_PremultipliedAlphaBindOption 0x0004 // Specifies that the image should be uploaded with premultiplied alpha and does a conversion accordingly.
#define QGLContext_LinearFilteringBindOption 0x0008 // Specifies that the texture filtering should be set to GL_LINEAR. Default is GL_NEAREST. If mipmap is also enabled, filtering will be set to GL_LINEAR_MIPMAP_LINEAR.
#define QGLContext_DefaultBindOption LinearFilteringBindOption | InvertedYBindOption | MipmapBindOption // In Qt 4.5 and earlier, bindTexture() would mirror the image and automatically generate mipmaps. This option helps preserve this default behavior.
#define QGLFormat_NoProfile 0 // OpenGL version is lower than 3.2.
#define QGLFormat_CoreProfile 1 // Functionality deprecated in OpenGL version 3.0 is not available.
#define QGLFormat_CompatibilityProfile 2 // Functionality from earlier OpenGL versions is available.
#define QGLFormat_OpenGL_Version_None 0x00000000 // If no OpenGL is present or if no OpenGL context is current.
#define QGLFormat_OpenGL_Version_1_1 00000001 // OpenGL version 1.1 or higher is present.
#define QGLFormat_OpenGL_Version_1_2 00000002 // OpenGL version 1.2 or higher is present.
#define QGLFormat_OpenGL_Version_1_3 00000004 // OpenGL version 1.3 or higher is present.
#define QGLFormat_OpenGL_Version_1_4 00000008 // OpenGL version 1.4 or higher is present.
#define QGLFormat_OpenGL_Version_1_5 00000010 // OpenGL version 1.5 or higher is present.
#define QGLFormat_OpenGL_Version_2_0 00000020 // OpenGL version 2.0 or higher is present. Note that version 2.0 supports all the functionality of version 1.5.
#define QGLFormat_OpenGL_Version_2_1 00000040 // OpenGL version 2.1 or higher is present.
#define QGLFormat_OpenGL_Version_3_0 00001000 // OpenGL version 3.0 or higher is present.
#define QGLFormat_OpenGL_Version_3_1 00002000 // OpenGL version 3.1 or higher is present. Note that OpenGL version 3.1 or higher does not necessarily support all the features of version 3.0 and lower.
#define QGLFormat_OpenGL_Version_3_2 00004000 // OpenGL version 3.2 or higher is present.
#define QGLFormat_OpenGL_Version_3_3 00008000 // OpenGL version 3.3 or higher is present.
#define QGLFormat_OpenGL_Version_4_0 00010000 // OpenGL version 4.0 or higher is present.
#define QGLFormat_OpenGL_ES_CommonLite_Version_1_0 0x00000100 // OpenGL ES version 1.0 Common Lite or higher is present.
#define QGLFormat_OpenGL_ES_Common_Version_1_0 0x00000080 // OpenGL ES version 1.0 Common or higher is present. The Common profile supports all the features of Common Lite.
#define QGLFormat_OpenGL_ES_CommonLite_Version_1_1 0x00000400 // OpenGL ES version 1.1 Common Lite or higher is present.
#define QGLFormat_OpenGL_ES_Common_Version_1_1 0x00000200 // OpenGL ES version 1.1 Common or higher is present. The Common profile supports all the features of Common Lite.
#define QGLFormat_OpenGL_ES_Version_2_0 0x00000800 // OpenGL ES version 2.0 or higher is present. Note that OpenGL ES version 2.0 does not support all the features of OpenGL ES 1.x. So if OpenGL_ES_Version_2_0 is returned, none of the ES 1.x flags are returned.
#define QGLFunctions_Multitexture 0x0001 // glActiveTexture() function is available.
#define QGLFunctions_Shaders 0x0002 // Shader functions are available.
#define QGLFunctions_Buffers 0x0004 // Vertex and index buffer functions are available.
#define QGLFunctions_Framebuffers 0x0008 // Framebuffer object functions are available.
#define QGLFunctions_BlendColor 0x0010 // glBlendColor() is available.
#define QGLFunctions_BlendEquation 0x0020 // glBlendEquation() is available.
#define QGLFunctions_BlendEquationSeparate 0x0040 // glBlendEquationSeparate() is available.
#define QGLFunctions_BlendFuncSeparate 0x0080 // glBlendFuncSeparate() is available.
#define QGLFunctions_BlendSubtract 0x0100 // Blend subtract mode is available.
#define QGLFunctions_CompressedTextures 0x0200 // Compressed texture functions are available.
#define QGLFunctions_Multisample 0x0400 // glSampleCoverage() function is available.
#define QGLFunctions_StencilSeparate 0x0800 // Separate stencil functions are available.
#define QGLFunctions_NPOTTextures 0x1000 // Non power of two textures are available.
#define QGLShader_Vertex 0x0001 // Vertex shader written in the OpenGL Shading Language (GLSL).
#define QGLShader_Fragment 0x0002 // Fragment shader written in the OpenGL Shading Language (GLSL).
#define QGLShader_Geometry 0x0004 // Geometry shaders written in the OpenGL Shading Language (GLSL), based on the GL_EXT_geometry_shader4 extension.
#endif

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@@ -0,0 +1,22 @@
#
# $Id$
#
# ---------------------------------------------------------------
# Copyright 2010 Viktor Szakats (harbour syenar.net)
# See COPYING for licensing terms.
# ---------------------------------------------------------------
incpaths=.
libs=../qtcore/hbqtcore.hbc
libs=../qtgui/hbqtgui.hbc
libs=../qtnetwork/hbqtnetwork.hbc
{!HB_STATIC_QT}libs=${_HB_DYNPREF}${hb_name}${_HB_DYNSUFF}
{!HB_STATIC_QT&(allwin|os2)}libs=QtOpenGL4
{!HB_STATIC_QT&(linux|beos|symbian)}libs=QtOpenGL
{!HB_STATIC_QT&darwin}frameworks=QtOpenGL
{HB_STATIC_QT&allwin}libs=${_HB_DYNPREF}${hb_name}s${_HB_DYNSUFF}
{HB_STATIC_QT&linux|beos}libs=${_HB_DYNPREF}${hb_name}${_HB_DYNSUFF}
{HB_STATIC_QT&(allwin|linux|beos)}libs=QtOpenGL

View File

@@ -0,0 +1,26 @@
#
# $Id$
#
-i.
qth/filelist.hbm
hbqtopengl.hbx
hbqt_init.cpp
../qtcore/hbqtcore.hbc
../qtgui/hbqtgui.hbc
../qtnetwork/hbqtnetwork.hbc
-deppkgname=qtopengl:QtOpenGL
-depkeyhead=qtopengl:QtOpenGL/QtOpenGL
-depcontrol=qtopengl:${HB_WITH_QT}
{!darwin}-depincpath=qtopengl:/usr/include/qt4
{!darwin}-depincpath=qtopengl:/usr/lib/qt4/include
{!darwin}-depincpath=qtopengl:/usr/include
{bsd}-depincpath=qt:/usr/local/include/qt4
{darwin}-depincpath=qtopengl:/Developer/qt/include
{darwin}-depincpath=qtopengl:/Library/Frameworks
{darwin}-depincpath=qtopengl:/usr/local/include

View File

@@ -0,0 +1,12 @@
#
# $Id$
#
../hbqt_common.hbm
hbqtopengl.hbm
-instfile=inc:hbqtopengl.ch
-instfile=inc:hbqtopengl.hbx
hbqtopengls.hbp

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@@ -0,0 +1,56 @@
/*
* $Id$
*/
/* -------------------------------------------------------------------- */
/* NOTE: You can add manual override which functions to include or */
/* exclude from automatically generated EXTERNAL/DYNAMIC list. */
/* Syntax: // HB_FUNC_INCLUDE <func> */
/* // HB_FUNC_EXCLUDE <func> */
/* -------------------------------------------------------------------- */
/* -------------------------------------------------------------------- */
/* WARNING: Automatically generated code below. DO NOT EDIT! */
/* Regenerate using hbmk2 '-hbx=' option. */
/* -------------------------------------------------------------------- */
#ifndef __HBEXTERN_CH__HBQTOPENGL__
#define __HBEXTERN_CH__HBQTOPENGL__
#if defined( __HBEXTREQ__ ) .OR. defined( __HBEXTERN__HBQTOPENGL__ANNOUNCE )
ANNOUNCE __HBEXTERN__HBQTOPENGL__
#endif
#if defined( __HBEXTREQ__ ) .OR. defined( __HBEXTERN__HBQTOPENGL__REQUEST )
#command DYNAMIC <fncs,...> => EXTERNAL <fncs>
#endif
DYNAMIC HB_QGLBUFFER
DYNAMIC HB_QGLCOLORMAP
DYNAMIC HB_QGLCONTEXT
DYNAMIC HB_QGLFORMAT
DYNAMIC HB_QGLFRAMEBUFFEROBJECT
DYNAMIC HB_QGLFRAMEBUFFEROBJECTFORMAT
DYNAMIC HB_QGLFUNCTIONS
DYNAMIC HB_QGLPIXELBUFFER
DYNAMIC HB_QGLSHADER
DYNAMIC HB_QGLSHADERPROGRAM
DYNAMIC HB_QGLWIDGET
DYNAMIC QGLBUFFER
DYNAMIC QGLCOLORMAP
DYNAMIC QGLCONTEXT
DYNAMIC QGLFORMAT
DYNAMIC QGLFRAMEBUFFEROBJECT
DYNAMIC QGLFRAMEBUFFEROBJECTFORMAT
DYNAMIC QGLFUNCTIONS
DYNAMIC QGLPIXELBUFFER
DYNAMIC QGLSHADER
DYNAMIC QGLSHADERPROGRAM
DYNAMIC QGLWIDGET
DYNAMIC __HBQTOPENGL
#if defined( __HBEXTREQ__ ) .OR. defined( __HBEXTERN__HBQTOPENGL__REQUEST )
#uncommand DYNAMIC <fncs,...> => EXTERNAL <fncs>
#endif
#endif

View File

@@ -0,0 +1,7 @@
#
# $Id$
#
../hbqt_commons.hbm
hbqtopengl.hbm

View File

@@ -0,0 +1,52 @@
/*
* $Id$
*/
/*
* Harbour Qt wrapper generator control file
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* www - http://www.harbour-project.org
*
* See COPYING for licensing terms.
*/
<CLASS>
Inherit =
QObject = no
</CLASS>
<CODE>
#include <QtOpenGL/QGL>
/*
*
*/
HB_FUNC( QT_ )
{
if( hb_pcount() == 1 && hbqt_par_isDerivedFrom( 1, "QGL" ) )
{
__HB_RETPTRGC__( new QGL( *hbqt_par_QGL( 1 ) ) );
}
else
{
__HB_RETPTRGC__( new QGL() );
}
}
</CODE>
<ENUMS>
</ENUMS>
<PROTOS>
</PROTOS>
<SLOTS>
</SLOTS>
<SIGNALS>
</SIGNALS>

View File

@@ -0,0 +1,79 @@
/*
* $Id$
*/
/*
* Harbour Qt wrapper generator control file
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* www - http://www.harbour-project.org
*
* See COPYING for licensing terms.
*/
<CLASS>
Inherit =
QObject = no
Version = 0x040700
</CLASS>
<CODE>
#include <QtOpenGL/QGLBuffer>
/*
* QGLBuffer ()
* QGLBuffer ( QGLBuffer::Type type )
* QGLBuffer ( const QGLBuffer & other )
* ~QGLBuffer ()
*/
HB_FUNC( QT_QGLBUFFER )
{
if( hb_pcount() == 1 && hbqt_par_isDerivedFrom( 1, "QGLBUFFER" ) )
{
__HB_RETPTRGC__( new QGLBuffer( *hbqt_par_QGLBuffer( 1 ) ) );
}
else if( hb_pcount() == 1 && HB_ISNUM( 1 ) )
{
__HB_RETPTRGC__( new QGLBuffer( ( QGLBuffer::Type ) hb_parni( 1 ) ) );
}
else
{
__HB_RETPTRGC__( new QGLBuffer() );
}
}
</CODE>
<ENUMS>
enum Access { ReadOnly, WriteOnly, ReadWrite }
enum Type { VertexBuffer, IndexBuffer, PixelPackBuffer, PixelUnpackBuffer }
enum UsagePattern { StreamDraw, StreamRead, StreamCopy, StaticDraw, ..., DynamicCopy }
</ENUMS>
<PROTOS>
void allocate ( const void * data, int count )
void allocate ( int count )
bool bind ()
GLuint bufferId () const
bool create ()
void destroy ()
bool isCreated () const
void * map ( QGLBuffer::Access access )
bool read ( int offset, void * data, int count )
void release ()
void setUsagePattern ( QGLBuffer::UsagePattern value )
int size () const
QGLBuffer::Type type () const
bool unmap ()
QGLBuffer::UsagePattern usagePattern () const
void write ( int offset, const void * data, int count )
</PROTOS>
<SLOTS>
</SLOTS>
<SIGNALS>
</SIGNALS>

View File

@@ -0,0 +1,63 @@
/*
* $Id$
*/
/*
* Harbour Qt wrapper generator control file
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* www - http://www.harbour-project.org
*
* See COPYING for licensing terms.
*/
<CLASS>
Inherit =
QObject = no
</CLASS>
<CODE>
#include <QtOpenGL/QGLColormap>
/*
* QGLColormap ()
* QGLColormap ( const QGLColormap & map )
* ~QGLColormap ()
*/
HB_FUNC( QT_QGLCOLORMAP )
{
if( hb_pcount() == 1 && hbqt_par_isDerivedFrom( 1, "QGLCOLORMAP" ) )
{
__HB_RETPTRGC__( new QGLColormap( *hbqt_par_QGLColormap( 1 ) ) );
}
else
{
__HB_RETPTRGC__( new QGLColormap() );
}
}
</CODE>
<ENUMS>
</ENUMS>
<PROTOS>
QColor entryColor ( int idx ) const
QRgb entryRgb ( int idx ) const
int find ( QRgb color ) const
int findNearest ( QRgb color ) const
bool isEmpty () const
void setEntries ( int count, const QRgb * colors, int base = 0 )
void setEntry ( int idx, QRgb color )
void setEntry ( int idx, const QColor & color )
int size () const
</PROTOS>
<SLOTS>
</SLOTS>
<SIGNALS>
</SIGNALS>

View File

@@ -0,0 +1,76 @@
/*
* $Id$
*/
/*
* Harbour Qt wrapper generator control file
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* www - http://www.harbour-project.org
*
* See COPYING for licensing terms.
*/
<CLASS>
Inherit =
QObject = no
</CLASS>
<CODE>
#include <QtOpenGL/QGLContext>
/*
* QGLContext ( const QGLFormat & format )
* virtual ~QGLContext ()
*/
HB_FUNC( QT_QGLCONTEXT )
{
if( hb_pcount() == 1 && hbqt_par_isDerivedFrom( 1, "QGLFORMAT" ) )
{
__HB_RETPTRGC__( new QGLContext( *hbqt_par_QGLFormat( 1 ) ) );
}
else
{
hb_errRT_BASE( EG_ARG, 9999, NULL, HB_ERR_FUNCNAME, HB_ERR_ARGS_BASEPARAMS );
}
}
</CODE>
<ENUMS>
enum BindOption { NoBindOption, InvertedYBindOption, MipmapBindOption, PremultipliedAlphaBindOption, LinearFilteringBindOption, DefaultBindOption }
flags BindOptions
</ENUMS>
<PROTOS>
GLuint bindTexture ( const QImage & image, GLenum target, GLint format, BindOptions options )
GLuint bindTexture ( const QString & fileName )
GLuint bindTexture ( const QImage & image, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA )
GLuint bindTexture ( const QPixmap & pixmap, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA )
GLuint bindTexture ( const QPixmap & pixmap, GLenum target, GLint format, BindOptions options )
virtual bool create ( const QGLContext * shareContext = 0 )
void deleteTexture ( GLuint id )
QPaintDevice * device () const
virtual void doneCurrent ()
void drawTexture ( const QRectF & target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D )
void drawTexture ( const QPointF & point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D )
QGLFormat format () const
void * getProcAddress ( const QString & proc ) const
bool isSharing () const
bool isValid () const
virtual void makeCurrent ()
QColor overlayTransparentColor () const
QGLFormat requestedFormat () const
void reset ()
void setFormat ( const QGLFormat & format )
virtual void swapBuffers () const
</PROTOS>
<SLOTS>
</SLOTS>
<SIGNALS>
</SIGNALS>

View File

@@ -0,0 +1,124 @@
/*
* $Id$
*/
/*
* Harbour Qt wrapper generator control file
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* www - http://www.harbour-project.org
*
* See COPYING for licensing terms.
*/
<CLASS>
Inherit =
QObject = no
</CLASS>
<CODE>
#include <QtOpenGL/QGLFormat>
/*
* QGLFormat ()
* QGLFormat ( QGL::FormatOptions options, int plane = 0 )
* QGLFormat ( const QGLFormat & other )
* ~QGLFormat ()
*/
HB_FUNC( QT_QGLFORMAT )
{
if( hb_pcount() == 1 && hbqt_par_isDerivedFrom( 1, "QGLFORMAT" ) )
{
__HB_RETPTRGC__( new QGLFormat( *hbqt_par_QGLFormat( 1 ) ) );
}
else if( hb_pcount() == 1 && HB_ISNUM( 1 ) )
{
__HB_RETPTRGC__( new QGLFormat( ( QGL::FormatOptions ) hb_parni( 1 ) ) );
}
else if( hb_pcount() == 2 && HB_ISNUM( 1 ) && HB_ISNUM( 2 ) )
{
__HB_RETPTRGC__( new QGLFormat( ( QGL::FormatOptions ) hb_parni( 1 ), hb_parni( 2 ) ) );
}
else
{
__HB_RETPTRGC__( new QGLFormat() );
}
}
</CODE>
<ENUMS>
enum OpenGLContextProfile { NoProfile, CoreProfile, CompatibilityProfile }
enum OpenGLVersionFlag { OpenGL_Version_None, OpenGL_Version_1_1, OpenGL_Version_1_2, OpenGL_Version_1_3, ..., OpenGL_ES_Version_2_0 }
flags OpenGLVersionFlags
</ENUMS>
<PROTOS>
bool accum () const
int accumBufferSize () const
bool alpha () const
int alphaBufferSize () const
int blueBufferSize () const
bool depth () const
int depthBufferSize () const
bool directRendering () const
bool doubleBuffer () const
int greenBufferSize () const
bool hasOverlay () const
int majorVersion () const
int minorVersion () const
int plane () const
OpenGLContextProfile profile () const
int redBufferSize () const
bool rgba () const
bool sampleBuffers () const
int samples () const
void setAccum ( bool enable )
void setAccumBufferSize ( int size )
void setAlpha ( bool enable )
void setAlphaBufferSize ( int size )
void setBlueBufferSize ( int size )
void setDepth ( bool enable )
void setDepthBufferSize ( int size )
void setDirectRendering ( bool enable )
void setDoubleBuffer ( bool enable )
void setGreenBufferSize ( int size )
void setOption ( QGL::FormatOptions opt )
void setOverlay ( bool enable )
void setPlane ( int plane )
void setProfile ( OpenGLContextProfile profile )
void setRedBufferSize ( int size )
void setRgba ( bool enable )
void setSampleBuffers ( bool enable )
void setSamples ( int numSamples )
void setStencil ( bool enable )
void setStencilBufferSize ( int size )
void setStereo ( bool enable )
void setSwapInterval ( int interval )
void setVersion ( int major, int minor )
bool stencil () const
int stencilBufferSize () const
bool stereo () const
int swapInterval () const
bool testOption ( QGL::FormatOptions opt ) const
QGLFormat defaultFormat ()
QGLFormat defaultOverlayFormat ()
//QGLFormat fromPlatformWindowFormat ( const QPlatformWindowFormat & format )
bool hasOpenGL ()
bool hasOpenGLOverlays ()
OpenGLVersionFlags openGLVersionFlags ()
void setDefaultFormat ( const QGLFormat & f )
void setDefaultOverlayFormat ( const QGLFormat & f )
//QPlatformWindowFormat toPlatformWindowFormat ( const QGLFormat & format )
</PROTOS>
<SLOTS>
</SLOTS>
<SIGNALS>
</SIGNALS>

View File

@@ -0,0 +1,78 @@
/*
* $Id$
*/
/*
* Harbour Qt wrapper generator control file
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* www - http://www.harbour-project.org
*
* See COPYING for licensing terms.
*/
<CLASS>
Inherit = QPaintDevice
QObject = no
</CLASS>
<CODE>
#include <QtOpenGL/QGLFramebufferObject>
/*
* QGLFramebufferObject ( const QSize & size, GLenum target = GL_TEXTURE_2D )
* QGLFramebufferObject ( int width, int height, GLenum target = GL_TEXTURE_2D )
* QGLFramebufferObject ( const QSize & size, const QGLFramebufferObjectFormat & format )
* QGLFramebufferObject ( int width, int height, const QGLFramebufferObjectFormat & format )
* QGLFramebufferObject ( int width, int height, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8 )
* QGLFramebufferObject ( const QSize & size, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8 )
* virtual ~QGLFramebufferObject ()
*/
HB_FUNC( QT_QGLFRAMEBUFFEROBJECT )
{
if( hb_pcount() == 1 && hbqt_par_isDerivedFrom( 1, "QSIZE" ) )
{
__HB_RETPTRGC__( new QGLFramebufferObject( *hbqt_par_QSize( 1 ) ) );
}
else
{
hb_errRT_BASE( EG_ARG, 9999, NULL, HB_ERR_FUNCNAME, HB_ERR_ARGS_BASEPARAMS );
}
}
</CODE>
<ENUMS>
enum Attachment { NoAttachment, CombinedDepthStencil, Depth }
</ENUMS>
<PROTOS>
Attachment attachment () const
bool bind ()
void drawTexture ( const QRectF & target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D )
void drawTexture ( const QPointF & point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D )
QGLFramebufferObjectFormat format () const
GLuint handle () const
bool isBound () const
bool isValid () const
bool release ()
QSize size () const
GLuint texture () const
QImage toImage () const
virtual QPaintEngine * paintEngine () const
//void blitFramebuffer ( QGLFramebufferObject * target, const QRect & targetRect, QGLFramebufferObject * source, const QRect & sourceRect, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST )
bool hasOpenGLFramebufferBlit ()
bool hasOpenGLFramebufferObjects ()
</PROTOS>
<SLOTS>
</SLOTS>
<SIGNALS>
</SIGNALS>

View File

@@ -0,0 +1,65 @@
/*
* $Id$
*/
/*
* Harbour Qt wrapper generator control file
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* www - http://www.harbour-project.org
*
* See COPYING for licensing terms.
*/
<CLASS>
Inherit =
QObject = no
Version = 0x40600
</CLASS>
<CODE>
#include <QtOpenGL/QGLFramebufferObjectFormat>
/*
* QGLFramebufferObjectFormat ()
* QGLFramebufferObjectFormat ( const QGLFramebufferObjectFormat & other )
* ~QGLFramebufferObjectFormat ()
*/
HB_FUNC( QT_QGLFRAMEBUFFEROBJECTFORMAT )
{
if( hb_pcount() == 1 && hbqt_par_isDerivedFrom( 1, "QGLFRAMEBUFFEROBJECTFORMAT" ) )
{
__HB_RETPTRGC__( new QGLFramebufferObjectFormat( *hbqt_par_QGLFramebufferObjectFormat( 1 ) ) );
}
else
{
__HB_RETPTRGC__( new QGLFramebufferObjectFormat() );
}
}
</CODE>
<ENUMS>
</ENUMS>
<PROTOS>
QGLFramebufferObject::Attachment attachment () const
GLenum internalTextureFormat () const
bool mipmap () const
int samples () const
void setAttachment ( QGLFramebufferObject::Attachment attachment )
void setInternalTextureFormat ( GLenum internalTextureFormat )
void setMipmap ( bool enabled )
void setSamples ( int samples )
void setTextureTarget ( GLenum target )
GLenum textureTarget () const
</PROTOS>
<SLOTS>
</SLOTS>
<SIGNALS>
</SIGNALS>

View File

@@ -0,0 +1,158 @@
/*
* $Id$
*/
/*
* Harbour Qt wrapper generator control file
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* www - http://www.harbour-project.org
*
* See COPYING for licensing terms.
*/
<CLASS>
Inherit =
QObject = no
Version = 0x040800
</CLASS>
<CODE>
#include <QtOpenGL/QGLFunctions>
/*
* QGLFunctions ()
* QGLFunctions ( const QGLContext * context )
* ~QGLFunctions ()
*/
HB_FUNC( QT_QGLFUNCTIONS )
{
if( hb_pcount() == 1 && hbqt_par_isDerivedFrom( 1, "QGLCONTEXT" ) )
{
__HB_RETPTRGC__( new QGLFunctions( hbqt_par_QGLContext( 1 ) ) );
}
else
{
__HB_RETPTRGC__( new QGLFunctions() );
}
}
</CODE>
<ENUMS>
enum OpenGLFeature { Multitexture, Shaders, Buffers, Framebuffers, ..., NPOTTextures }
flags OpenGLFeatures
</ENUMS>
<PROTOS>
void glActiveTexture ( GLenum texture )
void glAttachShader ( GLuint program, GLuint shader )
void glBindAttribLocation ( GLuint program, GLuint index, const char * name )
void glBindBuffer ( GLenum target, GLuint buffer )
void glBindFramebuffer ( GLenum target, GLuint framebuffer )
void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
void glBlendEquation ( GLenum mode )
void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
void glBufferData ( GLenum target, qgl_GLsizeiptr size, const void * data, GLenum usage )
void glBufferSubData ( GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void * data )
GLenum glCheckFramebufferStatus ( GLenum target )
void glClearDepthf ( GLclampf depth )
void glCompileShader ( GLuint shader )
void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data )
void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data )
GLuint glCreateProgram ()
GLuint glCreateShader ( GLenum type )
void glDeleteBuffers ( GLsizei n, const GLuint * buffers )
void glDeleteFramebuffers ( GLsizei n, const GLuint * framebuffers )
void glDeleteProgram ( GLuint program )
void glDeleteRenderbuffers ( GLsizei n, const GLuint * renderbuffers )
void glDeleteShader ( GLuint shader )
void glDepthRangef ( GLclampf zNear, GLclampf zFar )
void glDetachShader ( GLuint program, GLuint shader )
void glDisableVertexAttribArray ( GLuint index )
void glEnableVertexAttribArray ( GLuint index )
void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
void glGenBuffers ( GLsizei n, GLuint * buffers )
void glGenFramebuffers ( GLsizei n, GLuint * framebuffers )
void glGenRenderbuffers ( GLsizei n, GLuint * renderbuffers )
void glGenerateMipmap ( GLenum target )
void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name )
void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name )
void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders )
int glGetAttribLocation ( GLuint program, const char * name )
void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint * params )
void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint * params )
void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei * length, char * infolog )
void glGetProgramiv ( GLuint program, GLenum pname, GLint * params )
void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint * params )
void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog )
void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision )
void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei * length, char * source )
void glGetShaderiv ( GLuint shader, GLenum pname, GLint * params )
int glGetUniformLocation ( GLuint program, const char * name )
void glGetUniformfv ( GLuint program, GLint location, GLfloat * params )
void glGetUniformiv ( GLuint program, GLint location, GLint * params )
//void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void ** pointer )
void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat * params )
void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint * params )
GLboolean glIsBuffer ( GLuint buffer )
GLboolean glIsFramebuffer ( GLuint framebuffer )
GLboolean glIsProgram ( GLuint program )
GLboolean glIsRenderbuffer ( GLuint renderbuffer )
GLboolean glIsShader ( GLuint shader )
void glLinkProgram ( GLuint program )
void glReleaseShaderCompiler ()
void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
void glSampleCoverage ( GLclampf value, GLboolean invert )
void glShaderBinary ( GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length )
//void glShaderSource ( GLuint shader, GLsizei count, const char ** string, const GLint * length )
void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
void glStencilMaskSeparate ( GLenum face, GLuint mask )
void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
void glUniform1f ( GLint location, GLfloat x )
void glUniform1fv ( GLint location, GLsizei count, const GLfloat * v )
void glUniform1i ( GLint location, GLint x )
void glUniform1iv ( GLint location, GLsizei count, const GLint * v )
void glUniform2f ( GLint location, GLfloat x, GLfloat y )
void glUniform2fv ( GLint location, GLsizei count, const GLfloat * v )
void glUniform2i ( GLint location, GLint x, GLint y )
void glUniform2iv ( GLint location, GLsizei count, const GLint * v )
void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
void glUniform3fv ( GLint location, GLsizei count, const GLfloat * v )
void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
void glUniform3iv ( GLint location, GLsizei count, const GLint * v )
void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
void glUniform4fv ( GLint location, GLsizei count, const GLfloat * v )
void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
void glUniform4iv ( GLint location, GLsizei count, const GLint * v )
void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat * value )
void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat * value )
void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat * value )
void glUseProgram ( GLuint program )
void glValidateProgram ( GLuint program )
void glVertexAttrib1f ( GLuint indx, GLfloat x )
void glVertexAttrib1fv ( GLuint indx, const GLfloat * values )
void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
void glVertexAttrib2fv ( GLuint indx, const GLfloat * values )
void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
void glVertexAttrib3fv ( GLuint indx, const GLfloat * values )
void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
void glVertexAttrib4fv ( GLuint indx, const GLfloat * values )
void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr )
bool hasOpenGLFeature ( QGLFunctions::OpenGLFeature feature ) const
void initializeGLFunctions ( const QGLContext * context = 0 )
QGLFunctions::OpenGLFeatures openGLFeatures () const
</PROTOS>
<SLOTS>
</SLOTS>
<SIGNALS>
</SIGNALS>

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/*
* $Id$
*/
/*
* Harbour Qt wrapper generator control file
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* www - http://www.harbour-project.org
*
* See COPYING for licensing terms.
*/
<CLASS>
Inherit = QPaintDevice
QObject = no
</CLASS>
<CODE>
#include <QtOpenGL/QGLPixelBuffer>
/*
* QGLPixelBuffer ( const QSize & size, const QGLFormat & format = QGLFormat::defaultFormat(), QGLWidget * shareWidget = 0 )
* QGLPixelBuffer ( int width, int height, const QGLFormat & format = QGLFormat::defaultFormat(), QGLWidget * shareWidget = 0 )
* virtual ~QGLPixelBuffer ()
*/
HB_FUNC( QT_QGLPIXELBUFFER )
{
if( hb_pcount() == 1 && hbqt_par_isDerivedFrom( 1, "QSIZE" ) )
{
__HB_RETPTRGC__( new QGLPixelBuffer( *hbqt_par_QSize( 1 ) ) );
}
else
{
hb_errRT_BASE( EG_ARG, 9999, NULL, HB_ERR_FUNCNAME, HB_ERR_ARGS_BASEPARAMS );
}
}
</CODE>
<ENUMS>
</ENUMS>
<PROTOS>
GLuint bindTexture ( const QImage & image, GLenum target = GL_TEXTURE_2D )
GLuint bindTexture ( const QPixmap & pixmap, GLenum target = GL_TEXTURE_2D )
GLuint bindTexture ( const QString & fileName )
bool bindToDynamicTexture ( GLuint texture_id )
void deleteTexture ( GLuint texture_id )
bool doneCurrent ()
void drawTexture ( const QRectF & target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D )
void drawTexture ( const QPointF & point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D )
QGLFormat format () const
GLuint generateDynamicTexture () const
//Qt::HANDLE handle () const
bool isValid () const
bool makeCurrent ()
void releaseFromDynamicTexture ()
QSize size () const
QImage toImage () const
void updateDynamicTexture ( GLuint texture_id ) const
virtual QPaintEngine * paintEngine () const
bool hasOpenGLPbuffers ()
</PROTOS>
<SLOTS>
</SLOTS>
<SIGNALS>
</SIGNALS>

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/*
* $Id$
*/
/*
* Harbour Qt wrapper generator control file
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* www - http://www.harbour-project.org
*
* See COPYING for licensing terms.
*/
<CLASS>
Inherit = QObject
QObject = yes
Version = 0x040600
</CLASS>
<CODE>
#include <QtOpenGL/QGLShader>
/*
* QGLShader ( QGLShader::ShaderType type, QObject * parent = 0 )
* QGLShader ( QGLShader::ShaderType type, const QGLContext * context, QObject * parent = 0 )
* virtual ~QGLShader ()
*/
HB_FUNC( QT_QGLSHADER )
{
if( hb_pcount() == 2 && HB_ISNUM( 1 ) && hbqt_par_isDerivedFrom( 2, "QOBJECT" ) )
{
__HB_RETPTRGC__( new QGLShader( ( QGLShader::ShaderType ) hb_parni( 1 ), hbqt_par_QObject( 2 ) ) );
}
else if( hb_pcount() == 1 && HB_ISNUM( 1 ) )
{
__HB_RETPTRGC__( new QGLShader( ( QGLShader::ShaderType ) hb_parni( 1 ) ) );
}
else
{
hb_errRT_BASE( EG_ARG, 9999, NULL, HB_ERR_FUNCNAME, HB_ERR_ARGS_BASEPARAMS );
}
}
</CODE>
<ENUMS>
flags ShaderType
enum ShaderTypeBit { Vertex, Fragment, Geometry }
</ENUMS>
<PROTOS>
//bool compileSourceCode ( const char * source )
bool compileSourceCode ( const QByteArray & source )
bool compileSourceCode ( const QString & source )
bool compileSourceFile ( const QString & fileName )
bool isCompiled () const
QString log () const
GLuint shaderId () const
QGLShader::ShaderType shaderType () const
QByteArray sourceCode () const
bool hasOpenGLShaders ( ShaderType type, const QGLContext * context = 0 )
</PROTOS>
<SLOTS>
</SLOTS>
<SIGNALS>
</SIGNALS>

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@@ -0,0 +1,207 @@
/*
* $Id$
*/
/*
* Harbour Qt wrapper generator control file
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* www - http://www.harbour-project.org
*
* See COPYING for licensing terms.
*/
<CLASS>
Inherit = QObject
QObject = yes
Version = 0x040600
</CLASS>
<CODE>
#include <QtOpenGL/QGLShaderProgram>
/*
* QGLShaderProgram ( QObject * parent = 0 )
* QGLShaderProgram ( const QGLContext * context, QObject * parent = 0 )
* virtual ~QGLShaderProgram ()
*/
HB_FUNC( QT_QGLSHADERPROGRAM )
{
if( hb_pcount() == 1 && hbqt_par_isDerivedFrom( 1, "QOBJECT" ) )
{
__HB_RETPTRGC__( new QGLShaderProgram( hbqt_par_QObject( 1 ) ) );
}
else
{
__HB_RETPTRGC__( new QGLShaderProgram() );
}
}
</CODE>
<ENUMS>
</ENUMS>
<PROTOS>
bool addShader ( QGLShader * shader )
//bool addShaderFromSourceCode ( QGLShader::ShaderType type, const char * source )
bool addShaderFromSourceCode ( QGLShader::ShaderType type, const QByteArray & source )
bool addShaderFromSourceCode ( QGLShader::ShaderType type, const QString & source )
bool addShaderFromSourceFile ( QGLShader::ShaderType type, const QString & fileName )
//int attributeLocation ( const char * name ) const
int attributeLocation ( const QByteArray & name ) const
int attributeLocation ( const QString & name ) const
bool bind ()
//void bindAttributeLocation ( const char * name, int location )
void bindAttributeLocation ( const QByteArray & name, int location )
void bindAttributeLocation ( const QString & name, int location )
void disableAttributeArray ( int location )
void disableAttributeArray ( const char * name )
void enableAttributeArray ( int location )
void enableAttributeArray ( const char * name )
GLenum geometryInputType () const
GLenum geometryOutputType () const
int geometryOutputVertexCount () const
bool isLinked () const
virtual bool link ()
QString log () const
int maxGeometryOutputVertices () const
GLuint programId () const
void release ()
void removeAllShaders ()
void removeShader ( QGLShader * shader )
void setAttributeArray ( int location, const GLfloat * values, int tupleSize, int stride = 0 )
void setAttributeArray ( int location, const QVector2D * values, int stride = 0 )
void setAttributeArray ( int location, const QVector3D * values, int stride = 0 )
void setAttributeArray ( int location, const QVector4D * values, int stride = 0 )
void setAttributeArray ( int location, GLenum type, const void * values, int tupleSize, int stride = 0 )
void setAttributeArray ( const char * name, const GLfloat * values, int tupleSize, int stride = 0 )
void setAttributeArray ( const char * name, const QVector2D * values, int stride = 0 )
void setAttributeArray ( const char * name, const QVector3D * values, int stride = 0 )
void setAttributeArray ( const char * name, const QVector4D * values, int stride = 0 )
void setAttributeArray ( const char * name, GLenum type, const void * values, int tupleSize, int stride = 0 )
void setAttributeBuffer ( int location, GLenum type, int offset, int tupleSize, int stride = 0 )
void setAttributeBuffer ( const char * name, GLenum type, int offset, int tupleSize, int stride = 0 )
void setAttributeValue ( int location, GLfloat value )
void setAttributeValue ( int location, GLfloat x, GLfloat y )
void setAttributeValue ( int location, GLfloat x, GLfloat y, GLfloat z )
void setAttributeValue ( int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
void setAttributeValue ( int location, const QVector2D & value )
void setAttributeValue ( int location, const QVector3D & value )
void setAttributeValue ( int location, const QVector4D & value )
void setAttributeValue ( int location, const QColor & value )
void setAttributeValue ( int location, const GLfloat * values, int columns, int rows )
void setAttributeValue ( const char * name, GLfloat value )
void setAttributeValue ( const char * name, GLfloat x, GLfloat y )
void setAttributeValue ( const char * name, GLfloat x, GLfloat y, GLfloat z )
void setAttributeValue ( const char * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
void setAttributeValue ( const char * name, const QVector2D & value )
void setAttributeValue ( const char * name, const QVector3D & value )
void setAttributeValue ( const char * name, const QVector4D & value )
void setAttributeValue ( const char * name, const QColor & value )
void setAttributeValue ( const char * name, const GLfloat * values, int columns, int rows )
void setGeometryInputType ( GLenum inputType )
void setGeometryOutputType ( GLenum outputType )
void setGeometryOutputVertexCount ( int count )
//void setUniformValue ( int location, GLfloat value )
void setUniformValue ( const char * name, const QPointF & point )
void setUniformValue ( const char * name, const QSize & size )
void setUniformValue ( const char * name, const QSizeF & size )
void setUniformValue ( const char * name, const QMatrix2x2 & value )
void setUniformValue ( const char * name, const QMatrix2x3 & value )
void setUniformValue ( const char * name, const QMatrix2x4 & value )
void setUniformValue ( const char * name, const QMatrix3x2 & value )
void setUniformValue ( const char * name, const QMatrix3x3 & value )
void setUniformValue ( const char * name, const QMatrix3x4 & value )
void setUniformValue ( const char * name, const QMatrix4x2 & value )
void setUniformValue ( const char * name, const QMatrix4x3 & value )
void setUniformValue ( const char * name, const QMatrix4x4 & value )
//void setUniformValue ( int location, const GLfloat[2][2] value )
//void setUniformValue ( int location, const GLfloat[3][3] value )
//void setUniformValue ( int location, const GLfloat[4][4] value )
//void setUniformValue ( const char * name, const GLfloat[2][2] value )
//void setUniformValue ( const char * name, const GLfloat[3][3] value )
//void setUniformValue ( const char * name, const GLfloat[4][4] value )
void setUniformValue ( const char * name, const QTransform & value )
void setUniformValue ( int location, GLint value )
//void setUniformValue ( int location, GLuint value )
void setUniformValue ( int location, GLfloat x, GLfloat y )
void setUniformValue ( int location, GLfloat x, GLfloat y, GLfloat z )
void setUniformValue ( int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
void setUniformValue ( int location, const QVector2D & value )
void setUniformValue ( int location, const QVector3D & value )
void setUniformValue ( int location, const QVector4D & value )
void setUniformValue ( int location, const QColor & color )
void setUniformValue ( int location, const QPoint & point )
void setUniformValue ( int location, const QPointF & point )
void setUniformValue ( int location, const QSize & size )
void setUniformValue ( int location, const QSizeF & size )
void setUniformValue ( int location, const QMatrix2x2 & value )
void setUniformValue ( int location, const QMatrix2x3 & value )
void setUniformValue ( int location, const QMatrix2x4 & value )
void setUniformValue ( int location, const QMatrix3x2 & value )
void setUniformValue ( int location, const QMatrix3x3 & value )
void setUniformValue ( int location, const QMatrix3x4 & value )
void setUniformValue ( int location, const QMatrix4x2 & value )
void setUniformValue ( int location, const QMatrix4x3 & value )
void setUniformValue ( int location, const QMatrix4x4 & value )
void setUniformValue ( int location, const QTransform & value )
//void setUniformValue ( const char * name, GLfloat value )
void setUniformValue ( const char * name, GLint value )
//void setUniformValue ( const char * name, GLuint value )
void setUniformValue ( const char * name, GLfloat x, GLfloat y )
void setUniformValue ( const char * name, GLfloat x, GLfloat y, GLfloat z )
void setUniformValue ( const char * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
void setUniformValue ( const char * name, const QVector2D & value )
void setUniformValue ( const char * name, const QVector3D & value )
void setUniformValue ( const char * name, const QVector4D & value )
void setUniformValue ( const char * name, const QColor & color )
void setUniformValue ( const char * name, const QPoint & point )
void setUniformValueArray ( int location, const GLfloat * values, int count, int tupleSize )
void setUniformValueArray ( int location, const GLint * values, int count )
//void setUniformValueArray ( int location, const GLuint * values, int count )
void setUniformValueArray ( int location, const QVector2D * values, int count )
void setUniformValueArray ( int location, const QVector3D * values, int count )
void setUniformValueArray ( int location, const QVector4D * values, int count )
void setUniformValueArray ( int location, const QMatrix2x2 * values, int count )
void setUniformValueArray ( int location, const QMatrix2x3 * values, int count )
void setUniformValueArray ( int location, const QMatrix2x4 * values, int count )
void setUniformValueArray ( int location, const QMatrix3x2 * values, int count )
void setUniformValueArray ( int location, const QMatrix3x3 * values, int count )
void setUniformValueArray ( int location, const QMatrix3x4 * values, int count )
void setUniformValueArray ( int location, const QMatrix4x2 * values, int count )
void setUniformValueArray ( int location, const QMatrix4x3 * values, int count )
void setUniformValueArray ( int location, const QMatrix4x4 * values, int count )
void setUniformValueArray ( const char * name, const GLint * values, int count )
//void setUniformValueArray ( const char * name, const GLuint * values, int count )
void setUniformValueArray ( const char * name, const GLfloat * values, int count, int tupleSize )
void setUniformValueArray ( const char * name, const QVector2D * values, int count )
void setUniformValueArray ( const char * name, const QVector3D * values, int count )
void setUniformValueArray ( const char * name, const QVector4D * values, int count )
void setUniformValueArray ( const char * name, const QMatrix2x2 * values, int count )
void setUniformValueArray ( const char * name, const QMatrix2x3 * values, int count )
void setUniformValueArray ( const char * name, const QMatrix2x4 * values, int count )
void setUniformValueArray ( const char * name, const QMatrix3x2 * values, int count )
void setUniformValueArray ( const char * name, const QMatrix3x3 * values, int count )
void setUniformValueArray ( const char * name, const QMatrix3x4 * values, int count )
void setUniformValueArray ( const char * name, const QMatrix4x2 * values, int count )
void setUniformValueArray ( const char * name, const QMatrix4x3 * values, int count )
void setUniformValueArray ( const char * name, const QMatrix4x4 * values, int count )
QList<QGLShader *> shaders () const
//int uniformLocation ( const char * name ) const
int uniformLocation ( const QByteArray & name ) const
int uniformLocation ( const QString & name ) const
bool hasOpenGLShaderPrograms ( const QGLContext * context = 0 )
</PROTOS>
<SLOTS>
</SLOTS>
<SIGNALS>
</SIGNALS>

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@@ -0,0 +1,87 @@
/*
* $Id$
*/
/*
* Harbour Qt wrapper generator control file
*
* Copyright 2009-2012 Pritpal Bedi <bedipritpal@hotmail.com>
* www - http://www.harbour-project.org
*
* See COPYING for licensing terms.
*/
<CLASS>
Inherit = QWidget
QObject = yes
</CLASS>
<CODE>
#include <QtOpenGL/QGLWidget>
/*
* QGLWidget ( QWidget * parent = 0, const QGLWidget * shareWidget = 0, Qt::WindowFlags f = 0 )
* QGLWidget ( QGLContext * context, QWidget * parent = 0, const QGLWidget * shareWidget = 0, Qt::WindowFlags f = 0 )
* QGLWidget ( const QGLFormat & format, QWidget * parent = 0, const QGLWidget * shareWidget = 0, Qt::WindowFlags f = 0 )
* ~QGLWidget ()
*/
HB_FUNC( QT_QGLWIDGET )
{
if( hb_pcount() == 1 && hbqt_par_isDerivedFrom( 1, "QWIDGET" ) )
{
__HB_RETPTRGC__( new QGLWidget( hbqt_par_QWidget( 1 ) ) );
}
else
{
__HB_RETPTRGC__( new QGLWidget() );
}
}
</CODE>
<ENUMS>
</ENUMS>
<PROTOS>
GLuint bindTexture ( const QImage & image, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA )
GLuint bindTexture ( const QPixmap & pixmap, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA )
GLuint bindTexture ( const QImage & image, GLenum target, GLint format, QGLContext::BindOptions options )
GLuint bindTexture ( const QPixmap & pixmap, GLenum target, GLint format, QGLContext::BindOptions options )
GLuint bindTexture ( const QString & fileName )
const QGLColormap & colormap () const
const QGLContext * context () const [*R=9*]
void deleteTexture ( GLuint id )
void doneCurrent ()
bool doubleBuffer () const
void drawTexture ( const QRectF & target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D )
void drawTexture ( const QPointF & point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D )
QGLFormat format () const
QImage grabFrameBuffer ( bool withAlpha = false )
bool isSharing () const
bool isValid () const
void makeCurrent ()
void makeOverlayCurrent ()
const QGLContext * overlayContext () const [*R=9*]
void qglClearColor ( const QColor & c ) const
void qglColor ( const QColor & c ) const
QPixmap renderPixmap ( int w = 0, int h = 0, bool useContext = false )
void renderText ( int x, int y, const QString & str, const QFont & font = QFont(), int listBase = 2000 )
void renderText ( double x, double y, double z, const QString & str, const QFont & font = QFont(), int listBase = 2000 )
void setColormap ( const QGLColormap & cmap )
void setMouseTracking ( bool enable )
void swapBuffers ()
QImage convertToGLFormat ( const QImage & img )
</PROTOS>
<SLOTS>
virtual void updateGL ()
virtual void updateOverlayGL ()
</SLOTS>
<SIGNALS>
</SIGNALS>

View File

@@ -0,0 +1,21 @@
#
# $Id$
#
-pflag=-qtver=0x040500
-pflag=-qtmodule=qtopengl
-pflag=-qthdocdir=../doc/
QGLBuffer.qth
QGLColormap.qth
QGLContext.qth
QGLFormat.qth
QGLFramebufferObject.qth
QGLFramebufferObjectFormat.qth
QGLFunctions.qth
QGLPixelBuffer.qth
QGLShader.qth
QGLShaderProgram.qth
QGLWidget.qth