2008-09-01 21:52 UTC+0200 Viktor Szakats (harbour.01 syenar hu)

- contrib/hbw32ddr
   * contrib/Makefile
   * contrib/make_b32_all.bat
   * contrib/make_gcc_all.sh
   * contrib/make_vc_all.bat
     - Removed contrib hbw32ddr.
       For those wanting to peek into this code, or 
       pick up development, the exact source can be 
       found in Harbour 1.0.0 release.
This commit is contained in:
Viktor Szakats
2008-09-01 19:54:24 +00:00
parent 3bb8276f9c
commit b99239efda
21 changed files with 14 additions and 1381 deletions

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@@ -8,6 +8,17 @@
2008-12-31 13:59 UTC+0100 Foo Bar (foo.bar foobar.org)
*/
2008-09-01 21:52 UTC+0200 Viktor Szakats (harbour.01 syenar hu)
- contrib/hbw32ddr
* contrib/Makefile
* contrib/make_b32_all.bat
* contrib/make_gcc_all.sh
* contrib/make_vc_all.bat
- Removed contrib hbw32ddr.
For those wanting to peek into this code, or
pick up development, the exact source can be
found in Harbour 1.0.0 release.
2008-09-01 21:33 UTC+0200 Viktor Szakats (harbour.01 syenar hu)
* contrib/hbziparch/hbziparc.c
* contrib/hbziparch/hbzipnew.cpp

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@@ -29,7 +29,6 @@ DIRS=\
xhb \
# hbsqlit2 \
# hbw32ddr \
# hbwhat32 \
# hbziparch \

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@@ -1,25 +0,0 @@
#
# $Id$
#
# Needs Windows official ddraw.h to be copied to this directory,
# in order to compile under MingW. [vszakats]
ROOT = ../../
LIBNAME=hbw32ddr
ifeq ($(HB_ARCHITECTURE),w32)
CPP_SOURCES=\
w32_ddrw.cpp \
PRG_SOURCES=\
include $(TOP)$(ROOT)config/lib.cf
C_USR += -I.
else
include $(TOP)$(ROOT)config/none.cf
endif

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@@ -1,13 +0,0 @@
#
# $Id$
#
LIBNAME = $(LIBPREF)hbw32ddr
LIB_PATH = $(LIB_DIR)$(LIBNAME)$(LIBEXT)
LIB_OBJS = \
$(OBJ_DIR)w32_ddrw$(OBJEXT) \
all: \
$(LIB_PATH) \

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@@ -1,54 +0,0 @@
@echo off
rem
rem $Id$
rem
rem ---------------------------------------------------------------
rem IMPORTANT: You'll need MS SDK installed and this envvar to be
rem set, to build this library:
rem set INCLUDE="C:\Program Files\Microsoft SDKs\Windows\v6.0\include"
rem ---------------------------------------------------------------
set HB_DLL_NAME=ddraw
set HB_DLL_DIR=%SystemRoot%\system32
rem ---------------------------------------------------------------
call ..\mtpl_b32.bat %1 %2 %3 %4 %5 %6 %7 %8 %9
rem ---------------------------------------------------------------
set _HB_INSTALL_PREFIX=%HB_INSTALL_PREFIX%
if "%_HB_INSTALL_PREFIX%" == "" set _HB_INSTALL_PREFIX=..\..
set _HB_LIB_INSTALL=%HB_LIB_INSTALL%
if "%_HB_LIB_INSTALL%" == "" set _HB_LIB_INSTALL=%_HB_INSTALL_PREFIX%\lib
if "%1" == "clean" goto POST_CLEAN
if "%1" == "Clean" goto POST_CLEAN
if "%1" == "CLEAN" goto POST_CLEAN
if "%1" == "install" goto POST_INSTALL
if "%1" == "Install" goto POST_INSTALL
if "%1" == "INSTALL" goto POST_INSTALL
:POST_BUILD
implib ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.lib "%HB_DLL_DIR%\%HB_DLL_NAME%.dll" >> %_HB_MAKELOG%
goto POST_EXIT
:POST_CLEAN
if exist ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.lib del ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.lib > nul
if exist ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.exp del ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.exp > nul
if exist %_HB_LIB_INSTALL%\%HB_DLL_NAME%.lib del %_HB_LIB_INSTALL%\%HB_DLL_NAME%.lib > nul
goto POST_EXIT
:POST_INSTALL
if exist %_HB_LIB_INSTALL%\%HB_DLL_NAME%.lib del %_HB_LIB_INSTALL%\%HB_DLL_NAME%.lib
if exist ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.lib copy ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.lib %_HB_LIB_INSTALL%
goto POST_EXIT
:POST_EXIT
set HB_DLL_NAME=
set HB_DLL_DIR=

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@@ -1,7 +0,0 @@
#!/bin/sh
#
# $Id$
#
../mtpl_gcc.sh $1 $2 $3 $4 $5 $6 $7 $8 $9

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@@ -1,65 +0,0 @@
@echo off
rem
rem $Id$
rem
set HB_DLL_NAME=ddraw
set HB_DLL_DIR=%SystemRoot%\system32
rem ---------------------------------------------------------------
call ..\mtpl_vc.bat %1 %2 %3 %4 %5 %6 %7 %8 %9
rem ---------------------------------------------------------------
set _HB_INSTALL_PREFIX=%HB_INSTALL_PREFIX%
if "%_HB_INSTALL_PREFIX%" == "" set _HB_INSTALL_PREFIX=..\..
set _HB_LIB_INSTALL=%HB_LIB_INSTALL%
if "%_HB_LIB_INSTALL%" == "" set _HB_LIB_INSTALL=%_HB_INSTALL_PREFIX%\lib
if "%1" == "clean" goto POST_CLEAN
if "%1" == "Clean" goto POST_CLEAN
if "%1" == "CLEAN" goto POST_CLEAN
if "%1" == "install" goto POST_INSTALL
if "%1" == "Install" goto POST_INSTALL
if "%1" == "INSTALL" goto POST_INSTALL
:POST_BUILD
rem ---------------------------------------------------------------
rem This .dll to .lib conversion needs GNU sed.exe in the path
rem ---------------------------------------------------------------
echo./[ \t]*ordinal hint/,/^^[ \t]*Summary/{> _temp.sed
echo. /^^[ \t]\+[0-9]\+/{>> _temp.sed
echo. s/^^[ \t]\+[0-9]\+[ \t]\+[0-9A-Fa-f]\+[ \t]\+[0-9A-Fa-f]\+[ \t]\+\(.*\)/\1/p>> _temp.sed
echo. }>> _temp.sed
echo.}>> _temp.sed
DUMPBIN /EXPORTS "%HB_DLL_DIR%\%HB_DLL_NAME%.dll" > _dump.tmp
echo.LIBRARY "%HB_DLL_DIR%\%HB_DLL_NAME%.dll" > _temp.def
echo.EXPORTS >> _temp.def
sed -nf _temp.sed < _dump.tmp >> _temp.def
LIB /MACHINE:X86 /DEF:_temp.def /OUT:..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.lib >> %_HB_MAKELOG%
del _dump.tmp
del _temp.def
del _temp.sed
rem ---------------------------------------------------------------
goto POST_EXIT
:POST_CLEAN
if exist ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.lib del ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.lib > nul
if exist ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.exp del ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.exp > nul
if exist %_HB_LIB_INSTALL%\%HB_DLL_NAME%.lib del %_HB_LIB_INSTALL%\%HB_DLL_NAME%.lib > nul
goto POST_EXIT
:POST_INSTALL
if exist %_HB_LIB_INSTALL%\%HB_DLL_NAME%.lib del %_HB_LIB_INSTALL%\%HB_DLL_NAME%.lib
if exist ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.lib copy ..\..\lib\%_HB_CC_NAME%\%HB_DLL_NAME%.lib %_HB_LIB_INSTALL%
goto POST_EXIT
:POST_EXIT
set HB_DLL_NAME=
set HB_DLL_DIR=

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@@ -1,126 +0,0 @@
/*
* $Id$
*/
/*
* Copyright(C) 1999 by Jesus Salas
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR
*
* You can contact me at: jsalas@gruposp.com jsalas@sp-editores.es
*
*/
Harbour - GAL Lib - DirectX 6.1 ( DDraw implementation for Windows )
-------------------------------------------------------------------------------------------
Well, this is the first implementation of Graphics Animation Library
for Windows/DirectX 6.1 and Harbour
INDEX
-----------------------------------------------------------------------------------
0)._ What are supported, what coming soon
1)._ What do you need for make/run the samples.
2)._ Files in this distribution. ( hdx01.zip )
3)._ Building the sample
4)._ Reminder
-----------------------------------------------------------------------------------
0)._ What are supported, what coming soon
Supported / translated to harbour:
- DirectDraw Startup
- Masked Sprites Drawing
- Solid Sprites Controls
- Basic Animation Sequencer
- Up to 90 active animations in 133-MMX ( 166 clocked-down ;) )
- Basic Collision Detect / Hit Collision
- Event handlers for sprites ( OnFirstFrame, OnOutOfBound, OnRenderSprite... )
- Load animations
- KeyDown/KeyUp Detection
(W) Waiting for implementation / (NT) not translated to Harbour:
(NT) - OpenGL Wrapper ( For those that no want DirectX )
(W) - GDI Wrapper ( For those that no want DirectX / OpenGL )
(NT) - Advanced Sequencer ( Automations )
(NT) - Blocking Animations
(NT) - Timers / Intervals Support
(NT) - 2D Shadows & Light control
(NT) - FX Particles support ( Plasma Explosions )
(NT) - FX Star Fields Support ( 2D, 3D )
(NT) - FX Fire Support
(NT) - Font Support
(NT) - Basic drawing functions support ( Circles, lines, putpixel, getpixel, bar )
(W) - Support for 8 / 16 / 24 / 32 ( palettized, 5-6-5 RGB ,8-8-8 RGB, 8-8-8-8 RGBA bpps )
(W) - Support for 800x600 video modes
(W) - Wav player/Mixer ( DirectSound, MMSystem , 3D Sound )
(W) - Midi Player/Mixer ( DirecMusic, MMSystem )
(NT) - Direct 3D Inmediate Mode ( Startup )
(W) - Suppor for JPG / GIF
1)._ What do you need for make/run the samples.
- A Windows 95/98 ( Nt don't support DirectX 6 )
- MSVC 6.0 ( BC coming soon )
- DirectX 6.1 Run-Time ( you can download it from
http://www.microsoft.com/directx )
- Set your resolution to 640x480 before running the sample.
2)._ Files in this distribution.
/hbw32ddr/hb_ddraw.h -> header file
/hbw32ddr/hb_ddraw.cpp -> Source file for DDraw
/hbw32ddr/directx.lib -> Lib for Harbour
/hbw32ddr/lib/ddraw.lib -> Lib from MS for VC ( DirectX SDK )
/hbw32ddr/buvcdx.bat -> Bat file for Build the sample for MSVC 6.0
/hbw32ddr/samples/testdx.prg -> a BreakOut like sample Game
/hbw32ddr/media -> Media files for the sample ( .bmp files )
3)._ Building the sample
copy testdx.prg to /harbour/tests/working/
copy buvcdx.bat ro /harbour/tests/working/
1) harbour testdx
2) buvcdx testdx
3) copy .exe to a directory with media files
Run the .exe!
Keys for the sample:
Space -> Shot.
Cursor Left -> Bunny go to left.
Cursor Right -> Bunny go to right.
Shift hold down -> Bunny Turbo mode on.
4)._ Reminder.
You need to have the media files into the same directory of final .exe file
Please if you test/use it... send to me feedback for continue supporting it!
Enjoy it!
Regards
Jesús Salas
Spain
jsalas@gruposp.com

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@@ -1,14 +0,0 @@
@echo off
rem
rem $Id$
rem
if "%HB_BIN_INSTALL%" == "" set HB_BIN_INSTALL=..\..\..\bin
if "%HB_LIB_INSTALL%" == "" set HB_LIB_INSTALL=..\..\..\lib
if "%HB_INC_INSTALL%" == "" set HB_INC_INSTALL=..\..\..\include
set HB_ARCHITECTURE=w32
set HB_COMPILER=bcc32
set HB_USER_LIBS=hbw32ddr.lib ddraw.lib
call %HB_BIN_INSTALL%\bld.bat %1 %2 %3 %4 %5 %6 %7 %8 %9

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@@ -1,14 +0,0 @@
@echo off
rem
rem $Id$
rem
if "%HB_BIN_INSTALL%" == "" set HB_BIN_INSTALL=..\..\..\bin
if "%HB_LIB_INSTALL%" == "" set HB_LIB_INSTALL=..\..\..\lib
if "%HB_INC_INSTALL%" == "" set HB_INC_INSTALL=..\..\..\include
set HB_ARCHITECTURE=w32
set HB_COMPILER=msvc
set HB_USER_LIBS=hbw32ddr.lib ddraw.lib
call %HB_BIN_INSTALL%\bld.bat %1 %2 %3 %4 %5 %6 %7 %8 %9

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/*
* $Id$
*/
Static spBunny
Static spShots
Static nShotsActive
Static spaBreaks
Static spTorretShot
Static spTorretShot2
Static spTorretShot3
Static spTorretShot4
Static spTorretShot5
Static spTorretSequencer
Static spBunnyLife
Static spOuch
Static sppq
Static spzan
Function Main()
m_hWnd := dd_CreateWindow()
// Background...........
sfBack := dd_CreateOffScreenBitmap(NIL,NIL)
dd_LoadBmpIntoSurface( sfBack, "black.bmp", 0 , 0, 640, 480 )
spBack := dd_CreateSprite( sfBack, "background", 640, 480, 1, 101, .t., 240 )
dd_SPSetXY( spBack, 0,0)
// Bricks......
sfBreak1 := dd_CreateOffScreenBitmap(NIL,NIL)
dd_LoadBmpIntoSurface( sfBreak1, "brick1.bmp", 0 , 0, 640, 480 )
sfBreak2 := dd_CreateOffScreenBitmap(NIL,NIL)
dd_LoadBmpIntoSurface( sfBreak2, "brick2.bmp", 0 , 0, 640, 480 )
sfBreak3 := dd_CreateOffScreenBitmap(NIL,NIL)
dd_LoadBmpIntoSurface( sfBreak3, "brick3.bmp", 0 , 0, 640, 480 )
spaBreaks := Array(80)
nCont := 1
for t := 1 to 80
if nCont == 3
spaBreaks[t] := dd_CreateSprite( sfBreak3, "Break", 30, 15, 6, 100, .f., 240 )
nCont := 1
else
if nCont == 2
spaBreaks[t] := dd_CreateSprite( sfBreak2, "Break", 30, 15, 6, 100, .f., 240 )
nCont := 3
else
if nCont == 1
spaBreaks[t] := dd_CreateSprite( sfBreak1, "Break", 30, 15, 6, 100, .f., 240 )
nCont := 2
endif
endif
endif
dd_SPSetSolid( spaBreaks[t], .t. )
dd_SPSetVisible( spaBreaks[t], .t. )
dd_SPOnCollision( spaBreaks[t], "BRICK_ONCOLLISION" )
next
for t := 1 to 20
dd_SPSetXY( spaBreaks[t], t*30 + 5,10 )
next
for t := 21 to 40
dd_SPSetXY( spaBreaks[t], ( t - 20 ) * 30 + 12,25 )
next
for t := 41 to 60
dd_SPSetXY( spaBreaks[t], ( t - 40 ) * 30+ 5 ,40 )
next
for t := 61 to 80
dd_SPSetXY( spaBreaks[t], ( t - 60 ) * 30 + 12,55 )
next
// Shots......
sfShot := dd_CreateOffScreenBitmap(NIL,NIL)
dd_LoadBmpIntoSurface( sfShot, "shot.bmp", 0 , 0, 640, 480 )
spShots := Array( 10 )
nShotsActive := 1
for t := 1 to 10
spShots[t] := dd_CreateSprite( sfShot, "Shot", 10, 20, 3, 100, .f., 240 )
dd_SPSetSolid( spShots[ t ], .t. )
dd_SPSetMasked( spShots[ t ], .t. )
dd_SPOnOutScreen( spShots[ t ], "SHOT_OUTOFBOUND" )
next
// Bunny..........
sfBunny := dd_CreateOffScreenBitmap(NIL,NIL)
dd_LoadBmpIntoSurface( sfBunny, "anima2.bmp", 0 , 0, 640, 480 )
spBunny := dd_CreateSprite( sfBunny, "bunny",70,52 , 6, 101, .t., 240 )
dd_SPSetMasked( spBunny, .t. )
dd_SPSetXY( spBunny, 0, 420 )
dd_SPOnFirstFrame( spBunny, "BUNNY_ONFIRSTFRAME" )
dd_SPSetVisible( spBunny , .t. )
spBunnyLife := 4
dd_StartWindow( m_hWnd )
return
//-------------------------------------------------------------//
function Brick_OnCollision( nMe, nCollided )
lOk := .f.
for t := 1 to 10
if nCollided == spShots[t]
lOk := .t.
endif
next
if lOk
dd_SPSetVisible( nCollided, .f. )
dd_SPSetVisible( nMe, .f. )
endif
return
//-------------------------------------------------------------//
function Shot_OutOfBound( nShot )
dd_SPSetVisible( nShot, .f. )
return
//-------------------------------------------------------------//
function Bunny_OnFirstFrame( )
if dd_isKeyPressed( 16 )
plusVelo := 2
else
plusVelo := 1
endif
dd_SPClearDirection( spBunny )
if dd_isKeyPressed( 39 )
dd_SPSetDirection( spBunny, 6, 8 * plusVelo , 0 )
endif
if dd_isKeyPressed( 37 )
dd_SPSetDirection( spBunny, 4, -8 * plusVelo , 0 )
endif
return
//-------------------------------------------------------------//
function ddOnRender()
if dd_isKeyPressed( 32 )
if spBunnyLife > 0
dd_SPClearDirection( spShots[ nShotsActive ] )
dd_SPSetDirection( spShots[nShotsActive] , 6 , 0 , (-15) )
x := dd_SPGetX( spBunny )
y := dd_SPGetY( spBunny )
dd_SPSetXY( spShots[nShotsActive], x, y - 20 )
dd_SPSetVisible( spShots[nShotsActive], .t. )
nShotsActive += 1
if nShotsActive > 10
nShotsActive := 1
endif
endif
endif
return
//-------------------------------------------------------------//

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@@ -1,881 +0,0 @@
/*
* $Id$
*/
/*
* Copyright(C) 1999 by Jesus Salas
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* by the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to:
*
* The Free Software Foundation, Inc.,
* 675 Mass Ave, Cambridge, MA 02139, USA.
*
* You can contact me at: jsalas@gruposp.com jsalas@sp-editores.es
*
*/
#define INITGUID
#define HB_OS_WIN_32_USED
#include "hbapi.h"
#include "hbvm.h"
/* DDraw initialize */
#include "ddraw.h"
#define HB_DD_TIMER_ID 1
#define HB_DD_TIMER_RATE 100
// DDRAW MANAGEMENT
// Global Data
BOOL hb_dd_g_handling_events = FALSE; // painting?
LPDIRECTDRAW4 hb_dd_g_pDD = NULL; // DirectDraw object
HWND hb_dd_g_DDHwnd; // Our hWnd
long hb_dd_g_xWindow = 0;
long hb_dd_g_yWindow = 0;
//------------------------------------------------------------------------------//
// Management Structs for surfaces...
#define MAX_DDSURFACES 255
LPDIRECTDRAWSURFACE4 hb_dd_g_DDSFaces[ MAX_DDSURFACES + 1 ];
long hb_dd_g_DDSFaceCount = 0;
//------------------------------------------------------------------------------//
// Sprites Management
#define MAX_SPRITES 256
struct st_Sprites
{
short int Type; // Type of Data
long Surface; // Surface index for loaded Image(s)
char * cName; // Sprite friendly Name
// 2D Engine data
long Width; // width of one frame
long Height; // height of one frame
long Images; // Number of frames in Surface
BOOL Visible; // Render it and do Hit detect?
long Frame; // Actual Frame to Render
long zOrder; // For painting
long x; // x in Virtual Screen
long y; // y in Virtual Screen
long VisibleX; // "real" y in Visible Screen
long VisibleY; // "real" x in Visible Screen
long FrameSpeed; // Render frame time ratio
long DrawInverted; // Draw Inverted
long Direction; // Clock wise code 1-2-3-4-5-6-7-8-9
long xIncrement; // x Increment Increment;
long yIncrement; // y Increment
long Solid; // is Solid object ( collision on )
long Masked; // is Masked?
short int lCollision; // Collision Detect On/Off
// Sprite Event Handlers...
char * OnRender; // Render event Handler
char * OnCollision; // Collision Event Handler
char * OnFirstFrame; // First Frame handler
char * OnOutScreen; // Out of Bounds...
} hb_dd_Sprites[ MAX_SPRITES ];
long hb_dd_g_SpritesCount = 0;
//------------------------------------------------------------------//
// Multi-Key control array.
short int hb_dd_g_KeyDown[ 256 ];
//------------------------------------------------------------------//
long hb_dd_checkError( HRESULT hr )
{
long p = 0;
switch( hr )
{
case DDERR_EXCEPTION : p++;break;
case DDERR_GENERIC : p++;break;
case DDERR_INVALIDOBJECT : p++;break;
case DDERR_INVALIDPARAMS : p++;break;
case DDERR_INVALIDRECT : p++;break;
case DDERR_NOBLTHW : p++;break;
case DDERR_SURFACEBUSY : p++;break;
case DDERR_SURFACELOST : p++;break;
case DDERR_UNSUPPORTED : p++;break;
case DDERR_WASSTILLDRAWING : p++;break;
case DDERR_NOOVERLAYHW : p++;break;
case DDERR_NOTAOVERLAYSURFACE : p++;break;
case DDERR_INVALIDSURFACETYPE : p++;break;
}
return p;
}
void hb_dd_g_Error( char *, long , char *)
{
}
void hb_dd_WinError( void )
{
LPVOID lpMsgBuf;FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf, 0, NULL );// Process any inserts in lpMsgBuf.
// ...// Display the string.
MessageBox( NULL, (LPCTSTR)lpMsgBuf, "Error", MB_OK | MB_ICONINFORMATION );
// Free the buffer.
LocalFree( lpMsgBuf );
}
//------------------------------------------------------------------//
void hb_dd_ReleaseAllObjects(void)
{
long t;
if( hb_dd_g_pDD != NULL )
{
if( hb_dd_g_DDSFaces[ 0 ] != NULL )
{
hb_dd_g_DDSFaces[ 0 ]->Release();
hb_dd_g_DDSFaces[ 0 ] = NULL;
}
for( t = 2; t < MAX_DDSURFACES; t++ )
{
if( hb_dd_g_DDSFaces[ t ] != NULL )
{
hb_dd_g_DDSFaces[ t ]->Release();
hb_dd_g_DDSFaces[ t ] = NULL;
}
}
hb_dd_g_pDD->Release();
hb_dd_g_pDD = NULL;
}
}
//------------------------------------------------------------------//
DWORD hb_dd_DDColorMatch(IDirectDrawSurface4 * pdds, COLORREF rgb)
{
COLORREF rgbT;
HDC hdc;
DWORD dw = CLR_INVALID;
DDSURFACEDESC2 ddsd;
HRESULT hres;
//
// Use GDI SetPixel to color match for us
//
if( rgb != CLR_INVALID && pdds->GetDC( &hdc ) == DD_OK )
{
rgbT = GetPixel( hdc, 0, 0 ); // Save current pixel value
SetPixel( hdc, 0, 0, rgb ); // Set our value
pdds->ReleaseDC( hdc );
}
//
// Now lock the surface so we can read back the converted color
//
ddsd.dwSize = sizeof( ddsd );
while( ( hres = pdds->Lock( NULL, &ddsd, 0, NULL ) ) == DDERR_WASSTILLDRAWING );
if( hres == DD_OK )
{
dw = *( DWORD * ) ddsd.lpSurface; // Get DWORD
if( ddsd.ddpfPixelFormat.dwRGBBitCount < 32 )
dw &= ( 1 << ddsd.ddpfPixelFormat.dwRGBBitCount ) - 1; // Mask it to bpp
pdds->Unlock(NULL);
}
//
// Now put the color that was there back.
//
if( rgb != CLR_INVALID && pdds->GetDC( &hdc ) == DD_OK )
{
SetPixel( hdc, 0, 0, rgbT );
pdds->ReleaseDC( hdc );
}
return dw;
}
//------------------------------------------------------------------//
void hb_dd_RenderSprites( long control )
{
HRESULT hRet;
long cont,cont2;
RECT rcRect;
LPDIRECTDRAWSURFACE4 pdds;
PHB_DYNS pDynSym;
pDynSym = hb_dynsymFindName( "DDONRENDER" );
if( pDynSym )
{
hb_vmPushSymbol( hb_dynsymSymbol( pDynSym ) );
hb_vmPushNil();
hb_vmDo( 0 );
}
for( cont=0; cont<hb_dd_g_SpritesCount; cont++)
{
if( hb_dd_Sprites[ cont ].Visible && hb_dd_Sprites[ cont ].Surface != - 1)
{
if( hb_dd_Sprites[ cont ].Direction != -1 )
{
hb_dd_Sprites[ cont ].x += hb_dd_Sprites[ cont ].xIncrement ;
hb_dd_Sprites[ cont ].y += hb_dd_Sprites[ cont ].yIncrement ;
}
// Collision detect
if( hb_dd_Sprites[ cont ].Solid )
{
for( cont2=0;cont2 < hb_dd_g_SpritesCount; cont2++ )
{
if( cont != cont2 && hb_dd_Sprites[ cont2 ].Solid && hb_dd_Sprites[ cont2 ].Visible )
{
RECT r1,r2,res;
r1.left = hb_dd_Sprites[ cont ].x;
r1.right = hb_dd_Sprites[ cont ].x + hb_dd_Sprites[ cont ].Width;
r1.top = hb_dd_Sprites[ cont ].y;
r1.bottom = hb_dd_Sprites[ cont ].y + hb_dd_Sprites[ cont ].Height ;
r2.left = hb_dd_Sprites[ cont2 ].x;
r2.right = hb_dd_Sprites[ cont2 ].x + hb_dd_Sprites[ cont2 ].Width;
r2.top = hb_dd_Sprites[ cont2 ].y;
r2.bottom = hb_dd_Sprites[ cont2 ].y + hb_dd_Sprites[ cont2 ].Height ;
if( IntersectRect( &res,&r1,&r2 ) )
{
if( hb_dd_Sprites[ cont ].lCollision )
{
if( hb_dd_Sprites[ cont ].OnCollision != NULL )
{
pDynSym = hb_dynsymFindName( hb_dd_Sprites[ cont ].OnCollision );
if( pDynSym )
{
hb_vmPushSymbol( hb_dynsymSymbol( pDynSym ) );
hb_vmPushNil();
hb_vmPushLong( cont );
hb_vmPushLong( cont2 );
hb_vmDo( 2 );
}
}
}
}
}
}
}
// Sequencer
if( hb_dd_Sprites[ cont ].Frame > hb_dd_Sprites[ cont ].Images )
{
if( hb_dd_Sprites[ cont ].OnFirstFrame != NULL )
{
pDynSym = hb_dynsymFindName( hb_dd_Sprites[ cont ].OnFirstFrame );
if( pDynSym )
{
hb_vmPushSymbol( hb_dynsymSymbol( pDynSym ) );
hb_vmPushNil();
hb_vmDo(0);
}
}
hb_dd_Sprites[ cont ].Frame = 1;
}
rcRect.left = ( hb_dd_Sprites[ cont ].Frame - 1 ) * hb_dd_Sprites[ cont ].Width;
rcRect.top = 0;
rcRect.right = ( hb_dd_Sprites[ cont ].Frame - 1 ) * hb_dd_Sprites[ cont ].Width + hb_dd_Sprites[ cont ].Width;
rcRect.bottom = hb_dd_Sprites[ cont ].Height;
if( control == 1 )
hb_dd_Sprites[ cont ].Frame++;
pdds = hb_dd_g_DDSFaces[ hb_dd_Sprites[ cont ].Surface ];
while( TRUE )
{
if( ! hb_dd_Sprites[ cont ].Masked )
hRet = hb_dd_g_DDSFaces[1]->BltFast(hb_dd_Sprites[ cont ].x, hb_dd_Sprites[ cont ].y, pdds, &rcRect, FALSE );
else
{
DDCOLORKEY ddck;
ddck.dwColorSpaceLowValue = hb_dd_DDColorMatch( pdds, CLR_INVALID );
ddck.dwColorSpaceHighValue = ddck.dwColorSpaceLowValue;
pdds->SetColorKey( DDCKEY_SRCBLT ,&ddck );
hb_dd_g_DDSFaces[1]->SetColorKey( DDCKEY_DESTBLT ,&ddck );
hRet = hb_dd_g_DDSFaces[1]->BltFast(hb_dd_Sprites[ cont ].x, hb_dd_Sprites[ cont ].y, pdds, &rcRect, DDBLTFAST_SRCCOLORKEY );
}
hb_dd_checkError( hRet );
if( hRet == DD_OK )
break;
if( hRet == DDERR_SURFACELOST )
{
hRet = hb_dd_g_DDSFaces[1]->Restore();
if (hRet != DD_OK)
break;
}
if( hRet != DDERR_WASSTILLDRAWING )
break;
}
if( hb_dd_Sprites[ cont ].OnOutScreen != NULL )
{
if( hb_dd_Sprites[ cont ].x < 0 || hb_dd_Sprites[ cont ].y < 0 || hb_dd_Sprites[ cont ].x > 640 || hb_dd_Sprites[ cont ].y > 480 )
{
if( hb_dd_Sprites[ cont ].OnOutScreen != NULL )
{
pDynSym = hb_dynsymFindName( hb_dd_Sprites[ cont ].OnOutScreen );
if( pDynSym )
{
hb_vmPushSymbol( hb_dynsymSymbol( pDynSym ) );
hb_vmPushNil();
hb_vmPushLong( cont );
hb_vmDo( 1 );
}
}
//SetParam( ( void * ) &cont , TSI_DWORD );
//VMCall( hb_dd_Sprites[ cont ].OnOutScreen );
}
}
}
}
}
//------------------------------------------------------------------//
LRESULT _stdcall hb_dd_DDWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
HRESULT hRet;
int nVirtKey;
switch( uMsg )
{
case WM_DESTROY:
{
hb_dd_ReleaseAllObjects();
break;
}
case WM_KEYUP:
{
nVirtKey = (int) wParam; // virtual-key code
hb_dd_g_KeyDown[ nVirtKey ] = 0;
break;
}
case WM_KEYDOWN:
{
nVirtKey = (int) wParam; // virtual-key code
hb_dd_g_KeyDown[ nVirtKey ] = 1;
if( ( int ) wParam == 27 )
{
PostMessage( hWnd, WM_CLOSE,0,0);
PostMessage( hWnd, WM_DESTROY,0,0);
}
break;
}
case WM_TIMER:
{
if( HB_DD_TIMER_ID == wParam )
{
if( ! hb_dd_g_handling_events )
{
hb_dd_g_handling_events = TRUE;
hb_dd_RenderSprites( 1 );
while( TRUE )
{
hRet = hb_dd_g_DDSFaces[0]->Flip(NULL, 0);
if( hRet == DD_OK )
break;
if( hRet == DDERR_SURFACELOST )
{
hRet = hb_dd_g_DDSFaces[0]->Restore();
if( hRet != DD_OK )
break;
}
if( hRet != DDERR_WASSTILLDRAWING )
break;
}
hb_dd_g_handling_events = FALSE;
}
}
break;
}
}
return DefWindowProc( hWnd, uMsg, wParam , lParam );
}
//------------------------------------------------------------------//
int hb_dd_InitFail( HWND hWnd, HRESULT hRet, LPCTSTR szError, ... )
{
char szBuff[ 128 ];
va_list vl;
va_start( vl, szError );
vsprintf( szBuff, szError, vl );
MessageBox( hWnd, szBuff, "4dNow extend sys.", MB_OK );
DestroyWindow( hWnd );
va_end( vl );
exit( 1 );
return hRet;
}
//------------------------------------------------------------------//
//------------------------------------------------------------------//
void hb_RestoreAll(void)
{
HRESULT hRet;
long t;
hRet = hb_dd_g_DDSFaces[0]->Restore();
if( hRet == DD_OK )
{
for( t = 2; t < MAX_DDSURFACES; t++ )
{
if( hb_dd_g_DDSFaces[ t ] != NULL )
hb_dd_g_DDSFaces[ t ]->Restore();
}
}
}
//------------------------------------------------------------------//
void hb_dd_DDrawStartup( HWND hWnd )
{
DDSURFACEDESC2 ddsd;
DDSCAPS2 ddscaps;
HRESULT hRet;
LPDIRECTDRAW pDD;
long t;
hb_dd_g_DDHwnd = hWnd;
hRet = DirectDrawCreate(NULL, &pDD, NULL);
if( hRet != DD_OK )
hb_dd_InitFail( hWnd, hRet, "DirectDrawCreate FAILED" );
hRet = pDD->QueryInterface(IID_IDirectDraw4, (LPVOID *) &hb_dd_g_pDD );
if( hRet != DD_OK )
hb_dd_InitFail( hWnd, hRet, "QueryInterface FAILED" );
hRet = pDD->SetCooperativeLevel(hWnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT | DDSCL_ALLOWMODEX );
if( hRet != DD_OK )
hb_dd_InitFail( hWnd, hRet, "SetCooperativeLevel FAILED" );
hRet = hb_dd_g_pDD->SetDisplayMode(hb_dd_g_xWindow , hb_dd_g_yWindow , 16, 0, 0);
if( hRet != DD_OK )
hb_dd_InitFail( hWnd, hRet, "SetDisplayMode FAILED" );
for( t=0;t<= MAX_DDSURFACES;t++ )
hb_dd_g_DDSFaces[t] = NULL;
for( t=0;t< MAX_SPRITES;t++)
hb_dd_Sprites[t].Surface = -1;
for( t=0;t<256;t++)
hb_dd_g_KeyDown[t] = 0;
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT | DDSD_CKSRCBLT;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
DDSCAPS_FLIP |
DDSCAPS_COMPLEX ;
ddsd.dwBackBufferCount = 1;
hRet = hb_dd_g_pDD->CreateSurface(&ddsd, &hb_dd_g_DDSFaces[0] , NULL);
if( hRet != DD_OK )
hb_dd_InitFail( hWnd, hRet, "CreateSurface FAILED" );
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
hRet = hb_dd_g_DDSFaces[0]->GetAttachedSurface(&ddscaps,&hb_dd_g_DDSFaces[1] );
if( hRet != DD_OK )
hb_dd_InitFail( hWnd, hRet, "GetAttachedSurface FAILED" );
if( HB_DD_TIMER_ID != SetTimer( hWnd, HB_DD_TIMER_ID, HB_DD_TIMER_RATE, NULL ) )
hb_dd_InitFail( hWnd, hRet, "SetTimer FAILED" );
hb_dd_g_DDSFaceCount = 2;
}
//------------------------------------------------------------------//
HRESULT hb_dd_DDCopyBitmap(IDirectDrawSurface4 * pdds, HBITMAP hbm, int x, int y,
int dx, int dy)
{
HDC hdcImage;
HDC hdc;
BITMAP bm;
DDSURFACEDESC2 ddsd;
HRESULT hr;
if( hbm == NULL || pdds == NULL )
return E_FAIL;
pdds->Restore();
hdcImage = CreateCompatibleDC(NULL);
if( !hdcImage )
OutputDebugString("createcompatible dc failed\n");
SelectObject(hdcImage, hbm);
GetObject(hbm, sizeof(bm), &bm);
dx = dx == 0 ? bm.bmWidth : dx; // Use the passed size, unless zero
dy = dy == 0 ? bm.bmHeight : dy;
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_HEIGHT | DDSD_WIDTH;
pdds->GetSurfaceDesc(&ddsd);
if( ( hr = pdds->GetDC( &hdc ) ) == DD_OK )
{
StretchBlt(hdc, 0, 0, ddsd.dwWidth, ddsd.dwHeight, hdcImage, x, y,
dx, dy, SRCCOPY);
pdds->ReleaseDC(hdc);
}
DeleteDC(hdcImage);
return hr;
}
//------------------------------------------------------------------//
HB_FUNC( DD_ISKEYPRESSED )
{
if( hb_dd_g_KeyDown[ hb_parnl( 1 ) ] )
hb_retl( 1 );
else
hb_retl( 0 );
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPGETXY )
{
// This function is Broken ( hb_stornl fail );
long n = hb_parnl( 1 );
hb_reta( 2 );
hb_stornl( hb_dd_Sprites[ n ].x, -1, 0 );
hb_stornl( hb_dd_Sprites[ n ].y, -1, 1 );
}
HB_FUNC( DD_SPGETX )
{
hb_retnl( hb_dd_Sprites[ hb_parnl( 1 ) ].x );
}
HB_FUNC( DD_SPGETY )
{
hb_retnl( hb_dd_Sprites[ hb_parnl( 1 ) ].y );
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPGETVISIBLE )
{
hb_retl( hb_dd_Sprites[ hb_parnl( 1 ) ].Visible );
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPSETVISIBLE )
{
hb_dd_Sprites[ hb_parnl( 1 ) ].Visible = ( int ) hb_parl( 2 );
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPONRENDER )
{
hb_dd_Sprites[ hb_parnl( 1 ) ].OnRender = hb_strdup( hb_parc(1) );
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPCLEARDIRECTION )
{
long n = hb_parnl( 1 );
hb_dd_Sprites[ n ].xIncrement = 0;
hb_dd_Sprites[ n ].yIncrement = 0;
hb_dd_Sprites[ n ].Direction = -1;
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPSETSOLID )
{
hb_dd_Sprites[hb_parnl( 1 ) ].Solid = hb_parl( 2 );
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPSETMASKED )
{
hb_dd_Sprites[hb_parnl( 1 ) ].Masked = hb_parl( 2 );
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPSETDIRECTION )
{
long n = hb_parnl( 1 );
hb_dd_Sprites[ n ].Direction = hb_parnl( 2 );
hb_dd_Sprites[ n ].xIncrement += hb_parnl( 3 );
hb_dd_Sprites[ n ].yIncrement += hb_parnl( 4 );
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPONFIRSTFRAME )
{
long n = hb_parnl( 1 );
hb_dd_Sprites[ n ].OnFirstFrame = hb_strdup( hb_parc(2) );
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPONOUTSCREEN )
{
long n = hb_parnl( 1 );
hb_dd_Sprites[ n ].OnOutScreen = hb_strdup( hb_parc(2) );
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPONCOLLISION )
{
long n = hb_parnl( 1 );
hb_dd_Sprites[ n ].OnCollision = hb_strdup( hb_parc(2) );
hb_dd_Sprites[ n ].lCollision = 1;
}
//------------------------------------------------------------------//
HB_FUNC( DD_CREATESPRITE )
{
long n = hb_dd_g_SpritesCount;
ZeroMemory( &hb_dd_Sprites[ n ], sizeof( struct st_Sprites ) );
hb_dd_Sprites[ n ].Surface = hb_parnl( 1 );
hb_dd_Sprites[ n ].cName = hb_strdup( hb_parc( 2 ) );
hb_dd_Sprites[ n ].Width = hb_parnl( 3 );
hb_dd_Sprites[ n ].Height = hb_parnl( 4 );
hb_dd_Sprites[ n ].Images = hb_parnl( 5 );
hb_dd_Sprites[ n ].zOrder = hb_parnl( 6 );
hb_dd_Sprites[ n ].Visible = hb_parl( 7 );
hb_dd_Sprites[ n ].FrameSpeed = hb_parnl( 8 );
hb_dd_g_SpritesCount++;
hb_retnl( n );
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPSETXY )
{
long n = hb_parnl( 1 );
long x = hb_parnl( 2 );
long y = hb_parnl( 3 );
hb_dd_Sprites[ n ].x = x;
hb_dd_Sprites[ n ].y = y;
}
//------------------------------------------------------------------//
HB_FUNC( DD_SPSETINVERTED )
{
LPDIRECTDRAWSURFACE4 pdds;
long n = hb_parnl( 1 );
RECT rt;
DDBLTFX todo;
long dir = hb_parnl( 2 );
if( dir != hb_dd_Sprites[ n ].DrawInverted )
{
rt.top = 0;
rt.left = 0;
rt.bottom= hb_dd_Sprites[ n ].Height;
rt.right = hb_dd_Sprites[ n ].Width * hb_dd_Sprites[ n ].Images;
ZeroMemory( &todo, sizeof( DDBLTFX ) );
hb_dd_Sprites[ n ].DrawInverted = dir;
todo.dwSize = sizeof( DDBLTFX );
todo.dwDDFX = DDBLTFX_MIRRORLEFTRIGHT;
pdds = hb_dd_g_DDSFaces[ hb_dd_Sprites[ n ].Surface ];
pdds->Blt(&rt, pdds, &rt, DDBLT_DDFX ,&todo );
}
}
//------------------------------------------------------------------//
HB_FUNC( DD_MSGBOX )
{
char *m1;
char *m2;
char deftitle [100] = "";
char defmsg [2] = "";
if( hb_pcount() > 0 )
m1 = hb_parc( 1 );
else
m1 = defmsg;
if( hb_pcount() > 1 )
m2 = hb_parc( 2 );
else
m2 = deftitle;
MessageBox( hb_dd_g_DDHwnd, m1, m2, 0 );
}
//------------------------------------------------------------------//
HB_FUNC( DD_CREATEWINDOW )
{
HWND m_hWnd;
HINSTANCE m_hInstance = GetModuleHandle(NULL);
long x,y;
x= hb_pcount() > 10 ?hb_parnl( 1 ) : GetSystemMetrics(SM_CXSCREEN);
y= hb_pcount() > 11 ?hb_parnl( 2 ) : GetSystemMetrics(SM_CYSCREEN);
hb_dd_g_xWindow = x;
hb_dd_g_yWindow = y;
WNDCLASS wndClass = { CS_HREDRAW | CS_VREDRAW, hb_dd_DDWndProc, 0, 0, m_hInstance,
NULL,
LoadCursor(NULL, IDC_ARROW),
(HBRUSH)GetStockObject(BLACK_BRUSH),
NULL,
TEXT("4dNow") };
RegisterClass( &wndClass );
m_hWnd = CreateWindow( TEXT("4dNow"), TEXT("4dNow"),
WS_POPUP, 0,
0, x,y, NULL, NULL, m_hInstance, 0L );
if( !m_hWnd )
hb_dd_WinError();
ShowWindow( m_hWnd,SW_SHOWMAXIMIZED );
hb_dd_DDrawStartup( m_hWnd );
hb_retnl( ( long ) m_hWnd );
}
//------------------------------------------------------------------//
HB_FUNC( DD_LOADBMPINTOSURFACE )
{
long nSurface = hb_parnl( 1 );
char * cBitmap = hb_parc ( 2 );
long x = hb_parnl( 3 );
long y = hb_parnl( 4 );
long dx = hb_parnl( 5 );
long dy = hb_parnl( 6 );
HBITMAP hbm;
// Load our bitmap resource.
hbm = (HBITMAP) LoadImage(GetModuleHandle(NULL), cBitmap, IMAGE_BITMAP, 0,
0, LR_CREATEDIBSECTION | LR_LOADFROMFILE);
if( hbm == NULL )
hb_dd_g_Error( "Can't load Bitmap.",100,cBitmap );
if( hb_dd_g_DDSFaces[ nSurface ] == NULL )
hb_dd_g_Error( "Invalid Surface",nSurface,"LoadBmpIntoSurface");
if( DD_OK != hb_dd_DDCopyBitmap( hb_dd_g_DDSFaces[ nSurface ], hbm, x,y, dx, dy ) )
hb_dd_g_Error( "DDCopyBitmap",nSurface,"LoadBmpIntoSurface");
DeleteObject( hbm );
}
//------------------------------------------------------------------//
HB_FUNC( DD_CREATEOFFSCREENBITMAP )
{
DDSURFACEDESC2 ddsd;
HRESULT hRet;
if( ! hb_dd_g_pDD )
hb_dd_g_Error("No DDraw Initialized",1000,"");
if( hb_dd_g_DDSFaceCount >= MAX_DDSURFACES )
hb_dd_g_Error( "No more DDSurfaces -> Limit reached -> CreateDDSurface()",1000,"DDraw extend sys");
else
{
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH ;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
ddsd.dwHeight = hb_dd_g_yWindow;
ddsd.dwWidth = hb_dd_g_xWindow;
hRet = hb_dd_g_pDD->CreateSurface(&ddsd, &hb_dd_g_DDSFaces[ hb_dd_g_DDSFaceCount ], NULL);
if( hRet != DD_OK )
hb_dd_InitFail( hb_dd_g_DDHwnd, hRet, "CreateSurface FAILED" );
}
hb_retnl( hb_dd_g_DDSFaceCount );
hb_dd_g_DDSFaceCount++;
}
//------------------------------------------------------------------//
HB_FUNC( DD_STARTWINDOW )
{
MSG msg;
BOOL loop = TRUE;
while( loop )
{
if( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
if( WM_CLOSE == msg.message )
loop = FALSE;
}
}

View File

@@ -39,7 +39,7 @@ rem *******************************************************
rem Compiling contrib dirs ...
rem *******************************************************
rem hbsqlit2 hbw32ddr hbwhat32 hbziparch
rem hbsqlit2 hbwhat32 hbziparch
set _HB_DIRS=gtwvg hbbmcdx hbbtree hbclipsm hbct hbgt hbmisc
for %%n in ( %_HB_DIRS% ) do %COMSPEC% /c %_HB_BATWORKER% %%n %1 %2 %3 %4 %5 %6 %7 %8 %9

View File

@@ -44,7 +44,7 @@ _HB_DIRS="hbbmcdx hbbtree hbclipsm hbct hbgt hbmisc hbmsql hbmzip hbnf hbtip hbs
case "$HB_ARCHITECTURE" in
w32|cyg|os2)
# hbw32ddr hbwhat32 hbziparch
# hbwhat32 hbziparch
_HB_DIRS_ADD="gtwvg hbole hbodbc hbw32 rddado"
;;
*)

View File

@@ -39,7 +39,7 @@ rem *******************************************************
rem Compiling contrib dirs ...
rem *******************************************************
rem hbsqlit2 hbw32ddr hbwhat32 hbziparch
rem hbsqlit2 hbwhat32 hbziparch
set _HB_DIRS=gtwvg hbbmcdx hbbtree hbclipsm hbct hbgt hbmisc
for %%n in ( %_HB_DIRS% ) do %COMSPEC% /c %_HB_BATWORKER% %%n %1 %2 %3 %4 %5 %6 %7 %8 %9