Pritpal Bedi 94b33cecb7 2010-01-24 22:28 UTC-0800 Pritpal Bedi (pritpal@vouchcac.com)
* contrib/hbxbp/Makefile
  * contrib/hbxbp/hbpprocess.prg
    + Implemented first HbpProcess() class ( Harbour Extension )
      which is based on Qt's process management classes. 
      The usage concept is well defined in 
      /contrib/hbide/ideprojmanager.prg. 
      I will write the documentation at some later date.

  * contrib/hbide/resources/projectproperties.ui
    + More components.

  * contrib/hbide/projects/hbide.hbi
    + More info.

  * contrib/hbide/hbide.ch
  * contrib/hbide/hbide.prg
  * contrib/hbide/idedocks.prg
  * contrib/hbide/idemisc.prg
  * contrib/hbide/ideobject.prg
  * contrib/hbide/ideprojmanager.prg
  * contrib/hbide/idesaveload.prg
    ! Updated to hold Development Environments concept introduced.
      Read below.      
  - contrib/hbide/hbide.env
  + contrib/hbide/resources/hbide.env
    + The environment skeletons (working) on my machine connecting
      hbIDE to hbMK2 engine. You can copy it and place it 
      in projects folder with suitable path amendments and 
      call it in hbIDE. This implementation facilitae to 
      generate any project on any compiler from within 
      single instance of hbIDE without leaving it.

      Here are the implementation details:

      FORMAT
      ======
               [ BCC55 5.5.1 Command Line Tools ]
         {hb_comp} bcc
         {shell} cmd.exe
         {ext} bat
         # 
         {content} set HB_COMPILER=bcc
         {content} set PATH=c:\harbour_dev;c:\harbour_dev\bcc\bin;C:\harbour_dev\harbour\bcc\bin;

               [ MINGW 4.4.2 Windows ]
         {hb_plat} win 
         {hb_comp} mingw
         {content} set PATH=c:\mingw\bin;c:\qt\2009.03\qt\bin;
         {content} set PATH=c:\harbour_dev;c:\harbour_dev\harbour\mingw\bin;%path%
         {content} set HB_WITH_QT=c:\qt\2009.03\qt
         ...

         {hb_plat} == set HB_ARCHITECTURE=
         {hb_comp} == set HB_COMPILER=
         {shell}   == shell command to execute
         {ext}     == the extension of shell commands file
         {content} == active contents placed in the shell commands file
                      Any lines with {contents} marker will form the 
                      body of commands file. You can place remarks 
                      preceded with # sign.

         Currently {contents} are implemented, rest will take a couple of days.

      PLACEHOLDER
      =========== 
         <Environments Tab> in <Project Properties> dialog but with separate 
         button to save this and its path information alone. Just avoided one 
         more dialog.

      ACTIVATION
      ==========
         Right-click on <Projects> node in "Projects" tree and select <Environments...>.
         The selected environment will become the default for current session and will 
         be saved for next invocation until it is changed. Next build will respect 
         this setting.

      EFFECTIVENESS
      =============
         Create a desktop icon pointing to hbIDE.exe and place the only parameter 
         poing to "hbide.env" file. You can copy it anywhere in your project tree,
         amend it to suit your requirements, and just execute hbIDE on your desktop.
         NOTE: you _MUST NOT_ set any compiler specific variables before invoking
         hbIDE. Your working slate must be clean.

      WHAT_IS_NOT_DONE
      ================
         The bash commands and their shell invocation. But I know a lot of you 
         will implement that in no time.
2010-01-25 07:13:15 +00:00
Description
Harbour Core — Reference source for Five development
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